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<span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom Emulator
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<h1>Introduction</h1>
<p> <img alt="Super Mario Bros 3 in FCEUX" height="278" src="assests/FCEUX-main.png" width="248" class="style1" /></p>
<p><img alt="Nintendo" height="46" src="assests/NES.png" width="76" /><img alt="Famicom" height="44" src="assests/Famicom.jpg" width="70" /></p>
<p>FCEUX is a Nintendo Entertainment System (NES), Famicom, and Famicom Disk System (FDS) emulator. It supports both PAL (European) and NTSC (USA/JPN) modes. It supports both Windows and SDL versions for cross compatibility.</p>
<p>the FCEUX concept is that of an "all in one" emulator that offers accurate emulation and the best options for both casual play and a variety of more advanced emulator functions.
For pro users, FCEUX offers tools for debugging, rom-hacking, map making, Tool-assisted movies, and Lua scripting</p>
<p>FCEUX is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many distinct branches.</p>
<p>The concept behind FCEUX is to merge elements from FCEU Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, FCEUXDSP CE, and FCEU-mm into a single branch of FCEU.</p>
<p>As the X implies, it is an all-encompassing version of the FCEU emulator that provides the best of all worlds for the general player,
the ROM-hacking community, and the <a href="http://tasvideos.org">Tool-Assisted Speedrun Community.</a></p>
<p>For more details see the <a href="version.html">version history</a></p>
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<p>You can find out what we've been up to since the last release by checking the <a href="http://fceultra.svn.sourceforge.net/viewvc/fceultra/fceu/changelog.txt">changelog</a> directly.<br>
We also have and IRC channel #fceu on freenode.net</p>
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<p>&nbsp;</p>
<h1>Latest Release</h1>
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<p><span class="largerfont">FCEUX 2.1.2</span><br/>
03 November 2009</p>
<p>The 2.1.2 release that fixes some bugs of 2.1.1, increases game compatibility, launches a new PPU core, and adds usability enhancements to the windows port.</p>
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<h3>Common</h3>
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<ul>
<li>New PPU is now functional! You can access it by changing the newPPU flag in the config file. Windows users can access it from Config > PPU > New PPU</li>
<li>Dragon Ball Z 3 now playable again</li>
<li>Fixed action 52 game that was broken in post-FCEUX 2.0.3 versions</li>
<li>Mapper 253 mostly implemented</li>
<li>Mapper 43 fixed bug</li>
</ul>
<h3>Win32</h3>
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<ul>
<li>Imported NSF features from FCEUXDSP-NSF. Debugging tools are now compatible with NSF files.</li>
<li>Movies now record FDS disk swapping commands</li>
<li>Movie play dialog displays movie time based on ~60.1 (~50.1 PAL) instead of 60 and 50</li>
<li>Ram Watch and Ram Search dialogs imported from GENS rerecording</li>
<li>Ram Filter dialog removed (now redundant compared to both cheat search and ram search)</li>
<li>Lua script window ported from GENS</li>
<li>Fix for the directory overrides bug that caused overrides to reset</li>
<li>Debugger: .deb file saving/loading restored</li>
<li>"Save config file" menu item</li>
<li>"New PPU" menu item</li>
<li>Minor Bug fixes</li>
<li>Minor fixes to recent menus</li>
<li>Fixed a bug that prevented the Map Hotkeys dialog's X button from closing the dialog</li>
<li>Restored DPCM Logging when Code/Data Logger is active</li>
<li>Memory watch - Save Changes Prompt - clicking save will default to quicksave first and save as 2nd (instead of always defaulting to save as)</li>
<li>Made Trace Logger refresh adequately when using stepping options in the debugger.</li>
</ul>
<h3>Lua</h3>
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<ul>
<li>joypad.set() fixed. True,False, and Nil now work properly for all buttons. In addition there is a new "invert" option.</li>
<li>Lua5.1.dll no longer required to use lua.</li>
<li>fceu.unpause()</li>
<li>Added savestate.registerload(), savestate.registersave(), savestate.loadscriptdata()</li>
<li>emu. library, has all the same functions as fceu. library for better compatibility between lua emulators</li>
<li>Many additional function names to increase consistency with other lua emulators</li>
<li>Added movie.recording() and movie.playing()</li>
<li>Added memory.getregister() and memory.setregister()</li>
<li>Added gui.popup and input.popup</li>
<li>Added savestate.registerload(), savestate.registersave(), and savestate.loadscriptdata()</li>
</ul>
<h3>New Lua Scripts</h3>
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<ul>
<li>A multi-track movie recording tools written by FatRatKnight. Allows input for different players to be recorded separately.</li>
<li>A rewinding tool written by Jonathan Blow</li>
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</ul>
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2009-12-04 18:04:46 +00:00
Version History</a> | <a href="contact.html">Contact</a>| <a href="links.html">Links</a>
<br/>We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc.
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