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< span class = "largerfont" > FCEUX< br / > < / span > The all in one NES/Famicom Emulator
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< h1 > Introduction< / h1 >
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< p >
< img alt = "Super Mario Bros 3 in FCEUX" height = "278" src = "assets/FCEUX-main.png" width = "248" class = "style1" / > < / p >
< p > < img alt = "Nintendo" height = "46" src = "assets/NES.png" width = "76" / > < img alt = "Famicom" height = "44" src = "assets/Famicom.jpg" width = "70" / > < / p >
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< p > FCEUX is a Nintendo Entertainment System (NES), Famicom, and Famicom Disk System (FDS) emulator. It supports both PAL (European) and NTSC (USA/JPN) modes. It supports both Windows and SDL versions for cross compatibility.< / p >
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< p > The FCEUX concept is that of an "all in one" emulator that offers accurate emulation and the best options for both casual play and a variety of more advanced emulator functions.
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For pro users, FCEUX offers tools for debugging, rom-hacking, map making, Tool-assisted movies, and Lua scripting< / p >
< p > FCEUX is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many distinct branches.< / p >
< p > The concept behind FCEUX is to merge elements from FCEU Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, FCEUXDSP CE, and FCEU-mm into a single branch of FCEU.< / p >
< p > As the X implies, it is an all-encompassing version of the FCEU emulator that provides the best of all worlds for the general player,
the ROM-hacking community, and the < a href = "http://tasvideos.org" > Tool-Assisted Speedrun Community.< / a > < / p >
< p > For more details see the < a href = "version.html" > version history< / a > < / p >
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< p > You can find out what we've been up to since the last release by checking the < a href = "https://sourceforge.net/p/fceultra/code/2769/tree/fceu/changelog.txt" > changelog< / a > directly.< br >
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We also have and IRC channel #fceu on freenode.net< / p >
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< p > < / p >
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< h1 > Latest Release< / h1 >
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< p > < span class = "largerfont" > FCEUX 2.2.0< / span > < br / >
27 November 2012< / p >
< p > The 2.2.0 release fixes a lot of bugs and adds many new features to prior releases, increasing game compatibility and enhancing usability of both Windows and SDL ports. The Windows version also includes major improvement of debugging tools and introduces the new powerful toolset - TAS Editor v1.0 - created to boost efficiency and ease of Tool-Assisted Speedrunning.< / p >
< p > < a href = "pressrelease-2.2.0.html" > Full changelog< / a > < / p >
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< h3 > Notable changes< / h3 >
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< ul >
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< li > Huge mappers overhaul, all latest mappers from fceu-mm< / li >
< li > Win32: Bug fixes< / li >
< li > Win32: Proper fullscreen support and correct aspect ratio< / li >
< li > Win32: Major improvement of debugging tools< / li >
< li > Win32: TAS Editor 1.0< / li >
< li > Various bugfixes in movies/replay engine< / li >
< li > Improved Lua drawing, new Lua functions and scripts< / li >
< li > Win32: fixed compare-type cheats and game genie codes< / li >
< li > "Display FPS" option< / li >
< li > Win32: "Force Grayscale" option< / li >
< li > Win32: Support for HUD recording in AVI dumping< / li >
< li > SDL: fixed various segfaults and build issues< / li >
< li > SDL: added gtk hotkey configuration dialog< / li >
< / ul > < br > < br >
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< a href = "home.html" > Home< / a > | < a href = "download.html" > Download< / a > |
< a href = "documentation.html" > Documentation< / a > | < a href = "version.html" >
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Version History< / a > | < a href = "contact.html" > Contact< / a > | < a href = "links.html" > Links< / a >
< br / > We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc.
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< br / > ©2009 adelikat
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