updated site

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<h4>Win32</h4>
<ul>
<li>As of 2.1.2, Lua is integrated into the binary, the luapack is no longer necessary.</li>
<li>Be sure to check out the .chm file (Under Help > Help... in the emulator main menu). We work pretty hard on keeping that up to date.
<li>Since 2.1.2 the Lua libraries are integrated into the binary, the luapack is no longer necessary.</li>
<li>Be sure to check out the fceux.chm file (Under Help -> Help... in the emulator main menu). We work pretty hard on keeping that up to date!
<ul><li>We also keep an up to date <a href="help/fceux.html">online version</a></li></ul>
</li>
</ul>
@ -76,8 +76,8 @@
<h3>Download</h3>
<ul>
<li><a href="https://sourceforge.net/projects/fceultra/files/Binaries/2.2.0/fceux-2.2.0-win32.zip/download">FCEUX 2.2.0 win32 Binary</a></li>
<li><a href="https://sourceforge.net/projects/fceultra/files/Source%20Code/2.2.0%20src/fceux-2.2.0.src.tar.gz/download">FCEUX 2.2.0 src</a></li>
<li><a href="https://sourceforge.net/projects/fceultra/files/Binaries/2.2.1/fceux-2.2.1-win32.zip/download">FCEUX 2.2.1 win32 Binary</a></li>
<li><a href="https://sourceforge.net/projects/fceultra/files/Source%20Code/2.2.1%20src/fceux-2.2.1.src.tar.gz/download">FCEUX 2.2.1 src</a></li>
</ul>
<p>If you are working with a developer to fix an issue affecting you then this is where you will find your fixed build. It may potentially be out of date.</p>
@ -99,6 +99,13 @@
<table border="1">
<tr>
<th>Win32 Binary</th><th>SRC</th><th>Deb Binary</th>
</tr>
<tr>
<td><a href="https://sourceforge.net/projects/fceultra/files/Binaries/2.2.0/fceux-2.2.0-win32.zip/download">FCEUX 2.2.0</a></td>
<td><a href="https://sourceforge.net/projects/fceultra/files/Source%20Code/2.2.0%20src/fceux-2.2.0.src.tar.gz/download">FCEUX 2.2.0 src</a></td>
</tr>
</tr>
<tr>
<td><a href="https://sourceforge.net/projects/fceultra/files/Binaries/2.1.5/fceux-2.1.5-win32.zip/download">FCEUX 2.1.5</a> <a href="http://sourceforge.net/projects/fceultra/files/Binaries/2.1.5/fceux-2.1.5-win32-Win2000_Win98.zip/download"> Win2000/98</a></td>

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<p>&nbsp;</p>
<h1>Latest Release</h1>
<p><span class="largerfont">FCEUX 2.2.0</span><br/>
27 November 2012</p>
<p>The 2.2.0 release fixes a lot of bugs and adds many new features to prior releases, increasing game compatibility and enhancing usability of both Windows and SDL ports. The Windows version also includes major improvement of debugging tools and introduces the new powerful toolset - TAS Editor v1.0 - created to boost efficiency and ease of Tool-Assisted Speedrunning.</p>
<p><a href="pressrelease-2.2.0.html">Full changelog</a></p>
<p><span class="largerfont">FCEUX 2.2.1</span><br/>
10 March 2012</p>
<p>The 2.2.1 release fixes many bugs and adds a couple of new features. The most notable feature is "Auto-resume old play session", which is similar to "Suspending Play". Enable this option in the Config menu and now you can close ROMs or emulator anytime, next time the game state will be resumed from the closing point.</p>
<p><a href="pressrelease-2.2.1.html">Full changelog</a></p>
<h3>Notable changes</h3>
<ul>
<li>Huge mappers overhaul, all latest mappers from fceu-mm</li>
<li>Win32: Bug fixes</li>
<li>Win32: Proper fullscreen support and correct aspect ratio</li>
<li>Win32: Major improvement of debugging tools</li>
<li>Win32: TAS Editor 1.0</li>
<li>Various bugfixes in movies/replay engine</li>
<li>Improved Lua drawing, new Lua functions and scripts</li>
<li>Win32: fixed compare-type cheats and game genie codes</li>
<li>"Display FPS" option</li>
<li>Win32: "Force Grayscale" option</li>
<li>Win32: Support for HUD recording in AVI dumping</li>
<li>SDL: fixed various segfaults and build issues</li>
<li>SDL: added gtk hotkey configuration dialog</li>
<li>Various mappers fixes</li>
<li>Win32: speed/preformance improvements</li>
<li>Win32: added "TV Aspect (4:3)" option</li>
<li>Win32: Frame Advance timings customization</li>
<li>Win32: Code/Data Logger improvements</li>
<li>Win32: Various bugfixes in debugging tools
<li>Win32: TAS Editor 1.01</li>
<li>"Auto-resume old play session" feature</li>
<li>Fixed fullscreen zapper issues in both versions</li>
<li>SDL: Use desktop resolution for fullscreen by default</li>
</ul>
<p><a href="assets/debugging_environment_1900px.png"><img alt="FCEUX as a debugging environment" src="assets/debugging_environment_640px.png"></a></p>
<p><br><a href="assets/debugging_environment_1900px.png"><img alt="FCEUX as a debugging environment" src="assets/debugging_environment_640px.png"></a></p>
</div>
</div>

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@ -160,7 +160,7 @@ Now can log VROM access (CHR banks of the ROM) when NewPPU is enabled<br>
Display 0x5000-0x5FFF contents<br>
Ctrl+F opens Find dialog<br>
<h3>Ram Watch / Ram Search</h3>
<h3>RAM Watch / RAM Search</h3>
Updating list when emulator is paused (on Power or when resetting search)<br>
Fixed loading Data Size and Data Type from a .wch, now corrupted .wch won't crash<br>

136
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<span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom Emulator
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<div id="page_content">
<h1>FCEUX 2.2.1 Release</h1>
<p>10 March 2013</p>
<p>
The 2.2.1 release fixes many bugs and adds a couple of new features. The most notable feature is "Auto-resume old play session", which is similar to "Suspending Play". Enable this option in the Config menu and now you can close ROMs or emulator anytime, next time the game state will be resumed from the closing point.
</p>
<h2>Common</h2>
Speed up HUD text drawing<br>
<h3>Emulation</h3>
Finished mappers to boards conversion<br>
Fixed mappers 99, 228, 18, 198, 24, 26, 69, 19<br>
Mapper 115 - redesign according to the hardware tests<br>
Fixed "you ling xing dong" by assigning to mapper 192<br>
Fixed crash when four-screen bit is set after CRC check<br>
UNIF: verbose/safe chunk loading, fixes some crashes<br>
<h3>Lua</h3>
removed "shadow pixels" from gui.text()<br>
New Lua functions:
<ul>
<li>gui.parsecolor()</li>
</ul>
New scripts:
<ul>
<li>JumpingFCEUXWindow.lua</li>
</ul>
<h2>Win32</h2>
Fixed "Enter New Input" dialog (Hotkeys mapping)<br>
Fixed zapper and mouse positioning in fullscreen<br>
Remodel "Video config" dialog<br>
Added "TV Aspect (4:3)"<br>
Holding Shift when resizing FCEUX window inverts "Force integral factors" meaning<br>
Fixed window regions redrawing<br>
Added the option to define custom emulation speed (NES->Emulation Speed->Set Custom Speed)<br>
Now Frame Advance timings (initial delay and speed) can be tweaked by user<br>
Added Config->Enable->Auto-resume old play session<br>
Moved "Config->Game Genie" to "Config->Enable->Game Genie ROM"<br>
Play movie dialog shows New PPU in red if the required setting does not match<br>
Fixed NameTable Viewer crash when the corresponding nametable RAM is not available on the cart<br>
The number of active cheats is displayed on screen when a ROM is loaded<br>
PPU/PAL/Input type changing is disabled when a movie is playing<br>
<h3>TAS Editor</h3>
Fixed keyboard accelerators when editing Notes<br>
Fixed Greenzone saving while emulator is unpaused<br>
Fixed drawing bugs when the Playback cursor moves more than once within one update<br>
Changed "Compact save" dialog, added 4 options of Greenzone saving<br>
Added "Config->Project file saving options"<br>
Changed "Follow cursor" logic, now the Piano Roll doesn't follow Playback cursor while seeking<br>
No "Autopause at the end of the Movie" when Recording<br>
Fixed bug when adding new item to History Log<br>
Fixed Bookmarks List height on Windows 7<br>
<h3>Trace Logger</h3>
Fixed RAM-located code logging when CDLogger options are enabled<br>
Fixed automatic window update when a breakpoint is hit<br>
Fixed RTS padding<br>
<h3>Code/Data Logger</h3>
Added current CDL filename field and default CDL naming<br>
Added "Auto-save .CDL when closing ROMs" option<br>
Added "Auto-load .CDL when opening the window" option<br>
Added "Auto-resume logging when loading ROMs" option<br>
Improved CHR logging, now it also logs the data when using Old PPU<br>
<h3>Hex Editor</h3>
Show symbolic names in the window caption when "Symbolic debug" is enabled<br>
Fixed crash when trying to save ROM to an invalid path<br>
Fixed ROM coloring when using CDLogger data<br>
<h3>RAM Search</h3>
Added "Search ROM" option<br>
<h3>Cheats</h3>
Added "Add from CHT file..." button<br>
Update the list of cheats when ROM is changed<br>
<h2>SDL</h2>
Use desktop resolution for fullscreen by setting SDL.XResolution and SDL.YResolution to 0 (new default is 0)<br>
Fixed bug where "quit" hotkey would do nothing in '--nogui' mode<br>
Fixed fullscreen zapper issues<br>
Display a message dialog on errors in addition to printing to stderr<br>
Added "Options->Auto-Resume Play"<br>
Fixed build issues on various versions of OS X<br>
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<a href="home.html">Home</a> | <a href="download.html">Download</a> |
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FCEU rerecording, FCEUXD, and FCEUXDSP as well as many new mappers from
FCEU-mm.</p>
<h3>FCEUX version history</h3>
<dd><li><a href="pressrelease-2.2.1.html">FCEUX 2.2.1</a> - 10 March 2013</li></dd>
<dd><li><a href="pressrelease-2.2.0.html">FCEUX 2.2.0</a> - 27 November 2012</li></dd>
<dd><li><a href="pressrelease-2.1.5.html">FCEUX 2.1.5</a> - 04 June 2011</li></dd>
<dd><li><a href="pressrelease-2.1.4.html">FCEUX 2.1.4</a> - 31 May 2010</li></dd>