Commit Graph

691 Commits

Author SHA1 Message Date
Barry Harris 2da7350a51 wofb uses seperate sprite ram 2012-04-18 19:04:03 +00:00
Barry Harris ad0c32d609 promote wof3jsa to working 2012-04-18 19:00:40 +00:00
Barry Harris 23cc13364d wofb doesn't set layer 3 offset 2012-04-18 15:04:05 +00:00
Barry Harris a54ec621c8 Remove last non-nop patch from d_cps1.cpp (sf2hfjb) and emulate the differences 2012-04-18 10:52:15 +00:00
Barry Harris 2e13c6017c Exclude the CPS Changer region hacks 2012-04-18 09:40:07 +00:00
Barry Harris 0296423cee Map whole sprite ram in knights and knightsb4 2012-04-18 09:28:44 +00:00
Barry Harris c5b6f0b5b2 Add wofahb 2012-04-17 19:32:56 +00:00
Barry Harris e3a20de2b1 sf2m1 promoted to working 2012-04-17 19:30:00 +00:00
iq_132 9cd12c8198 Lantus PGM sound fix. 2012-04-17 17:34:56 +00:00
Barry Harris ac6b25ce35 wofjha -> wofaha 2012-04-17 15:24:13 +00:00
Barry Harris 4b3ef06326 Add wof3jsa, seems to be protected similar to wofh,sgyxz, can't figure out exactly where 2012-04-17 15:14:37 +00:00
Barry Harris 389430ce44 Add sgyxz, change wofh and wofha sound roms to use the same as sgyxz 2012-04-17 13:49:40 +00:00
Barry Harris 5722e8cc61 Cleanup of d_cps1.cpp 2012-04-17 12:13:51 +00:00
Barry Harris 3fea2a0429 wofaha -> wofjha 2012-04-17 10:11:34 +00:00
Barry Harris b1b025af10 Fix crash in wofsjb, promote wofb to working 2012-04-17 09:55:04 +00:00
Barry Harris 7b63e2cd14 doh! 2012-04-16 20:20:44 +00:00
Barry Harris 7a2572f8d7 wof tidyup wip - patches are gone, more sets are emulated, still some layer problems in some 2012-04-16 20:19:27 +00:00
Barry Harris af63aaad1d Tidyup wofh and wofhfa (they don't use Q-Sound) 2012-04-16 14:50:31 +00:00
Barry Harris d8afba3abe Found the sprite priority registers in kodb 2012-04-16 14:34:09 +00:00
Barry Harris e412b7683b Mark sf2b as bad dump, change dinopic2 gfx rom over to good dump 2012-04-16 14:00:56 +00:00
Barry Harris 032f88891d Housekeeping 2012-04-16 13:22:40 +00:00
Barry Harris 7f964103c8 Emulate sound in sf2mdt, captcommb2 and knightsb4, all use a Z80 to drive a YM2151 and 2 x MSM5205 2012-04-16 13:20:45 +00:00
Barry Harris 5381fc93d6 Tidy fcrash_snd.cpp a bit, still missing some sounds though 2012-04-16 11:25:07 +00:00
Barry Harris a36c5db731 Add sound to fcrash, hook up in cawingbl and add sound to knightsb 2012-04-15 19:36:53 +00:00
Barry Harris 121541ead3 wofha is pretty much the same as wofh, and now working as well as wofh 2012-04-14 21:38:35 +00:00
tmaul 4e4bbd8724 Slightly more snes cleanup, although it's still pointless 2012-04-14 21:36:38 +00:00
Barry Harris 2b8898144d Improvements for wofh, playable now, no sound (I don't think it uses q-sound) 2012-04-14 20:29:01 +00:00
tmaul 6a95870443 Start cleaning this mess up. 2012-04-14 15:27:06 +00:00
tmaul d337fd792e Clean my mess up a bit. 2012-04-14 13:44:07 +00:00
tmaul 4d8676b6f8 Implement Bram for tennoko bank.
When it first runs, press 1,2 and 3 and it will get a bit further. no idea what the fuck it's supposed to be however, but it seems to want a card inserted somewhere. Might need proper CD support.

Also, someone might need to clean up my mess a bit, I have forgotten how to do bitmasking.
2012-04-14 13:17:19 +00:00
iq_132 92439603d9 Silver Millennium - Sync with latest MAME updates 2012-04-14 03:06:45 +00:00
Barry Harris 99e343521d Fix issue with CPS-1 bootleg sprite rendering with the first sprite's y offset 2012-04-13 19:53:57 +00:00
Barry Harris 80ef73ac63 Simplify bootleg sprite rendering, fix sprites in punipic sets (now working, with glitches in intro, which may happen on hardware?) 2012-04-13 19:28:50 +00:00
iq_132 f7f0bd95d8 Silver Millennium driver. 2012-04-13 19:20:22 +00:00
Barry Harris 9197466590 punipic sets now partially working 2012-04-13 13:26:13 +00:00
Barry Harris 4e7b3120e8 cawingbl progress, decoded graphics, tidied up, still doesn't write the scroll values anywhere though 2012-04-12 19:53:17 +00:00
Barry Harris 87243b52e3 Fix sprite masking in fcrash 2012-04-12 19:06:54 +00:00
Barry Harris c4f2f1dacb Fix compile and fix rom clash in dat file (d_pgm.cpp) 2012-04-12 14:51:25 +00:00
Barry Harris 6f5ecaaa06 knightsb and knightsb4 promoted to working 2012-04-12 14:30:22 +00:00
iq_132 bb90d44914 Push pgm changes per JackC 2012-04-12 13:59:35 +00:00
Barry Harris d333e5f54b Hook up fcrash sprites in dino PIC sets, all dino sets now working (remove old dinopic hacks) 2012-04-12 11:47:23 +00:00
Barry Harris a9c2da8760 Started looking at wofh 2012-04-11 19:28:20 +00:00
Barry Harris c8864202ae Change kodb over to use fcrash sprites, mostly working now 2012-04-11 15:14:40 +00:00
Barry Harris 91bdf1f0ff cawingb -> cawingbl 2012-04-11 14:21:03 +00:00
Barry Harris ab3d82f971 Emulate daimakb, strange beast, palette control register moved, scroll registers moved, and completely different layer control 2012-04-11 09:01:53 +00:00
Barry Harris 6963f63ed9 Updated cawingb Z80 dump (JacKc) 2012-04-11 07:18:11 +00:00
Barry Harris eb883348f8 JacKc added Captcommb2 and knightsb4 (dumped by Bonky0013) 2012-04-11 07:11:22 +00:00
Barry Harris 2b1c010801 Add variable to disable CPS-1 BgHi, change mercs, qad, sf2jc to use it rather than game specific variables, add it to FcrashInit, fcrash now working expect sound 2012-04-10 19:47:24 +00:00
Barry Harris 7f8e72dfee Add sprite layer to fcrash 2012-04-10 19:39:19 +00:00
Barry Harris ecaf416adc Make a start on fcrash 2012-04-10 10:30:53 +00:00
Barry Harris b738053e2b Put BgHi hack back in CPS-1 driver 2012-04-09 19:33:05 +00:00
Barry Harris 7ae501470a Remove obselete BgHi hack from CPS-1 driver 2012-04-09 19:23:32 +00:00
Barry Harris 66b9a40b0e Rename callback function in d_cps1.cpp for clarity 2012-04-09 19:11:37 +00:00
Barry Harris ed05c9a8b4 Add knightsb to d_cps1.cpp, debug only 2012-04-09 19:03:06 +00:00
Barry Harris 56a7d310d0 Add sf2mdt to d_cps1.cpp, debug only 2012-04-09 17:55:13 +00:00
Barry Harris bfeb93d6f8 Allow PSnd disabling in cps_rw.cpp 2012-04-09 11:11:54 +00:00
Barry Harris 2fac9c54e7 Rename variable Cps1Pic to Cps1DisablePSnd 2012-04-09 10:53:14 +00:00
Barry Harris d00228b574 Add support for alt sf2koryu gfx roms 2012-04-08 20:34:07 +00:00
Barry Harris 1a84d17e90 Rename variable Sf2Hack to Cps1LockSpriteList910000 2012-04-08 19:54:16 +00:00
Barry Harris 63b6ce1e48 Add optional CPS-1 sprite list end detection, promote captcommb and knightsb2 to working 2012-04-08 19:51:05 +00:00
Barry Harris a59a58c180 Improve CPS-1 sprite list end detection (match MAME) 2012-04-08 19:41:35 +00:00
Barry Harris 3c3ddd86da Sync with MAME 0.145u6 2012-04-08 17:26:36 +00:00
iq_132 a65e6ffcae Keep JackC happy. 2012-04-08 02:50:10 +00:00
iq_132 545a7548ad Add dragon world pretty chance to d_pgm 2012-04-08 02:46:28 +00:00
Barry Harris de5f846258 Add some more patches from MAMEPlus for some wof sets, need to get these as small as possible eventually 2012-04-07 19:15:17 +00:00
Barry Harris dd3051513c Add patches for wofb and wofsjb from MAMEPlus 2012-04-07 18:51:42 +00:00
Barry Harris cdb9b13d26 JacKc - Rename sf2m16 to sf2tha
Change description for sf2th : Street Fighter 2' - champion edition (bootleg, Turbo Hack set 1).
    Change description for sf2tha : Street Fighter 2' - champion edition (bootleg, Turbo Hack set 2).
    Added correct labels roms for sf2tha according to pcb scans
    Added PALS for sf2tha
    change description for sf2tlonx sets to : Street Fighter II' - champion edition (Chinese bootleg, Tu Long set X) (confirmed as Chinese bootlegs)
    Added Street Fighter II' - champion edition (Chinese bootleg, Xiang Long set 2) [sf2koryu2]
2012-04-07 18:30:55 +00:00
Barry Harris ca1ab80c57 Avoid some unnecessary byteswapping in d_cps1.cpp 2012-04-06 20:26:50 +00:00
Barry Harris 2d8a537191 Document sf2m8 bad dump a little better 2012-04-06 20:19:19 +00:00
Barry Harris 0c60336ce9 Promote sf2th to working (JacKc, Barry) 2012-04-06 19:59:03 +00:00
iq_132 d47cec8259 Funky Bee driver update/clean-up 2012-04-06 02:51:23 +00:00
iq_132 42d21e2f85 Fix custom-sized tile rendering in tiles_generic 2012-04-06 02:44:03 +00:00
iq_132 e3aec276b8 Garouo -> garouh 2012-04-04 15:39:05 +00:00
iq_132 a47174769b Rename bktigrb2 to blktigerb2 per JackC 2012-04-04 15:33:57 +00:00
Barry Harris 28901d4eab Remove unnecessary function Sf2m8badInit 2012-04-04 14:17:11 +00:00
Barry Harris d06f914b54 Add good dump of sf2m8, rename sets greater than 8 to reflect (JacKc) 2012-04-04 14:14:12 +00:00
Barry Harris c2601a024f Add sf2m15 (JacKc), add rename sf2m15->sf2m8bad 2012-04-03 19:11:09 +00:00
iq_132 7018449fef Knights of Valour sprite alignment fix. This should resolve a graphical issue JackC pointed out to me ages ago. Will someone else please test to make sure I didn't re-introduce the crash bug in dmnfront? 2012-04-03 04:15:25 +00:00
iq_132 2b173db380 blktiger improvements -- fix watchdog, flipscreen, blkdragn title (Reported by JackC) 2012-04-03 03:35:22 +00:00
Barry Harris ef3f9887be Add rastanua and tidy sets (JacKc) 2012-04-02 20:58:59 +00:00
Barry Harris 1c23cf127b Fix crash in hunchbks and hncholms 2012-04-02 18:34:20 +00:00
Barry Harris 60f758e786 Change SM_ to SH2_ in d_suprnova.cpp 2012-04-01 21:10:17 +00:00
Barry Harris 518474aa5d Add missing files from libsnes commits 2012-04-01 19:02:25 +00:00
Barry Harris 59720a8248 (Libsnes) Add new files - add libsnes VS2010 solution for Xbox 360 (Squarepusher2) 2012-04-01 19:00:34 +00:00
Barry Harris c70fa5d86b (Libsnes) Update - should now run on PS3/Wii/360 (Squarepusher2) 2012-04-01 18:58:41 +00:00
Barry Harris c1ca5732fe Check some definitions before defining and check validity of eeprom file pointer (twinaphex) 2012-04-01 15:35:38 +00:00
Barry Harris 9b4795edc7 Change endian.h to burn_endian.h 2012-04-01 08:58:46 +00:00
iq_132 e91ae22278 Twinaphex Psikyo4 fix. 2012-04-01 02:08:19 +00:00
iq_132 a44cb088ee Twinaphex CPS3 savestate fix. 2012-04-01 00:16:50 +00:00
iq_132 1dfe98f91c Probable fix for PGM crash. 2012-03-31 23:57:41 +00:00
Barry Harris f70d7223f0 bit-endian fixes for neogeo from lantus 2012-03-31 16:43:54 +00:00
Barry Harris 6fdf5147d8 Fix sf2turyu init function 2012-03-30 20:08:18 +00:00
Barry Harris 60c5f06ddc Exclude and document sf2m15 (previously known as sf2m8) in d_cps1.cpp 2012-03-30 19:47:43 +00:00
Barry Harris 1f0588dc11 Add Neo CastleVania demo to Neo Geo driver 2012-03-30 19:38:34 +00:00
Barry Harris e182c57101 big-endian fixes from lantus for Data East, Sega and arm interface 2012-03-30 15:32:20 +00:00
Barry Harris d96bf3db3c Tell the user if a CD is unidentified 2012-03-30 14:58:46 +00:00
Barry Harris 3e0ad61884 Remove the / 2012-03-30 13:29:35 +00:00
Barry Harris eecdf5924b Add NGF Transparency Demo to Neo Geo driver 2012-03-30 13:28:08 +00:00
Barry Harris e6d4dff830 Update sf2hfjb to use full regret patch 2012-03-30 11:31:34 +00:00
Barry Harris eb7acf9dc4 rename sf2m9, sf2m10, sf2m11 and sf2m12 to sf2m8, sf2m9, sf2m10 and sf2m11
change sf2m13 to sf2hfjb as it is clearly a bootleg of Street Fighter II' Turbo - hyper fighting (street fighter 2' T 921209 Japan)
Fix title screen for sf2hfjb (patch from Regret FBA Shuffle) (see attached file)
added Street Fighter II' - champion edition (bootleg, Slay the Dragon set 3) [sf2tlonc]
rename old sf2tlonc (Street Fighter 2 Champion Edition (bootleg, Slay the Dragon) : same as sf2tlona) to sf2tlond
Added new dumps sf2m12, sf2m13 and sf2m14
Rename old sf2m8 to sf2m15
2012-03-30 10:42:20 +00:00
Barry Harris dee01f24c2 Add rastan2 to d_taitomisc.cpp 2012-03-30 08:41:05 +00:00
Barry Harris ced5d3b6c9 Add drgninjab to d_dec0.cpp 2012-03-30 08:34:07 +00:00
Barry Harris 075bfef116 Add wboy5 to d_sys1.cpp (JacKc) 2012-03-30 08:19:49 +00:00
Barry Harris 6fb8c9fcfc Make neothundr rom names consistent with other neo homebrew 2012-03-30 07:54:23 +00:00
iq_132 2d6948b187 Clean up d_meijinsn. 2012-03-29 06:03:06 +00:00
iq_132 66fc8f2536 Add Neo Thunder homebrew game. ^^ 2012-03-28 22:55:47 +00:00
iq_132 daab023e4e Fix last Arm7 routine (oopsie!), Minor pgm driver work. Fix category of ddpdoj per Yoyofr. 2012-03-28 02:52:39 +00:00
iq_132 2e760a71b9 Enable clone flag in sfiii3u per DsNo. 2012-03-27 03:25:44 +00:00
iq_132 0d9f17e450 ARM7 - Add some memory range check so that addresses don't go outside of page range. 2012-03-26 19:54:35 +00:00
iq_132 8ac9e2f6d4 Tortoise was being weird apparently. 2012-03-26 03:13:05 +00:00
iq_132 aec8683ecf 2012-03-26 03:10:34 +00:00
Barry Harris 99aa587552 Increment version (0.2.97.25) 2012-03-25 18:59:48 +00:00
Barry Harris cc1762210f Sync with MAME 0.145u5 2012-03-25 15:15:01 +00:00
iq_132 b86312a89a Fix ddp2 logo. (Pointed out by Haze) 2012-03-25 12:08:38 +00:00
Barry Harris 6c3ab115b1 Add non-working clone of Bobble Bobble 2012-03-25 08:52:15 +00:00
Barry Harris 80f23a78f5 Added galemp to Galaxian driver 2012-03-25 08:44:23 +00:00
iq_132 36a55502cd Hopefully last ddp2 fix (update to latest haze firq ack/clear scheme). Add region dips for dmnfrnt. Fix dmnfrnta. 2012-03-23 21:00:10 +00:00
Barry Harris b761b583fd Added DoDonPachi Arrange Mode version to Cave driver (JacKc) 2012-03-23 13:05:49 +00:00
Barry Harris 1f3bdaa9f0 Add Fantastic to Galaxian driver 2012-03-22 21:02:16 +00:00
Barry Harris cc9d580a4d big-endian fixes for Data East and PGM from lantus 2012-03-22 19:45:10 +00:00
Barry Harris 632e8ed87a Add Kong to Galaxian driver 2012-03-22 16:17:19 +00:00
Barry Harris b17416bd5e Update dips in d_sidepckt.cpp 2012-03-22 14:05:00 +00:00
iq_132 a6a01e544f CPS1 set additions & DDP2 asic name fix (JackC) 2012-03-22 13:02:21 +00:00
iq_132 b74beba212 Add endian stuff so Lantus doesn't have to. :p 2012-03-22 04:40:30 +00:00
iq_132 88a7a3e894 Update PGM driver. Includes svgpcb dump, rename a few sets, add demon front protection hack [HAZE!] (and hook up asic), and update dw2001 dump. 2012-03-22 04:37:57 +00:00
iq_132 28148cecab Take another crack at fixing ddp2. This should work properly. The arm7 is now synchronized to exactly the amount of cycles ran by the 68k. It is easy to see why it wasn't working before in hindsight. 2012-03-22 02:45:26 +00:00
iq_132 a2b2e3edb3 Bump interleave up on pgm cpus. Please test this with games that use the ARM. I'm not sure it will cause any bugs, but it might. 2012-03-21 20:20:23 +00:00
Barry Harris 9ef9294c4d JacKc added unicode title for 1945 Part 2 2012-03-21 17:14:34 +00:00
Barry Harris 35d237a571 Support insane cheat file lengths 2012-03-21 16:46:54 +00:00
Barry Harris f3a089da1b Fix issue with load progress dialog appearing when set is unavailable 2012-03-21 16:30:04 +00:00
Barry Harris 2a993cc348 big endian fixes from lantus for d_sf.cpp, d_snk68.cpp and d_toki.cpp 2012-03-21 15:25:27 +00:00
Barry Harris 1fa4bcc5a9 Fix dac.cpp with GCC 3.4.5 2012-03-21 15:07:44 +00:00
iq_132 9d20a612bd Possible DAC fix. I can't reproduce sound issues with my source/mingw setup. 2012-03-21 04:29:48 +00:00
iq_132 16ffc979c4 Small PGM modification. 2012-03-21 04:06:50 +00:00
Barry Harris f9717bc391 Fix text layer in bgareggabl 2012-03-20 21:06:23 +00:00
Barry Harris 680070360b Update copyright to 2012, thanks to BisonSAS for pointing out 2012-03-20 20:30:13 +00:00
Barry Harris 14aee2a291 more misc 90s big endian fixes from lantus 2012-03-20 20:26:38 +00:00
Barry Harris 2be7438294 Change CPS-1 sprite timing for Reverse sprite drawing bootlegs back to default 2012-03-20 20:19:16 +00:00
Barry Harris b991cb9b54 Add clone of Battle Garaga (1945 text hack), extra text layer doesn't work correctly 2012-03-20 14:37:48 +00:00
Barry Harris a32f4ac144 Add Phoenix version of kod (JacKc) 2012-03-20 13:54:06 +00:00
iq_132 3e19b6dd29 Missed a semicolon. 2012-03-19 15:23:28 +00:00
iq_132 b240a87705 Hopefully last DAC modification. Bestbest, mogura and kingball sound good. 2012-03-19 15:21:16 +00:00
Barry Harris 45185fb698 Fix my mistake with rom in 1941a 2012-03-19 10:44:26 +00:00
Barry Harris b7efa94f59 Fix some names in 1941a to avoid forced parent-splitting 2012-03-19 10:07:56 +00:00
iq_132 1d647c83ca Re-add precise zettotalcycles, remove zettotalcyclesprecise. Pulstar seems to be the same as before. PLEASE TEST A LOT. LANTUS I WILL BUY YOU BEER. 2012-03-19 01:51:54 +00:00
iq_132 45fb2f3e96 Add some speed-ups to dac, simplify a bit, add some debugging, and move callback to struct -- this allows for multiple cpus with dacs. 2012-03-19 01:32:34 +00:00
iq_132 3031b5d259 We want Best of Best to run at 6mhz. Not 150. lmao. 2012-03-19 00:41:47 +00:00
iq_132 4125200597 Added 1941a dump. (Bonky0013 & JackC) 2012-03-19 00:24:20 +00:00
Barry Harris 5010978445 Remove deprecated old style DAC 2012-03-16 16:40:56 +00:00
Barry Harris ffd3b340cd Change d_m72.cpp to use DACSync 2012-03-16 16:35:15 +00:00
Barry Harris dd169f97a6 Change d_m90.cpp to use DACSync 2012-03-16 16:20:46 +00:00
Barry Harris 78e98ebd7a Changed d_armedf.cpp to use DACSync 2012-03-16 16:08:28 +00:00
Barry Harris 8e759f0e8b Properly do DACSync in d_route16.cpp 2012-03-16 16:01:25 +00:00
Barry Harris bf52804eae Changed d_route16.cpp to use DACSync 2012-03-16 15:54:22 +00:00
Barry Harris 06430ada27 Make samples sound properly in kageki 2012-03-16 15:11:47 +00:00
Barry Harris bfccdee6e4 Updated d_tnzs.cpp to use DACSync, fixes sample sound in Kageki also 2012-03-16 14:18:32 +00:00
Barry Harris 451da1dd33 Remove sek.h and zet.h from burnint.h, update accordingly 2012-03-16 13:29:28 +00:00
iq_132 39804e72c8 Restore ZetTotalCycles(), Add ZetTotalCyclesPrecise(). Change DACSync in drivers to use it. 2012-03-16 00:06:40 +00:00
Barry Harris 18bb2afe90 Change d_terracre.cpp to use new DAC 2012-03-15 15:19:51 +00:00
Barry Harris 8a7108c61e Change d_vigilant.cpp to use new DAC 2012-03-15 15:00:16 +00:00
Barry Harris 3231418352 Change d_suna16.cpp to use new DAC 2012-03-15 14:35:13 +00:00
Barry Harris 41d8467630 Change King & Balloon to use new DAC, add emulation of the sample CPU and DAC in SF-X 2012-03-15 13:59:07 +00:00
Barry Harris 3065440a4b Fix sample sound in King & Balloon 2012-03-15 12:27:19 +00:00
Barry Harris cb73845b2d Change Sega System 16A to use new DAC 2012-03-15 12:19:22 +00:00
Barry Harris cc74658951 Add clone of Arkanoid 2 2012-03-15 08:34:19 +00:00
iq_132 bdf5a5a20f Update a couple of games that use the DAC 2012-03-15 02:23:46 +00:00
iq_132 a17b0b51fe Dac update. Simplify a bit (dkong commit prep) 2012-03-15 02:19:46 +00:00
iq_132 76b42320ce Update ZetTotalCycles to give more accurate result (dkong commit prep)
We really should move sek.h & zet.h to per driver includes rather than burnint.h
2012-03-15 02:17:53 +00:00
Barry Harris 0d828b9b64 Add clone of Deer Hunting to Seta2 driver 2012-03-13 19:46:34 +00:00
iq_132 d355905bbe Update dac core to use a stream sync and buffer. Still supports old-style, but usage is depreciated. (dkong commit prep) 2012-03-13 01:18:26 +00:00
iq_132 2c3c3a04a6 Add totalcycles and newframe function for i8039 (dkong commit prep) 2012-03-12 22:51:45 +00:00
Barry Harris aa648e928e Add clone of Super Chase 2012-03-12 14:54:23 +00:00
iq_132 b9d4b25011 Fix crash if sampleinit is called without a sample list. (Prep for dkong commit). 2012-03-12 02:00:40 +00:00
Barry Harris 76fd62eeb6 Sync with MAME 0.145u4 2012-03-11 20:44:18 +00:00
Barry Harris 9c07b99bab Rename cninja2->cninjaa 2012-03-11 13:38:36 +00:00
Barry Harris ad22ab5c83 Add sf2cejc (untested, pending rom availability) 2012-03-11 11:18:38 +00:00
Barry Harris 4173272cea Rename sf2cej->sf2cejb 2012-03-11 11:13:19 +00:00
Barry Harris 3ef6d9a85b Increment version 2012-03-10 20:47:49 +00:00
Barry Harris 19efdf3d5e Allow Neo Geo drivers to disable the watchdog, used it to fix Neo Pong v1.0 2012-03-10 16:10:24 +00:00
Barry Harris 6a3f815c22 Another libsnes patch from Themaister 2012-03-10 15:59:56 +00:00
Barry Harris 1ec85944c4 Add bootleg of Side Pocket (dumped by Corrado Tomaselli) 2012-03-10 15:50:16 +00:00
Barry Harris c11375b973 Add clone of Caveman Ninja (JacKc, Corrado Tomaselli) 2012-03-10 15:42:50 +00:00
Barry Harris 17eb306f7b Standardise revision info in game titles 2012-03-09 15:16:26 +00:00
Barry Harris ad0075c160 Add a makefile INCLUDE_LIB_PNGH to allow not including png.h in burner.h 2012-03-09 14:07:59 +00:00
Barry Harris 5c64b2cc0d libsnes build fixes from Themaister 2012-03-09 13:31:17 +00:00
Barry Harris 7c2cff3d56 Change game selection dialog back to original size, make it resizable, and fix disappearing preview image bug 2012-03-08 20:00:11 +00:00
Barry Harris 3211db5adc Increment version 2012-03-06 08:33:30 +00:00
Barry Harris 8e12f6eaf6 Added bootleg of Silk Worm (JacKc and Bonky0013) 2012-03-05 13:02:03 +00:00
Barry Harris 4c9da8d3e7 Big-endian fixes for CPS-2 raster interrupts, Konami, Silkroad and Sega FD1089 from lantus 2012-03-05 12:50:10 +00:00
Barry Harris aa7f0470d8 Make game selection dialog a bit bigger - now we can fit *most* of the game title's in it. :) 2012-03-04 20:59:23 +00:00
Barry Harris 690451f845 CPS-2 Phoenix sets are very sensitive over timing? 2012-02-29 10:47:54 +00:00
Barry Harris 58cf4bdf3a Update CPS-2 refresh rate to match MAME 2012-02-29 10:26:46 +00:00
Barry Harris 11fd1653ac Fix neocdsel.cpp 2012-02-29 09:16:40 +00:00
Barry Harris ff86cac0ab Fix ips_manager.cpp 2012-02-29 09:14:16 +00:00
iq_132 e801f6444d Fixes per kev. 2012-02-29 03:55:27 +00:00
tmaul b57c2f660c Fix some memory leaks ( i think there might be more) 2012-02-28 22:13:52 +00:00
tmaul 927e8de2db Fix memory leak if rom is not there. 2012-02-28 22:10:04 +00:00
tmaul 20d8441b79 Fix possible memory leak 2012-02-28 22:09:09 +00:00
tmaul 5a5c509ff9 Fix small possible memory leak 2012-02-28 22:03:44 +00:00
tmaul fe1e73724e Only fclose if fp is valid 2012-02-28 22:00:36 +00:00