Change CPS-1 sprite timing for Reverse sprite drawing bootlegs back to default

This commit is contained in:
Barry Harris 2012-03-20 20:19:16 +00:00
parent b991cb9b54
commit 2be7438294
1 changed files with 1 additions and 7 deletions

View File

@ -281,9 +281,7 @@ INT32 Cps1Frame()
SekRun(nCpsCycles * nFirstLine / nCpsNumScanlines); // run 68K for the first few lines
if (!CpsDrawSpritesInReverse) {
CpsObjGet(); // Get objects
}
CpsObjGet(); // Get objects
for (i = 0; i < 4; i++) {
nNext = ((i + 1) * nCpsCycles) >> 2; // find out next cycle count to run to
@ -294,10 +292,6 @@ INT32 Cps1Frame()
memcpy(CpsSaveReg[0], CpsReg, 0x100); // Registers correct now
if (CpsDrawSpritesInReverse) {
if (i == 3) CpsObjGet(); // Get objects
}
SekSetIRQLine(2, SEK_IRQSTATUS_AUTO); // Trigger VBlank interrupt
}