Change kodb over to use fcrash sprites, mostly working now
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@ -484,6 +484,8 @@ INT32 FcrashObjDraw(INT32 nLevelFrom,INT32 nLevelTo)
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bx = 1;
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by = 1;
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y &= 0xff;
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x -= 16;
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y = 224 - y;
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@ -11390,6 +11390,8 @@ static INT32 KodbInit()
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INT32 nRet = 0;
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Kodb = 1;
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Cps1ObjGetCallbackFunction = FcrashObjGet;
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Cps1ObjDrawCallbackFunction = FcrashObjDraw;
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nRet = DrvInit();
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@ -12997,7 +12999,7 @@ struct BurnDriver BurnDrvCpsFfightjh = {
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struct BurnDriver BurnDrvCpsFcrash = {
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"fcrash", "ffight", NULL, NULL, "1990",
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"Final Crash (bootleg)\0", "No sound", "Playmark", "CPS1",
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"Final Crash (bootleg)\0", "No sound, some sprite priority issues", "Playmark", "CPS1",
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NULL, NULL, NULL, NULL,
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BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 2, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
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NULL, FcrashRomInfo, FcrashRomName, NULL, NULL, FfightInputInfo, FfightDIPInfo,
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@ -13265,11 +13267,11 @@ struct BurnDriver BurnDrvCpsKodja = {
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&CpsRecalcPal, 0x1000, 384, 224, 4, 3
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};
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struct BurnDriverD BurnDrvCpsKodb = {
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struct BurnDriver BurnDrvCpsKodb = {
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"kodb", "kod", NULL, NULL, "1991",
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"The King of Dragons (bootleg set 1)\0", "No Sprites", "Capcom", "CPS1",
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"The King of Dragons (bootleg set 1)\0", "Some sprite priority issues", "Capcom", "CPS1",
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NULL, NULL, NULL, NULL,
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BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
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BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
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NULL, KodbRomInfo, KodbRomName, NULL, NULL, KodInputInfo, KodDIPInfo,
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KodbInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
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&CpsRecalcPal, 0x1000, 384, 224, 4, 3
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