Added bootleg of Silk Worm (JacKc and Bonky0013)
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@ -1480,6 +1480,45 @@ struct BurnDriver BurnDrvSilkwrmj = {
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256, 224, 4, 3
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};
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// Silk Worm (bootleg)
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static struct BurnRomInfo silkwormbRomDesc[] = {
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{ "e3.4", 0x10000, 0x3d86fd58, 1 | BRF_PRG | BRF_ESS }, // 0 - Z80 Code
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{ "e4.5", 0x10000, 0xa6c7bb51, 1 | BRF_PRG | BRF_ESS }, // 1
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{ "e2.3", 0x08000, 0xb7a3fb80, 2 | BRF_PRG | BRF_ESS }, // 2 - Z80 Code
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{ "e1.2", 0x08000, 0xe80a1cd9, 3 | BRF_GRA }, // 3 - Characters
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{ "e5.6", 0x10000, 0x1138d159, 4 | BRF_GRA }, // 4 - Sprites
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{ "e6.7", 0x10000, 0xd96214f7, 4 | BRF_GRA }, // 5
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{ "e7.8", 0x10000, 0x0494b38e, 4 | BRF_GRA }, // 6
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{ "e8.9", 0x10000, 0x8ce3cdf5, 4 | BRF_GRA }, // 7
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{ "e9.10", 0x10000, 0x8c7138bb, 5 | BRF_GRA }, // 8 - Foreground Tiles
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{ "e10.11", 0x08000, 0xc0c4687d, 5 | BRF_GRA }, // 9
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{ "e11.12", 0x10000, 0xbb0f568f, 5 | BRF_GRA }, // 10
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{ "e12.13", 0x08000, 0xfc472811, 5 | BRF_GRA }, // 11
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{ "e13.14", 0x10000, 0x409df64b, 6 | BRF_GRA }, // 12 - Background Tiles
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{ "e14.15", 0x08000, 0xb02acdb6, 6 | BRF_GRA }, // 13
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{ "e15.16", 0x08000, 0xcaf7b25e, 6 | BRF_GRA }, // 14
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{ "e16.17", 0x08000, 0x7ec93873, 6 | BRF_GRA }, // 15
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};
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STD_ROM_PICK(silkwormb)
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STD_ROM_FN(silkwormb)
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struct BurnDriver BurnDrvSilkwormb = {
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"silkwormb", "silkworm", NULL, NULL, "1988",
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"Silk Worm (bootleg)\0", NULL, "Tecmo", "Miscellaneous",
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NULL, NULL, NULL, NULL,
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BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 2, HARDWARE_MISC_PRE90S, GBF_HORSHOOT, 0,
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NULL, silkwormbRomInfo, silkwormbRomName, NULL, NULL, SilkwormInputInfo, SilkwormDIPInfo,
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SilkwormInit, DrvExit, DrvFrame, DrvDraw, DrvScan, &DrvRecalc, 0x400,
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256, 224, 4, 3
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};
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// Back Fire (Tecmo) (Japan, Bootleg, Prototype?)
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@ -117,13 +117,14 @@
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<li>Added clone of Puzz Loop 2 to the CPS-2 driver [Barry]</li>
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<li>Added clone of Super Street Fighter 2 X to the CPS-2 driver, and added support for the graphic rom format it uses [Barry]</li>
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<li>Added clone of Vampire Hunter to the CPS-2 driver [Barry, JacKc]</li>
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<li>Added Super Bubble Pop to the Neo Geo driver (player 1 inputs don't work, hence debug only builds) [Barry, iq_132, JacKc]</li>
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<li>Added clone of Jojo's Venture to the CPS-3 driver [Barry]</li>
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<li>Added clone of Jojo's Bizarre Adventure to the CPS-3 driver [JacKc]</li>
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<li>Added bootleg of Eyes [iq_132]</li>
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<li>Added clone of X-Men to the Konami drivers [JacKc, Bonky0013]</li>
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<li>Added Super Bubble Pop to the Neo Geo driver (player 1 inputs don't work, hence debug only builds) [Barry, iq_132, JacKc]</li>
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<li>Added PCB version of Demon Front to the PGM driver (non-working, debug builds only) [JacKc]</li>
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<li>Added clone of Altered Beast to the Sega System 16B driver [Barry]</li>
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<li>Added bootleg of Silk Worm to the Tecmo driver [JacKc, Bonky0013]</li>
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<li>Changed CPS-1/2 palette handling to be more accurate, should fix some glitches [Barry]</li>
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<li>Changed CPS-2 video timing to use the values in MAME that have come from hardware measurements [Barry]</li>
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<li>Improved CPS-2 sprite list end detection [Barry]</li>
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