Connor McLaughlin
|
f6711cbafa
|
CDROM: Pausing while seeking should be an error response
Confirmed by hardware test.
|
2020-03-31 22:28:55 +10:00 |
Connor McLaughlin
|
00c24c2501
|
CDROM: Adjust ACK timings to be closer to hardware test results
Fixes Shrek Treasure Hunt.
|
2020-03-31 22:28:48 +10:00 |
Connor McLaughlin
|
8439e1c54e
|
GPU: Adjust visible ticks/lines, fix underflow in height
|
2020-03-31 22:28:37 +10:00 |
Connor McLaughlin
|
6bc91f2157
|
GPU: Polyline must have at least two vertices
Fixes GPU stream corruption in Lifeforce Tenka.
|
2020-03-30 13:58:39 +10:00 |
Connor McLaughlin
|
eaf13a1461
|
GPU: Fix flipped MSB/LSB for single pixel reads
|
2020-03-30 00:41:31 +10:00 |
Connor McLaughlin
|
f13cfce34d
|
GPU: Fix incorrect polyline terminator check
Fixes Gran Turismo 2, maybe others.
|
2020-03-30 00:35:39 +10:00 |
Connor McLaughlin
|
a9109c7552
|
System: Don't insert blank memory card if path unspecified
|
2020-03-30 00:14:15 +10:00 |
Connor McLaughlin
|
3f042cd477
|
CDROM: Fix play command with parameter forever seeking
Fixes audio playback when selecting track in BIOS CD player.
|
2020-03-30 00:13:46 +10:00 |
Connor McLaughlin
|
3a31282fe6
|
CDROM: GetTN should return first_track, last_track
Fixes CDDA playback in Street Sk8er, Jellyfish - The Healing Friend,
probably others.
|
2020-03-30 00:13:42 +10:00 |
Connor McLaughlin
|
7ecac6dbcf
|
CDImage: Use track's control instead of last track's control for pregap
|
2020-03-30 00:13:26 +10:00 |
Connor McLaughlin
|
02f67a801e
|
CDROM: Fix behavior of stat bit 5 according to hardware tests
|
2020-03-29 17:52:37 +10:00 |
Connor McLaughlin
|
deb2865606
|
CDROM: Preserve header valid bit on more commands
Fixes Goryuujin Electro hanging on boot.
|
2020-03-29 01:16:01 +10:00 |
Connor McLaughlin
|
0e0bd2852f
|
CDROM: Trigger INT5 on shell open
This behaviour has been verified on console.
Fixes disc swap detection in "Arc the Lad III"
|
2020-03-29 01:15:04 +10:00 |
Connor McLaughlin
|
2292292956
|
CDROM: Set mode to read raw sectors after reset
Fixes "This is Football 2", possibly others.
|
2020-03-29 01:14:58 +10:00 |
Connor McLaughlin
|
148279e2f2
|
GPU: Rewrite CRTC display modeling and overscan handling
|
2020-03-29 01:14:37 +10:00 |
Connor McLaughlin
|
fe824d6c89
|
GPU: Display VRAM with 1:1 pixel ratio rather than scaling
|
2020-03-29 01:14:33 +10:00 |
Connor McLaughlin
|
21ddfacd40
|
Settings: Add missing crop mode save
|
2020-03-29 01:13:53 +10:00 |
Connor McLaughlin
|
e6d5a9d3e4
|
GPU: Add missing blitter ticks reset to SoftReset()
|
2020-03-29 01:13:40 +10:00 |
Connor McLaughlin
|
10197506c5
|
CDROM: Implement 8-sector buffering behavior
|
2020-03-29 01:13:25 +10:00 |
Connor McLaughlin
|
a988384423
|
Common/HeapArray: Fix move construction/assignment
|
2020-03-29 01:13:14 +10:00 |
Connor McLaughlin
|
46239e6758
|
GPU: Fix GP0(1Fh) locking up emulator
|
2020-03-29 01:12:54 +10:00 |
Connor McLaughlin
|
5dbdc0b60c
|
DMA: Remove timing events
We'll probably need to revert/re-add a variant of this when we
eventually implement chopping. But for now it simplifies things.
|
2020-03-29 01:12:44 +10:00 |
Connor McLaughlin
|
423f04325f
|
SPU: Implement timing for RAM reads/writes
|
2020-03-29 01:12:37 +10:00 |
Connor McLaughlin
|
20025b2ffd
|
Qt: Hide mouse cursor in fullscreen mode
Fixes #135.
|
2020-03-29 01:12:27 +10:00 |
Connor McLaughlin
|
22a0d8f93c
|
CDROM: Implement Sync/00h command
|
2020-03-28 02:24:36 +10:00 |
Connor McLaughlin
|
0b347e2151
|
GPU/HW: Implement flipped quad coordinate hack from beetle-psx
Fixes graphical glitches around the edges of flipped sprites.
|
2020-03-28 02:24:22 +10:00 |
Connor McLaughlin
|
f23bcc0faa
|
SPU: Ignore loop start flag when repeat address is explicitly set
Fixes dialog/softlock in Thousand Arms.
|
2020-03-27 01:42:59 +10:00 |
Connor McLaughlin
|
08ad5aad53
|
SPU: Run muted voices when IRQ is enabled
Fixes SPU timeout in Casper. We can still optimize for most games where
interrupts are not used by completely ignoring muted voices in those.
|
2020-03-27 01:42:43 +10:00 |
Connor McLaughlin
|
54abd37daa
|
GPU: Let the GPU drive DMA transfers for large time slices
Fixes FMV breakage... again.
|
2020-03-26 00:13:20 +10:00 |
Connor McLaughlin
|
d4ae0f13fe
|
MDEC: Refactoring and fixes
|
2020-03-26 00:13:07 +10:00 |
Connor McLaughlin
|
c81efb1142
|
DMA: Enable block splitting for linked list mode
|
2020-03-26 00:13:03 +10:00 |
Connor McLaughlin
|
88f1edd48d
|
System: Include console region in save state
Fixes #149.
|
2020-03-25 01:49:20 +10:00 |
Connor McLaughlin
|
7cd7dec668
|
HostInterface: Restore pause state after switching renderers
Fixes #148.
|
2020-03-25 01:48:51 +10:00 |
Connor McLaughlin
|
18cc3d5932
|
SPU: Stub out external volume registers
If nothing else, it'll avoid spamming the log.
|
2020-03-24 00:22:02 +10:00 |
Connor McLaughlin
|
7317c83a3c
|
SPU: Implement internal volume sweep register reads
Fixes muted audio in Michelin Rally Masters.
|
2020-03-24 00:21:52 +10:00 |
Connor McLaughlin
|
452c6e16d1
|
GPU: Fix blitter ticks not being counted
Fixes Monkey Hero, again...
|
2020-03-24 00:21:42 +10:00 |
Connor McLaughlin
|
4c2597acf3
|
SPU: Process key on/off at next 44100hz cycle
Some games, particularly CART World Series and Monkey Hero, depend on
this behaviour.
|
2020-03-24 00:21:32 +10:00 |
Connor McLaughlin
|
c8af4abad8
|
CDROM: Don't queue up a second INT1 when one is still pending
|
2020-03-24 00:21:22 +10:00 |
Connor McLaughlin
|
40d6be7142
|
System: Frame pacing improvements
|
2020-03-24 00:21:11 +10:00 |
Connor McLaughlin
|
cbb9b96537
|
System: Include buffer swap time in frame time measurement
|
2020-03-24 00:20:56 +10:00 |
Connor McLaughlin
|
9ce63952fb
|
TimingEvent: Fix events losing time when rescheduling outside handler
|
2020-03-24 00:20:45 +10:00 |
Connor McLaughlin
|
612b362ae9
|
Timers: Sync GPU on register write too
|
2020-03-24 00:20:27 +10:00 |
Connor McLaughlin
|
e2e2b573c0
|
GPU/HW: Move drawing offset to CPU-side
Saves updating the uniform buffer.
|
2020-03-24 00:20:15 +10:00 |
Connor McLaughlin
|
40481305c4
|
GPU/HW: Fudge texture coordinates by half a screen-space pixel
Fixes holes in triangles in some games, e.g. Disney's The Emperor's New
Groove.
|
2020-03-24 00:20:12 +10:00 |
Connor McLaughlin
|
7ac48cd8d6
|
SPU: Swap read/write ready bits
Nocash might be incorrect here.
|
2020-03-23 00:29:18 +10:00 |
Connor McLaughlin
|
7a89c787b8
|
SPU: Fix some reverb registers not being saved to state
|
2020-03-23 00:29:10 +10:00 |
Connor McLaughlin
|
d47a82d591
|
SPU: Implement noise functionality
|
2020-03-23 00:29:00 +10:00 |
Connor McLaughlin
|
0a6295a9b4
|
SPU: Implement volume sweep functionality
|
2020-03-23 00:28:51 +10:00 |
Connor McLaughlin
|
a5083f0ee4
|
Qt: Remove ? button in title bar
|
2020-03-22 22:40:45 +10:00 |
Connor McLaughlin
|
701491156a
|
Qt: Use menu font instead of system font as default font
|
2020-03-22 22:40:29 +10:00 |