GPU: Polyline must have at least two vertices
Fixes GPU stream corruption in Lifeforce Tenka.
This commit is contained in:
parent
eaf13a1461
commit
6bc91f2157
|
@ -118,7 +118,7 @@ bool GPU::HandleInterruptRequestCommand(const u32*& command_ptr, u32 command_siz
|
|||
m_GPUSTAT.interrupt_request = true;
|
||||
m_interrupt_controller->InterruptRequest(InterruptController::IRQ::GPU);
|
||||
}
|
||||
|
||||
|
||||
command_ptr++;
|
||||
EndCommand();
|
||||
return true;
|
||||
|
@ -252,10 +252,11 @@ bool GPU::HandleRenderCommand(const u32*& command_ptr, u32 command_size)
|
|||
words_per_vertex = 1 + BoolToUInt8(rc.shading_enable);
|
||||
if (rc.polyline)
|
||||
{
|
||||
// polyline goes until we hit the termination code
|
||||
num_vertices = 1;
|
||||
// polyline must have at least two vertices, and the terminator is (word & 0xf000f000) == 0x50005000. terminator
|
||||
// is on the first word for the vertex
|
||||
num_vertices = 2;
|
||||
bool found_terminator = false;
|
||||
for (u32 pos = 2; pos < command_size; pos += words_per_vertex)
|
||||
for (u32 pos = words_per_vertex * 2; pos < command_size; pos += words_per_vertex)
|
||||
{
|
||||
if ((command_ptr[pos] & UINT32_C(0xF000F000)) == UINT32_C(0x50005000))
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue