Commit Graph

6833 Commits

Author SHA1 Message Date
Stenzek ae14c8715d
Image: Support decompressing BC1-7 2024-11-24 23:29:29 +10:00
Stenzek 8567293103
Util: Add TextureDecompress 2024-11-24 23:29:29 +10:00
Stenzek 7eb1d4e092
GPUDevice: Support compressed textures 2024-11-24 23:29:29 +10:00
Stenzek 24dfd30839
Image: Refactor to a more generic class 2024-11-24 23:29:29 +10:00
Stenzek 3ff1b04576
GPUDevice: Support generating mipmaps 2024-11-24 23:29:28 +10:00
Stenzek e647192437
GPUDevice: Add compute shader support 2024-11-24 23:29:28 +10:00
Stenzek affbdfc350
Timer: Fix >1 second sleeps on MacOS 2024-11-24 23:29:28 +10:00
Daniel Nylander ff010686f8
Updated Swedish translation (#3333) 2024-11-24 21:55:06 +10:00
Stenzek c970740d12
InputManager: Workaround macro chord trigger issue 2024-11-24 21:54:43 +10:00
Stenzek e987b56aae
Log: Remove unused ISOReader channel 2024-11-23 18:59:10 +10:00
Stenzek 5bcf99fc11
CDImage: Merge bin/ecm handling into one class
Means that cuesheets with ECM tracks will now load as expected.
2024-11-23 18:52:46 +10:00
Stenzek 5261cfe8e4
CPU/Recompiler: Tidy up type names
And reduce global namespace pollution.
2024-11-23 18:52:46 +10:00
Stenzek f67eacc071
CPU: Default to new recompiler/remove old recompiler 2024-11-23 18:52:46 +10:00
Stenzek d2d06adeeb
CPU/NewRec/ARM32: Shifts need to be explicitly masked 2024-11-23 18:52:45 +10:00
Stenzek 5c03e1d940
Misc: Fix alignment errors on ARM32 2024-11-23 18:52:45 +10:00
Stenzek bb24d406f2
Pad: GCC compile fix 2024-11-23 18:52:45 +10:00
Stenzek 5d8519897d
Image: Fix uninitialized read without SIMD 2024-11-23 18:52:45 +10:00
Stenzek b984f343ae
System: Fix audio CD images not showing title 2024-11-23 18:52:45 +10:00
Stenzek 0079f7a285
CDImageCue: Support reading .wav files (WAVE cuesheet files) 2024-11-23 18:52:43 +10:00
Stenzek e6892e0a54
Common: Fix incorrect condition in PreviousPow2/NextPow2 2024-11-21 12:31:00 +10:00
Stenzek 378fd80e3d
CDROM: Defer subq read until needed
Should help with hitches on real disc reads until I refactor
in a proper sector cache...
2024-11-20 14:24:48 +10:00
Stenzek ca9af62f92
FullscreenUI: Add a BP achievements login dialog 2024-11-20 13:44:39 +10:00
Stenzek 2da7859143
Qt: Fix incorrect parent window for locks
e.g. achievements token expired
2024-11-20 13:44:08 +10:00
Stenzek b59f9a1270
ImGuiManager: Plumb through clipboard access 2024-11-20 13:38:52 +10:00
Stenzek 2791a9a890
Scripts: Move l10n glyph range script to scripts 2024-11-19 20:40:03 +10:00
Stenzek 81e2619e91
FullscreenUI: Add missing icon 2024-11-19 20:35:07 +10:00
Stenzek 5a948800b7
Achievements: Purge first-disc-from-playlist option
Unnecessary since all disc's hashes are registered.
2024-11-19 20:13:22 +10:00
Stenzek 4b71428846
GPU/TextureCache: Fix tracking getting enabled without TC 2024-11-18 23:34:24 +10:00
Stenzek 1451e968d5
GPU/TextureCache: Pack state in struct 2024-11-18 14:19:47 +10:00
Stenzek 9838dd9df2
GPU/TextureCache: Purge copy-target sources from hash cache
Saves some VRAM/hash cache usage by disacarding hash cache entries that
are discarded by a copy, but unfortunately cannot stop the uploads.
2024-11-18 14:19:47 +10:00
Stenzek 6c1b98e46a
GPU/SW: Fix 256-bit AVX2 path 2024-11-18 14:19:47 +10:00
Daniel Nylander 122fe3d52f
Updated Swedish translation (#3331)
* Update Swedish translation

* Update duckstation-qt_sv.ts
2024-11-17 13:24:00 +10:00
Stenzek ed78a20ea7
FullscreenUI: More icon replacements 2024-11-17 13:23:03 +10:00
Stenzek 574f12759c
FullscreenUI: Hide advanced settings by default 2024-11-17 13:12:45 +10:00
Stenzek 97d8a35108
GameDatabase: Fix compatibility rating localization 2024-11-17 13:04:20 +10:00
Stenzek 7a11b95490
Qt: Update Korean translation by Hack茶ん 2024-11-17 13:03:33 +10:00
Stenzek 725530984c
FullscreenUI: Move remaining OSD settings to main page 2024-11-16 22:03:58 +10:00
Stenzek 8747101648
FullscreenUI: Fix enable state of skip dupe frames 2024-11-16 22:01:09 +10:00
Stenzek 49a6ef7aca
FullscreenUI: Add icons to remaining options 2024-11-16 21:56:32 +10:00
Stenzek bb450d5e5f
FullscreenUI: Fix nav focus loss on input bind 2024-11-16 20:00:39 +10:00
Stenzek d56bcfa4c8
FullscreenUI: Fix activate button stuck on input bind 2024-11-16 20:00:20 +10:00
Stenzek 854319441c
ImGuiFullscreen: Fix position resetting to top of list on popup close 2024-11-16 19:36:12 +10:00
Stenzek d5e2db0dee
Misc: Fix new clang-cl warnings 2024-11-16 14:06:14 +10:00
Stenzek 854a8eb1bb
Qt: Fix non-cancellable progress dialog height 2024-11-16 14:01:44 +10:00
Stenzek 61dae0ed6f
Qt: Disable close for non-cancellable progress dialog 2024-11-16 14:01:44 +10:00
Stenzek 49b669c8be
Qt: Make image verification cancellable 2024-11-16 14:01:44 +10:00
Víctor "IlDucci 194e9bbbe5
Spanish (Spain) translation update (#3330)
Updated the Spanish (Spain) translation with the latest changes.
2024-11-16 00:22:08 +10:00
Stenzek 41a89123c9
VulkanDevice: Work around older NVIDIA driver present bug 2024-11-16 00:19:03 +10:00
Stenzek 3cf7a94d1e
GunCon: Allow empty/disabled crosshair 2024-11-14 00:35:45 +10:00
Stenzek 8ec9c90c82
Qt: Fix settings not applying immediately when editing profile 2024-11-14 00:35:25 +10:00
Stenzek 2da32d8e57
Qt: Allow saving empty string to config 2024-11-14 00:19:41 +10:00
Stenzek c2316dfdc8
InputManager: Fix relative mode engaging for gun controllers
It still needs to activate when using raw input.
2024-11-14 00:17:28 +10:00
Stenzek 350429466a
FileSystem: Move separator macro to path.h 2024-11-14 00:17:27 +10:00
Stenzek babaffcce9
GPU/HW: Don't enable no-color-perspective when unsupported
i.e. GLES
2024-11-13 21:07:02 +10:00
Stenzek 5219e4f987
CDROM: Simulate real pause timing 2024-11-12 16:03:36 +10:00
Stenzek a2af51b856
CDROM: Simulate backwards track jump after seek/pause 2024-11-12 16:03:36 +10:00
Stenzek 5f607d8c7a
CDROM: Avoid double seek on repeated Setloc+ReadS 2024-11-12 16:03:36 +10:00
Stenzek 97938a8b8c
CDROM: Improve command logging clarity 2024-11-12 16:03:36 +10:00
Stenzek 5cf2c86874
CDROM: More accurate approximation of sectors per track 2024-11-12 16:03:35 +10:00
Stenzek e69f0d3cce
OpenGLDevice: Support both XCB and Xlib
Required for NVIDIA+XWayland.
2024-11-11 20:12:26 +10:00
Stenzek 816ef45199
OpenGLDevice: Fix possible missing eglMakeCurrent() after FS 2024-11-11 20:12:23 +10:00
Stenzek 365e129792
CPU: Fix puts() hook incorrect arg 2024-11-11 16:27:11 +10:00
Stenzek 6ffa5bffab
CPU: Handle mirrors of BIOS syscalls 2024-11-11 16:26:51 +10:00
Stenzek 3f41dcc97d
Log: Add option coloured variants 2024-11-11 14:04:48 +10:00
PugsyMAME 5caadec34d
Cheat bugfix and new A8 cheat type (#3328)
* Bugfix for import and entering new cheats

Added needed g_emu_thread->reloadCheats calls after the reloadList() calls on entering a new code or importing new codes.

Without it I had to import new codes and then manually edit one of them for it to show up in the cheat counts and possibly even work

* Added Cheat Type A8

Added cheat type A8 which is the byte equivalent of the A7 cheat type as there will be a need of this type.

* Changed boolean parameters in last PR

Changed boolean parameters in last PR as per discord
2024-11-11 14:01:50 +10:00
Daniel Nylander 439e05bbf2
Update duckstation-qt_sv.ts (#3329) 2024-11-10 17:53:34 +10:00
Stenzek 92bcf64fe8
VulkanDevice: Refactor present failure handling
Shouldn't deadlock anymore...
2024-11-10 17:52:12 +10:00
Stenzek 0234137be4
VulkanDevice: Use VK_EXT_surface_maintenance1
NVIDIA drivers return a minImageCount of 3 with the base surface query
capability, but require 4 images for XWayland in immediate present mode.
2024-11-10 17:52:12 +10:00
Stenzek b70a8482bd
OpenGLDevice: More verbose logging of surface creation failure 2024-11-10 17:52:12 +10:00
Stenzek 8611f4f438
System: Handle GPU device loss in BP-only mode 2024-11-10 15:48:41 +10:00
Stenzek 5b600789d6
GPU: Page align VRAM storage on Apple Silicon 2024-11-10 14:02:09 +10:00
Stenzek 2bf0838634
MetalDevice: Fix import of non-page-aligned buffers 2024-11-10 14:01:54 +10:00
Stenzek e3e0fe6445
Log: Prepend timestamp to multi-line messages 2024-11-10 13:23:25 +10:00
Stenzek 3874df6888
Qt: Enforce minimum progress dialog height 2024-11-10 13:10:20 +10:00
Stenzek 3a271ffe9b
Qt: Enable Swedish translation 2024-11-10 13:06:05 +10:00
Daniel Nylander 160c27e106
Adding Swedish translation (#3327) 2024-11-10 13:03:03 +10:00
Stenzek e8bb6bab10
Qt: Don't allow doubleclick-to-fullscreen in relative mode 2024-11-08 21:01:21 +10:00
Stenzek 7ac7175da5
Qt: Right clicking while binding should not clear input 2024-11-08 20:38:37 +10:00
Stenzek a6c19cc90b
OpenGLContext: Compile fix on MacOS 2024-11-08 18:05:26 +10:00
Stenzek c461ad7b44
D3D11Device: Ensure we don't drop to feature level 10 on query failure 2024-11-07 22:24:33 +10:00
Stenzek 886ef4cc59
WAVWriter: Add matching reader class 2024-11-06 13:46:48 +10:00
Stenzek ead9e56c4d
System: Support loading ELF files 2024-11-05 17:54:12 +10:00
Stenzek 65f3dcbe9b
HeapArray: Fix assignment/move with aligned variant 2024-11-05 17:53:42 +10:00
Stenzek 2044e35377
GPUDump: Fix unknown compression type reported with Zstandard 2024-11-05 16:21:40 +10:00
Stenzek 3952661978
GPU: Write initial rendering attributes to GPU dump 2024-11-05 16:17:49 +10:00
Stenzek 7b7dd2bef1
AnalogController: Reset state on analog->digital switch
But only when the game does not support analog mode.

Tomb Raider's game selector menu puts the controller into
configuration mode, and we're supposed to respond with a
0x00 header byte if the user switches the pad to digital
mode.

Problem is, the game itself doesn't understand this mode
switch nor configuration mode. So the status byte gets
stuck at 0x00 if the user toggles analog mode, and the
game thinks no pad is connected.

Work around this by resetting the whole state if the game
does not support analog mode.
2024-11-05 16:07:31 +10:00
Stenzek 57ca5dd2c2
ImGuiFullscreen: Default input source to keyboard if none 2024-11-05 14:12:43 +10:00
Stenzek 88e14dd3ff
RegTest: Support using global data directory 2024-11-05 13:58:20 +10:00
Stenzek a854ed2da1
Qt: Use game start fullscreen flag for BP too 2024-11-05 13:29:58 +10:00
Stenzek f889136227
PostProcessing: Don't try other types after first failure 2024-11-05 13:26:32 +10:00
Stenzek bcd5cd0027
GPU/ShaderGen: Fix debug assert tripping with fbfetch 2024-11-05 13:13:29 +10:00
Stenzek 8bd0e6c3f7
CPU/CodeCache: Clear blocks on system shutdown
Means we release all allocated memory on system shutdown, rather
than waiting until the next VM/system start.
2024-11-05 13:06:46 +10:00
Stenzek b5c83e671f
Qt: Drop Qt 6.7.0 workarounds
Fedora 41 is out with Qt 6.8.0.
2024-11-05 12:09:50 +10:00
Stenzek ca2ed61dba
Timers: Work around possible MSVC codegen bug
Fixes very strange behaviour in games in MSVC LTCG build.
2024-11-04 23:03:51 +10:00
Stenzek bb740499a5
CDImageCHD: Show precaching in MB 2024-11-04 12:34:49 +10:00
Anderson Cardoso be271e3bfb
Atualização Português do Brasil (#3326)
Confirmado linhas movidas;
Atualizado para última versão;
Adicionado textos sobre ativação de trapaças.
2024-11-04 12:18:45 +10:00
Stenzek 88147d8f69
Qt: Fix legacy cht file clearing 2024-11-03 22:32:35 +10:00
Stenzek ac19768247
Qt: Make multitap mode non-inheritable as well 2024-11-03 20:26:52 +10:00
Stenzek 98cce645a9
Qt: Fix empty device list when editing profile 2024-11-03 20:20:36 +10:00
Stenzek 8c4d595a89
Qt: Make input source selection non-inheritable
Makes sense to set this in the profile specifically,
given it is tied to devices.
2024-11-03 20:17:56 +10:00