FullscreenUI: Fix enable state of skip dupe frames

This commit is contained in:
Stenzek 2024-11-16 21:59:30 +10:00
parent 49a6ef7aca
commit 8747101648
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1 changed files with 14 additions and 12 deletions

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@ -3497,26 +3497,27 @@ void FullscreenUI::DrawEmulationSettingsPage()
"such as GSync/FreeSync. Disable if you are having speed or sound issues."),
"Display", "OptimalFramePacing", false);
DrawToggleSetting(
bsi, FSUI_ICONSTR(ICON_FA_CHARGING_STATION, "Skip Duplicate Frame Display"),
FSUI_CSTR("Skips the presentation/display of frames that are not unique. Can result in worse frame pacing."),
"Display", "SkipPresentingDuplicateFrames", false);
const bool optimal_frame_pacing_active = GetEffectiveBoolSetting(bsi, "Display", "OptimalFramePacing", false);
DrawToggleSetting(
bsi, FSUI_ICONSTR(ICON_FA_STOPWATCH_20, "Reduce Input Latency"),
FSUI_CSTR("Reduces input latency by delaying the start of frame until closer to the presentation time."), "Display",
"PreFrameSleep", false, optimal_frame_pacing_active);
DrawToggleSetting(
bsi, FSUI_ICONSTR(ICON_FA_CHARGING_STATION, "Skip Duplicate Frame Display"),
FSUI_CSTR("Skips the presentation/display of frames that are not unique. Can result in worse frame pacing."),
"Display", "SkipPresentingDuplicateFrames", false,
!(GetEffectiveBoolSetting(bsi, "Display", "VSync", false) &&
GetEffectiveBoolSetting(bsi, "Main", "SyncToHostRefreshRate", false)));
const bool pre_frame_sleep_active =
(optimal_frame_pacing_active && GetEffectiveBoolSetting(bsi, "Display", "PreFrameSleep", false));
DrawFloatRangeSetting(
bsi, FSUI_ICONSTR(ICON_FA_BATTERY_FULL, "Frame Time Buffer"),
FSUI_CSTR("Specifies the amount of buffer time added, which reduces the additional sleep time introduced."),
"Display", "PreFrameSleepBuffer", Settings::DEFAULT_DISPLAY_PRE_FRAME_SLEEP_BUFFER, 0.0f, 20.0f, "%.1f", 1.0f,
pre_frame_sleep_active);
if (pre_frame_sleep_active)
{
DrawFloatRangeSetting(
bsi, FSUI_ICONSTR(ICON_FA_BATTERY_FULL, "Frame Time Buffer"),
FSUI_CSTR("Specifies the amount of buffer time added, which reduces the additional sleep time introduced."),
"Display", "PreFrameSleepBuffer", Settings::DEFAULT_DISPLAY_PRE_FRAME_SLEEP_BUFFER, 0.0f, 20.0f,
FSUI_CSTR("%.1f ms"), 1.0f, pre_frame_sleep_active);
}
MenuHeading(FSUI_CSTR("Runahead/Rewind"));
@ -7480,6 +7481,7 @@ bool FullscreenUI::IsLeaderboardsWindowOpen()
#if 0
// TRANSLATION-STRING-AREA-BEGIN
TRANSLATE_NOOP("FullscreenUI", "%.1f ms");
TRANSLATE_NOOP("FullscreenUI", "%.2f Seconds");
TRANSLATE_NOOP("FullscreenUI", "%d Frames");
TRANSLATE_NOOP("FullscreenUI", "%d ms");