Commit Graph

9120 Commits

Author SHA1 Message Date
Daniel Nylander b6c5e4f069
Update duckstation-qt_sv.ts - cleaned up locations and obsolete 2025-02-10 12:23:13 +01:00
Daniel Nylander 1769858c60
Updating Swedish translation (100%) 2025-02-09 19:32:39 +01:00
Daniel Nylander 1b348846a3
Merge branch 'stenzek:master' into master 2025-02-09 19:28:05 +01:00
Stenzek ef4c00a896
Qt: Use display name for a couple of recommended values 2025-02-10 02:21:19 +10:00
Stenzek 7a587d927f
Qt: Fix overlapping widgets in macro trigger shift-click 2025-02-10 02:15:27 +10:00
Stenzek 3eed0d0613
CI/Flatpak: Don't strip SDL3 libraries 2025-02-10 02:01:50 +10:00
zkdpower 788b9cd3bf
Update the Simple-Chinese translation to latest. (#3365) 2025-02-10 02:00:38 +10:00
JukePlz 2dfa164629
GameDB: Dezaemon Plus Select 100 does not support analog mode (#3364) 2025-02-10 02:00:08 +10:00
Víctor "IlDucci c1f8a525ca
Spanish (Spain) translation update 2025-02-09 (#3366)
Adding latest changes and cleaning up unused translations.
2025-02-10 01:59:49 +10:00
Stenzek 5fb5dcdd70
Achievements: Improve summary popup
Put hardcore mode notice on its own line, rather than in
parenthesis in the title.
2025-02-09 18:24:06 +10:00
Stenzek 46ae3e55ea
Cheats: Show disabled code count when HC/safe mode is active 2025-02-09 17:45:19 +10:00
Stenzek 4ce48abfc1
GPU/HW: Fix incorrect source rect for page replacements 2025-02-09 17:45:16 +10:00
Stenzek ac4ef4f853
Gt: Update glyph ranges 2025-02-09 16:50:02 +10:00
zkdpower 07f973076d
update the Simple-Chinese Translation to latest. (#3363) 2025-02-09 16:49:38 +10:00
Stenzek 8132c51a12
Cheats: Add 'Ignore' field to file format
Codes with Ignore set to true will not be listed/loaded.
2025-02-09 15:58:23 +10:00
Stenzek 4236beabaf
System: Fix setting-altering patches not applying on startup 2025-02-09 15:38:12 +10:00
Stenzek 0428a93315
Qt: Fix possible crash when rescanning game list 2025-02-09 15:04:09 +10:00
Stenzek 3e8ef44a1d
Deps: Update to SDL3 3.2.4 2025-02-09 15:04:09 +10:00
Stenzek 901927d7fe
CDROM: Don't panic on unknown register read 2025-02-09 13:23:37 +10:00
Stenzek 94b2060979
GPU: Clear display texture on fatal error 2025-02-09 13:22:03 +10:00
Stenzek 06b02183cb
GPU/HW: Split transparent draws if dual-source blend unsupported
The ordering is not correct otherwise. Ape Escape has a bunch of
overlapping sprites that have a mix of opaque and transparent texels,
and the transparent texels are repeated multiple times when the
opaque texels should cancel them out.

Only affects old Mali drivers.
2025-02-09 13:07:53 +10:00
Stenzek 2663ac9666
CDImage: Improve PBP load error reporting 2025-02-08 17:33:58 +10:00
Stenzek 160c34ef28
CDROM: Avoid additional stat() call loading subchannel
And use BuildRelativePath() for title-based subchannel files.

Fixes flaky loading on Android, some devices return a zero-sized file
when querying a non-existant file.........
2025-02-08 15:54:38 +10:00
Stenzek 81bca06707
System: Add hash to OnGameChanged 2025-02-08 15:03:17 +10:00
Stenzek acb355a8c3
CDImage: Make .bin loader track length match .cue
Fixes different hashes for loading single-track .bin games directly.
2025-02-08 15:02:56 +10:00
Stenzek f2cca01e29
ImGuiManager: Fix achievement unlock icon not showing 2025-02-08 01:46:44 +10:00
Daniel Nylander 084422355a
Updated Swedish translation (#3362) 2025-02-08 01:46:34 +10:00
Daniel Nylander 4116df7d17
Small typo 2025-02-07 11:37:36 +01:00
Daniel Nylander a0c19d9144
Updated Swedish translation 2025-02-07 11:10:16 +01:00
Daniel Nylander 09e4eafea5
Merge branch 'stenzek:master' into master 2025-02-07 11:09:23 +01:00
Stenzek 063bb96e5d
D3D11Device: Always query timestamp before present start
Fixes high GPU usage reporting in D3D11 with AMD GPUs + Optimal Frame
Pacing.
2025-02-07 15:58:35 +10:00
Daniel Nylander 3e3c29c7d5
Merge branch 'stenzek:master' into master 2025-02-07 06:58:01 +01:00
Stenzek e099e470bf
D3D11Device: Always query timestamp before present start
Fixes high GPU usage reporting in D3D11 with AMD GPUs + Optimal Frame
Pacing.
2025-02-07 13:15:40 +10:00
zkdpower 5ae6d9084a
update Chinese translation. (#3361)
just UI.
2025-02-07 12:31:58 +10:00
Anderson Cardoso 51480818cd
Atualização Português do Brasil (#3360)
Atualizado para a última versão
2025-02-06 22:04:07 +10:00
Stenzek f8c39ace1c
GPU/HW: Warning fix 2025-02-05 22:40:59 +10:00
Stenzek bee2dabc77
Misc: Replace stringstream str() with C++20 move str()
No extra heap allocation/copy.
2025-02-05 22:38:48 +10:00
Stenzek 8aa97a8118
Data: Update game controller database 2025-02-05 22:14:00 +10:00
Stenzek 2cfc39e874
System: Move cheat reload to Initialize() 2025-02-05 22:13:51 +10:00
Stenzek 57cb2f846e
FullscreenUI: Fix system unpausing on shutdown 2025-02-05 20:03:58 +10:00
Stenzek ecbb79c4bf
GPU: Add Lanczos scaling option 2025-02-05 20:01:26 +10:00
Stenzek 99e81f1559
GPU: Fix incorrect condition in WaitForOneQueuedFrame() 2025-02-05 19:31:01 +10:00
Stenzek c6563a4656
VulkanDevice: Require Vulkan 1.1 for most extension probing
Too much of a headache to deal with these ancient Mali drivers that
support some extensions but not full Vulkan 1.1, and VMA does not
support this scenario.
2025-02-04 17:15:29 +10:00
Stenzek 4ad2d0ac2d
GPU: Fix incorrect PAL overscan range 2025-02-03 19:31:23 +10:00
Stenzek 51bef1b3da
CMake: Don't print status messages for deps CMakeLists
fmt is noisy.
2025-02-03 00:31:21 +10:00
Stenzek 455836af89
CMake: Check C++20 features that are missing on some systems 2025-02-03 00:30:59 +10:00
Stenzek cb205c4c36
Qt: Show icon in settings console region dropdown 2025-02-02 22:57:59 +10:00
Stenzek af277d4d14
Settings: Default to nearest sprite texture filtering
Instead of whatever the 3D texture filter is.

Less confusing since the UI is not disconnected when upgrading from very
old releases, or Android.
2025-02-02 22:57:31 +10:00
Stenzek 59773509af
System: Recreate memory save states when device options change 2025-02-02 22:54:32 +10:00
Stenzek 1f5a10371e
GPUThread: Handle rare race condition in frame queueing 2025-02-02 22:18:13 +10:00