Stenzek
ab445ec69d
FileSystem: Handle paths longer than MAX_PATH on Windows
2024-03-29 16:23:03 +10:00
Stenzek
e5adb5452b
GameDB: Motor Toon Grand Prix
2024-03-29 15:13:42 +10:00
Stenzek
f9f9447013
SPU: Ignore End+Mute flag for noise channels
...
Fixes the noise effects cutting out too early in Motor Toon Grand Prix.
2024-03-29 15:08:14 +10:00
Stenzek
d4d3518e68
CI: Enable DBus for Linux deps build
2024-03-29 13:25:30 +10:00
Stenzek
2b7008bd93
GPU/HW: Fix box downsampling with FMVs
2024-03-29 12:37:10 +10:00
Stenzek
c41563c7dc
Pad: Fix unconditional memory card replug on load state
2024-03-29 12:34:42 +10:00
Stenzek
e54ad1956a
GPU/HW: Fix height incorrect doubling in interleaved 480i mode
2024-03-29 12:17:13 +10:00
Anderson Cardoso
c09e9edc4a
Atualização Português do Brasil ( #3139 )
...
Resumo:
- Extensão Webp para capturas de tela
- OSD atualizada PGXP
- Subq CD-Rom
Detalhado:
Nova opção para captura de tela em formato webp, por padrão, Duckstation usa o formato .png caso queira mudar
siga em:
Configurações > Gráficos > (aba) Captura e por fim escolha a opção webp.
Mensagem referente ao uso do PGXP desativado pelas configurações de compatibilidade atualizado, alguns jogos
como Crash team racing e Sheep rider quando utilizado o PGXP sofrem com quebras de polignos no chão. esta mensagem
faz referência a estes jogos (já testados) que têm este problema com a tecnologia pgxp ativado.
Foi detectado em testes recentes que a funcionalidade de leitura de CD-rom no emulador estava tendo problemas de travamentos
engasgos, telas pretas, tanto durante o gameplay quanto na leitura de CDs de música (tela do BIO), no caso de jogos. ocorria
por conta do segundo canal de código, que alguns leitores de CD têm, foi adidionado uma opção para ignorar esse segundo canal de código para que os jogos/CDs possam ser lidos de forma correta. porém pode não funcionar com jogos com criptografia (PAL/Europeus).
2024-03-28 14:16:09 +10:00
Stenzek
fe35542c76
D3D11Device: Add MAP_DISCARD fallback path for uniform streaming
2024-03-28 13:59:09 +10:00
Stenzek
de1e5b24fb
CDROM: Don't send reports when subq isn't valid
2024-03-26 01:20:33 +10:00
Stenzek
28fd6c0ea4
Qt: Expose "Ignore Drive Subcode" option
2024-03-26 01:20:33 +10:00
Stenzek
98d2d866d6
CI: Use OS zlib for MacOS
...
Because the updater doesn't get fixup'd, so the dylib doesn't get added
to its bundle.
2024-03-26 01:20:33 +10:00
Stenzek
3e8dd2c374
CDImageDevice: Fix reading of pure audio CDs
2024-03-25 23:24:41 +10:00
Stenzek
83ebad1129
System: Leave title empty when booting physical audio CDs
2024-03-25 23:24:41 +10:00
Stenzek
7b8704aba1
System: Fix incorrect sanitization of memcard filenames
2024-03-25 23:24:41 +10:00
Stenzek
315524a89c
VulkanDevice: Fix render pass fallback path with MRT
2024-03-24 22:32:44 +10:00
Stenzek
f1847462a9
VulkanDevice: Fix rendering to multiple targets
2024-03-24 22:32:44 +10:00
Stenzek
3206054fab
OpenGLDevice: Fix rendering to multiple RTs
2024-03-24 22:32:44 +10:00
Stenzek
101ebe3ac3
PostProcessing/FX: Fix GLSL compile error with discard
2024-03-24 22:32:44 +10:00
Stenzek
9cdff4781f
OpenGLDevice: Fix depth clears not going through
2024-03-24 22:32:44 +10:00
Stenzek
480c78502f
System: Fix crash toggling debug GPU device
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When postfx is enabled.
2024-03-24 22:32:44 +10:00
Stenzek
c0e6750ad3
Updater: Link zlib statically
...
Old builds don't know that the DLL is needed when extracting...
2024-03-24 18:46:26 +10:00
Stenzek
057c0c65a6
CI: Drop setup-python for Mac
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No longer needed?
2024-03-24 16:12:34 +10:00
Stenzek
b1c00cfd95
CI: Don't bother building SDL2 debug
...
Nobody's actually running debug DS builds except me...
2024-03-24 16:03:00 +10:00
Stenzek
43fc9f1ef2
Settings: Support saving WebP screenshots
2024-03-24 16:03:00 +10:00
Stenzek
f3c0c14b2a
Image: Support loading/saving WebP
2024-03-24 16:03:00 +10:00
Stenzek
cd3c88ad7e
deps: Remove now-unused vendored libs
2024-03-24 16:03:00 +10:00
Stenzek
b143d96476
Build: Use deps DLLs on Windows
2024-03-24 16:02:59 +10:00
Stenzek
68ff16e187
CI: Build zlib/zstd/libjpeg/libpng as part of deps
2024-03-24 15:17:09 +10:00
Stenzek
8c09e9389d
GameDB: Add DisablePGXPPreserveProjFP trait
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And add it to Crash Team Racing.
2024-03-23 14:11:28 +10:00
Stenzek
17e3e96789
CI: Build libwebp on Windows as part of deps
2024-03-23 13:47:10 +10:00
Anderson Cardoso
f2a7810e70
Atualização Português do Brasil ( #3137 )
...
Atualizado para a última versão.
2024-03-23 13:46:45 +10:00
Stenzek
084a76afa0
CDImageDevice: Verify MSF of SUBQ before use
2024-03-23 13:46:18 +10:00
Stenzek
4d5c8cb134
Qt: Fix main window stuck open after update
2024-03-23 02:26:56 +10:00
Stenzek
d96062b690
AudioStream: Fix infinite loop
2024-03-21 03:50:46 +10:00
Stenzek
2be8287edf
Qt: Fix closing log window via taskbar
2024-03-21 02:01:48 +10:00
Stenzek
bcc7ab71cb
NoGUI: Add SDL platform
2024-03-21 01:53:44 +10:00
Stenzek
604dd5df40
Qt: Add copy/clear game settings
2024-03-21 00:50:57 +10:00
Stenzek
3085172ffd
FullscreenUI: Update translation strings
2024-03-20 22:48:23 +10:00
Stenzek
9703542775
AudioStream: Re-add SDL backend
2024-03-20 22:46:20 +10:00
Stenzek
e70f0e1bc1
GPU/HW: Use texelFetch() instead of sampler
2024-03-20 21:56:20 +10:00
Stenzek
a4a58c6ba2
SPU: Implement volume sweep phase inversion
2024-03-20 21:55:55 +10:00
Stenzek
8db0fcee99
GameDB: More PGXP CPU traits
2024-03-18 02:07:42 +10:00
Stenzek
2003c9452b
DMA: Properly handle bus errors and DICR transitions
2024-03-18 02:07:42 +10:00
Stenzek
fa6850902a
CPU: Make interrupts actually edge-triggered
2024-03-18 01:46:19 +10:00
Anderson Cardoso
3702a533f2
Update duckstation-qt_pt-BR.ts ( #3135 )
2024-03-17 00:10:36 +10:00
Stenzek
e755e15c69
GPU: Fix GLSL compile error
2024-03-17 00:07:18 +10:00
Stenzek
1ab7850ed0
GPU: Rewrite deinterlacing and add adaptive/blend modes
2024-03-16 14:14:15 +10:00
Stenzek
8b2b4ce8d9
Image: Fix reading of JPEG files
2024-03-16 14:14:15 +10:00
Stenzek
43eb6e20fa
System: Improve screenshot naming
2024-03-16 14:14:15 +10:00