System: Fix incorrect sanitization of memcard filenames
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315524a89c
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7b8704aba1
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@ -36,20 +36,6 @@ MemoryCard::~MemoryCard()
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SaveIfChanged(false);
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}
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std::string MemoryCard::SanitizeGameTitleForFileName(const std::string_view& name)
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{
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std::string ret(name);
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const u32 len = static_cast<u32>(ret.length());
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for (u32 i = 0; i < len; i++)
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{
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if (ret[i] == '\\' || ret[i] == '/' || ret[i] == '?' || ret[i] == '*')
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ret[i] = '_';
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}
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return ret;
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}
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TickCount MemoryCard::GetSaveDelayInTicks()
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{
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return System::GetTicksPerSecond() * SAVE_DELAY_IN_SECONDS;
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@ -20,8 +20,6 @@ public:
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static constexpr u32 STATE_SIZE = 1 + 1 + 2 + 1 + 1 + 1 + MemoryCardImage::DATA_SIZE + 1;
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static std::string SanitizeGameTitleForFileName(const std::string_view& name);
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static std::unique_ptr<MemoryCard> Create();
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static std::unique_ptr<MemoryCard> Open(std::string_view filename);
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@ -3068,21 +3068,18 @@ std::unique_ptr<MemoryCard> System::GetMemoryCardForSlot(u32 slot, MemoryCardTyp
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// Playlist - use title if different.
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if (HasMediaSubImages() && s_running_game_entry && s_running_game_title != s_running_game_entry->title)
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{
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card_path =
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g_settings.GetGameMemoryCardPath(MemoryCard::SanitizeGameTitleForFileName(s_running_game_title), slot);
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card_path = g_settings.GetGameMemoryCardPath(Path::SanitizeFileName(s_running_game_title), slot);
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}
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// Multi-disc game - use disc set name.
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else if (s_running_game_entry && !s_running_game_entry->disc_set_name.empty())
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{
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card_path = g_settings.GetGameMemoryCardPath(
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MemoryCard::SanitizeGameTitleForFileName(s_running_game_entry->disc_set_name), slot);
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card_path =
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g_settings.GetGameMemoryCardPath(Path::SanitizeFileName(s_running_game_entry->disc_set_name), slot);
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}
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// But prefer a disc-specific card if one already exists.
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std::string disc_card_path =
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g_settings.GetGameMemoryCardPath(MemoryCard::SanitizeGameTitleForFileName(
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s_running_game_entry ? s_running_game_entry->title : s_running_game_title),
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slot);
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std::string disc_card_path = g_settings.GetGameMemoryCardPath(
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Path::SanitizeFileName(s_running_game_entry ? s_running_game_entry->title : s_running_game_title), slot);
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if (disc_card_path != card_path)
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{
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if (card_path.empty() || !g_settings.memory_card_use_playlist_title ||
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@ -3122,8 +3119,7 @@ std::unique_ptr<MemoryCard> System::GetMemoryCardForSlot(u32 slot, MemoryCardTyp
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else
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{
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Host::RemoveKeyedOSDMessage(std::move(message_key));
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return MemoryCard::Open(
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g_settings.GetGameMemoryCardPath(MemoryCard::SanitizeGameTitleForFileName(file_title).c_str(), slot));
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return MemoryCard::Open(g_settings.GetGameMemoryCardPath(Path::SanitizeFileName(file_title).c_str(), slot));
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}
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}
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@ -856,12 +856,11 @@ void MainWindow::populateGameListContextMenu(const GameList::Entry* entry, QWidg
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break;
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case MemoryCardType::PerGameTitle:
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{
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paths[i] = QString::fromStdString(
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g_settings.GetGameMemoryCardPath(MemoryCard::SanitizeGameTitleForFileName(entry->title), i));
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paths[i] = QString::fromStdString(g_settings.GetGameMemoryCardPath(Path::SanitizeFileName(entry->title), i));
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if (!entry->disc_set_name.empty() && g_settings.memory_card_use_playlist_title && !QFile::exists(paths[i]))
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{
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paths[i] = QString::fromStdString(
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g_settings.GetGameMemoryCardPath(MemoryCard::SanitizeGameTitleForFileName(entry->disc_set_name), i));
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paths[i] =
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QString::fromStdString(g_settings.GetGameMemoryCardPath(Path::SanitizeFileName(entry->disc_set_name), i));
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}
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}
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break;
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@ -869,8 +868,8 @@ void MainWindow::populateGameListContextMenu(const GameList::Entry* entry, QWidg
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case MemoryCardType::PerGameFileTitle:
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{
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const std::string display_name(FileSystem::GetDisplayNameFromPath(entry->path));
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paths[i] = QString::fromStdString(g_settings.GetGameMemoryCardPath(
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MemoryCard::SanitizeGameTitleForFileName(Path::GetFileTitle(display_name)), i));
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paths[i] = QString::fromStdString(
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g_settings.GetGameMemoryCardPath(Path::SanitizeFileName(Path::GetFileTitle(display_name)), i));
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}
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break;
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default:
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@ -1086,8 +1085,7 @@ void MainWindow::onCheatsActionTriggered()
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void MainWindow::onCheatsMenuAboutToShow()
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{
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m_ui.menuCheats->clear();
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connect(m_ui.menuCheats->addAction(tr("Cheat Manager")), &QAction::triggered, this,
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&MainWindow::openCheatManager);
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connect(m_ui.menuCheats->addAction(tr("Cheat Manager")), &QAction::triggered, this, &MainWindow::openCheatManager);
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m_ui.menuCheats->addSeparator();
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populateCheatsMenu(m_ui.menuCheats);
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}
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