Commit Graph

8071 Commits

Author SHA1 Message Date
Stenzek 0ba068e843
GameDB: Disable PGXP culling in Spyro 1
Otherwise it corrupts memory when looking through portals.
2024-09-02 00:26:12 +10:00
Stenzek 5ed8af4236
Achievements: Shrink URL buffer sizes
They never end up being 512 bytes.
2024-09-01 23:51:16 +10:00
Stenzek 4322799201
dep/rcheevos: Don't silently truncate buffers in rc_api_init_fetch_image_request() 2024-09-01 23:50:06 +10:00
Anderson Cardoso 0945a9a27f
Atualização Idioma Turco
Update Turkish to latest.
Validated by a native speaker.
2024-08-29 22:19:14 -03:00
Anderson Cardoso 7b178594a0
Atualização Português do Brasil
Atualizado para última versão.
2024-08-26 18:30:00 -03:00
zkdpower 7f9a69b977
Update the Simple-Chinese translation to latest. (#3282) 2024-09-01 21:27:57 +08:00
Víctor "IlDucci bee80b0fea
Spanish (Spain) translation update 2024/08/30 (#3285)
- Adding translations for the latest changes.
2024-09-01 13:27:46 +00:00
Stenzek 88ee70ef8a
Misc: Remove unused files 2024-09-01 23:17:17 +10:00
Stenzek 7f4e5d55db
Misc: Update copyright headers 2024-09-01 22:08:31 +10:00
Stenzek aa955b8ae2
GPU/SW: Split out rasterizer, add dynamic selection 2023-12-23 20:38:41 +10:00
Stenzek 3fbdcdb4ff
AudioStream: Rewrite and integrate expander 2024-09-01 13:16:10 +10:00
Stenzek 14ab642ff3
Common: Add aligned_unique_ptr 2024-09-01 13:02:58 +10:00
Stenzek 81c9bdeeef
GSVector: Add a bunch of fp64 operations 2024-09-01 12:00:09 +10:00
Stenzek b84d3f14fc
SPU: Vectorize reverb resampling 2024-08-31 17:30:25 +10:00
Stenzek cdba1fe25a
Common: Rename iNN -> sNN 2024-08-31 14:38:20 +10:00
Stenzek ac139d96f1
CDImage/ECM: Use EDC/ECC functions from libchdr 2024-09-01 19:43:39 +10:00
Stenzek fe8dada392
dep/libchdr: Add EDC computation functions 2024-09-01 19:43:16 +10:00
Stenzek 7df5764835
Data: Remove license-incompatible shaders 2024-09-01 20:01:34 +10:00
Stenzek 486f410f43
GameDB: Disable WS in Athena - Awakening from the Ordinary Life 2024-08-31 14:37:46 +10:00
Stenzek 63c7f4a893
GPU/HW: Fix assert with accurate blending + true colour on 2024-08-27 23:46:34 +10:00
Stenzek d651c9f477
GameList: Support excluding disc sets 2024-08-26 21:42:35 +10:00
Stenzek 542ef3a6c0
GPUDevice: Warning fix 2024-08-26 21:37:29 +10:00
Stenzek 667d1bf7c8
GPUDevice: Use CompressHelpers
And compress the pipeline cache. Saves a fair bit of disk space.
2024-08-26 21:33:28 +10:00
Stenzek f243dc075d
Host: Use CompressHelpers for ReadCompressedResourceFile() 2024-08-26 21:33:00 +10:00
Stenzek c7a6e7e483
SHA1Digest: Span-ify 2024-08-26 21:27:51 +10:00
Stenzek ae2e79f401
Util: Add CompressHelpers 2024-08-26 21:27:30 +10:00
Stenzek 2c27b20090
ImGuiManager: Remove unused function 2024-08-26 18:53:30 +10:00
Stenzek 63bf64b05d
ImGuiOverlays: Use actual recording icon 2024-08-26 18:55:15 +10:00
Stenzek 05c7e6009c
InputManager: Don't set key down for binds when ImGui has focus
Fixes unpausing etc when alt-tabbing.
2024-08-26 17:57:28 +10:00
Stenzek 940200f7f3
FullscreenUI: More animation fixes 2024-08-26 17:56:47 +10:00
Stenzek 46a6681159
CDROM: Fix incorrect clamp with seek speedup
And bump the minimum time up around 0.29ms or so, hopefully improve
stability in FF7.
2024-08-26 16:45:23 +10:00
Stenzek 344a4a6215
FullscreenUI: Navigation improvements
Improve default item focus, eliminate some animation glitches.
2024-08-26 15:47:50 +10:00
Stenzek e54c4c8101
ImGuiManager: Tweak OSD message size 2024-08-26 14:41:58 +10:00
Stenzek 7a05d5aca5
Achievements: Reset focus when opening windows 2024-08-26 14:21:09 +10:00
Stenzek b04f721d55
Achievements: Use plural form for points 2024-08-26 14:07:07 +10:00
Stenzek c9f5cfc1bc
Host: Add TranslatePluralToSmallString() 2024-08-26 14:06:57 +10:00
Stenzek 88e4bf6aad
SmallString: Tidy-up and add wide string helpers 2024-08-26 14:06:18 +10:00
Stenzek a49be5db7c
Data: Update SDL Game Controller DB 2024-08-26 00:35:56 +10:00
Stenzek 48c2760daa
dep/rcheevos: rc_validate does not need to be built 2024-08-26 00:35:42 +10:00
Stenzek 0f29cd8d63
Data: Update third-party notices 2024-08-26 00:26:27 +10:00
Stenzek 44471a66f6
dep/imgui: Don't copy the font data on building
For the CJK and SVG fonts, this is a **considerable** memory allocation
and copy, up to 20MB+. We really don't want to be doing this
unnecessarily, since we keep the buffer around anyway.
2024-08-26 00:25:35 +10:00
Stenzek 6deb2eb390
Achievements: Fix badge download bug
Where it would download the incorrect icon if the locked badge was the
first image seen.
2024-08-26 00:15:32 +10:00
Stenzek 5c2fc68755
dep/imgui: Use stb_sprintf 2024-08-26 00:01:18 +10:00
Stenzek b8026a038c
CMake: Remove unused file 2024-08-25 23:39:57 +10:00
Stenzek a7f3d7b02d
ImGuiManager: Add CompactFontRange() 2024-08-25 23:39:14 +10:00
Stenzek e8b787fb57
Misc: Change various icons 2024-08-25 23:17:05 +10:00
Stenzek f30844cc40
ImGuiManager: Move glyph ranges to separate file 2024-08-25 22:52:21 +10:00
Stenzek f37a97bf18
Host: Add ReadCompressedResourceFile() 2024-08-25 17:48:12 +10:00
Stenzek 707453b596
FileSystem: Swap vector for DynamicHeapArray
No point zeroing it out.
2024-08-25 22:13:18 +10:00
Stenzek a2aa040987
deps/rc_client: Add rc_client_get_rich_presence_strings() 2024-08-25 14:40:54 +10:00