Stenzek
|
534a82d091
|
dep/reshadefx: Fix float printing regression
|
2024-07-29 22:05:36 +10:00 |
Stenzek
|
2d2bc93ada
|
dep/reshadefx: Avoid snprintf() when writing float constants
Locale-specific, causes breakage on some systems.
|
2024-07-29 20:38:34 +10:00 |
Stenzek
|
ff7bfaaadb
|
dep/reshadefx: Avoid emitting more reserved keywords as identifiers
|
2024-07-07 12:46:09 +10:00 |
Stenzek
|
b8ed013ec3
|
dep/reshadefx: Fix UBO reference with OpenGL
|
2024-06-23 23:39:39 +10:00 |
Stenzek
|
8867bb129a
|
CMake: Tidy up build system
And fix Windows CMake... who knows how long for.
|
2024-04-20 21:19:31 +10:00 |
Stenzek
|
fbe54f454f
|
Deps: Purge SPIRV-Cross from tree
|
2024-04-14 17:25:23 +10:00 |
Stenzek
|
164062f80d
|
Build: Use C++20 for everything except reshadefx
|
2024-04-11 13:46:25 +10:00 |
Stenzek
|
ba5d1a109e
|
dep/reshadefx: Support generating GLSL ES
|
2023-12-07 14:13:56 +10:00 |
Stenzek
|
1a79a2f196
|
dep/reshadefx: Add manual include callbacks
|
2023-11-25 00:50:11 +10:00 |
Stenzek
|
d8309b7ee9
|
dep/reshadefx: Hopefully fix build on some Linux systems
|
2023-09-04 22:44:01 +10:00 |
Stenzek
|
358f87a74d
|
PostProcessing/ReShade: Fix up for GL/Vulkan
|
2023-08-30 02:04:07 +10:00 |
Stenzek
|
8a40c7bf94
|
PostProcessing: Add ReShade .fx shader support
|
2023-08-30 00:44:01 +10:00 |
Stenzek
|
288757ca9a
|
dep/reshadefx: Temporarily combine textures+samplers in HLSL
|
2023-08-30 00:44:01 +10:00 |
Stenzek
|
68eb32f963
|
dep/reshadefx: Fix building on MacOS/Linux
|
2023-08-16 01:12:59 +10:00 |
Stenzek
|
8c638b4c78
|
dep: Add reshadefx
|
2023-08-16 01:12:58 +10:00 |