Stenzek
2d659fc3eb
GPU: Move backend work off CPU thread
2024-12-19 23:32:15 +10:00
Stenzek
831c982f3b
System: Rewrite memory save state handling
...
Makes it more friendly to GPU thread.
2024-12-19 22:42:28 +10:00
Stenzek
6993e6c31f
GPU/SW: Fix double draws of polyline vertices
2024-12-19 22:42:02 +10:00
Stenzek
10e2079ee4
CPU/Recompiler: Don't use far code for mtc0 cache check
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Redundant for a few instructions.
2024-12-19 18:44:08 +10:00
Stenzek
fe1fa765f7
CPU/Recompiler: Don't back up value to stack in mtc0
...
Fixes misaligned stack that could crash in log messages.
2024-12-19 18:44:08 +10:00
Stenzek
568667753d
CPU/CodeCache: Avoid log calls in faults outside of JIT code
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Could be in other functions that are unsafe to call log functions from.
2024-12-19 18:44:08 +10:00
Stenzek
7116a80435
Common: Add RESTRICT macro
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Gotta coerce the compiler into generating better code.
2024-12-19 16:50:03 +10:00
Stenzek
31c1cfa650
Achievements: Remove unused NeedsIdleUpdate()
2024-12-19 12:46:59 +10:00
Stenzek
7442ec2f19
JogCon: Implement command 0x44
2024-12-19 12:42:01 +10:00
Daniel Nylander
fa2442deaf
Updating Swedish translation ( #3345 )
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* Updated Swedish translation
2024-12-19 12:06:06 +10:00
Anderson Cardoso
8df2a2c446
Atualização Português do Brasil ( #3344 )
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Atualizado para última versão
2024-12-17 14:28:15 +10:00
Stenzek
f010d81652
ISOReader: Add XA and raw extraction modes
2024-12-17 14:19:41 +10:00
Stenzek
b68370dff7
Mouse: Move s8 clamp to after subtraction
...
Stops the mouse from accumulating long distances which are applied
over several frames. Seems to "feel" slightly better.
2024-12-16 01:53:03 +10:00
Stenzek
cc52320dfe
FullscreenUI: Update translation string list
2024-12-16 01:30:20 +10:00
Daniel Nylander
4216eef420
Updated Swedish translation ( #3343 )
2024-12-16 01:29:24 +10:00
Stenzek
b634eecd21
System: Allow separate configuration for multi-disc games
2024-12-16 01:22:48 +10:00
Stenzek
fda10a6978
FullscreenUI: Remove legacy 'Enable Cheats' option
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It did nothing.
2024-12-16 01:02:04 +10:00
Stenzek
43af57d735
System: Fix UpdateGTEAspectRatio() during initialization
2024-12-15 22:12:43 +10:00
Stenzek
1f1a664908
InputManager: Add missing call to UpdateHostMouseMode()
2024-12-15 22:12:43 +10:00
Stenzek
6e2223b517
OpenGLDevice: Fix surfaceless context switch
2024-12-15 22:09:21 +10:00
Stenzek
fbb411a946
OpenGLDevice: Blacklist fbfetch on PowerVR as well
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Apparently it's broken, and I don't have any devices with this chip
so I can't find a potential workaround anyway.
2024-12-15 22:07:47 +10:00
Stenzek
4e1e07a93c
Qt: Shrink BIOS settings page height
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Move open/refresh buttons.
2024-12-15 16:09:02 +10:00
Stenzek
9d52e27e16
CPU/Recompiler: Use condition select for ICache updates
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Tidy ~4% perf boost.
2024-12-15 16:00:25 +10:00
Stenzek
03e24637af
Qt: Simplify Host::CommitBaseSettingChanges()
2024-12-15 13:00:08 +10:00
Stenzek
5e21234966
Qt: Fix deadlock in Game Properties -> Post-Processing
2024-12-15 12:59:30 +10:00
Stenzek
90e9634c19
FullscreenUI: Enable DrawStringListSetting()
2024-12-14 18:07:33 +10:00
Stenzek
c0c2e69b59
CPU/Recompiler: Document ARM32 code size
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Yikes, it's huge..
2024-12-14 16:43:29 +10:00
Stenzek
5cbb6b6163
Qt: Purge unused {start,stop}dumpingAudio
2024-12-14 16:00:13 +10:00
Stenzek
e91ae5f1b9
GPU/HW: Only compile page texture shaders if TC is enabled
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Knocks about 1/4 off the total pipelines with the default config.
2024-12-14 15:56:46 +10:00
Stenzek
dcaee9b87e
Qt: Add ISO Browser to Tools menu
2024-12-14 14:10:07 +10:00
Stenzek
726aa67d1b
CPU/CodeCache: Only cache EXP1 blocks up to 0x1F060000
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Neither cart type has code mapped above this address.
Saves ~91MB of memory.
2024-12-14 14:10:06 +10:00
Anderson Cardoso
b99fb22522
Atualização Português do Brasil ( #3342 )
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atualizado para a última versão
2024-12-14 13:47:46 +10:00
Stenzek
b832dfbb3a
CDROM: Zero out seek start/end after read
2024-12-14 13:47:20 +10:00
Stenzek
c25c0067af
CDROM: Handle repeated SeekL to same target
...
Fixes more lockups in Resident Evil 3.
2024-12-14 13:36:20 +10:00
Stenzek
e683c89770
CPU/Recompiler: Fix ICache updates on ARM32
2024-12-14 01:05:42 +10:00
Stenzek
5687dd22bd
PIO: Add basic flash cartridge support
2024-12-13 23:22:57 +10:00
Stenzek
2f6eaa1d43
CPU/Interpreter: Address ICache lines in words
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Might help on ARM32, because no unaligned access.
Otherwise, ~23% perf boost in debug builds. But this is pretty
meaningless.
2024-12-13 23:22:57 +10:00
Stenzek
25ffc5a248
GameDatabase: Warn if multitap enabled on unsupported game
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Fear Effect sends a multitap read command, but doesn't know how to
handle it. There's probably others.
Also add a DisableMultitap trait for these games to force it off.
2024-12-13 18:41:00 +10:00
Stenzek
50fbaf90e6
Qt: Add debug menu options for log sinks/timestamps
2024-12-13 18:08:44 +10:00
Stenzek
8f19912c64
GPU/ShaderGen: Use sample instead of load at 1x as well
...
Consistency. Mali ends up ever-so-slightly faster with sample versus
texel loads, apparently.
Also fixes compile errors when using texture filtering on GLSL ES.
2024-12-13 14:36:21 +10:00
Stenzek
db848d1381
System: Remove redundant GameDB lookup
2024-12-12 17:43:00 +10:00
Stenzek
5577328f35
Controller: Allow !compatsettings to always start in analog mode
2024-12-12 17:42:37 +10:00
Stenzek
99f133223c
CPU/Recompiler: Create block links for self-looping blocks
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This way invalidation will rewrite the jump back to the compiler.
Otherwise a SMC block can end up looping itself indefinitely.
Might help with Spyro 2/3. I can't seem to make them crash anymore.
2024-12-12 16:28:51 +10:00
Stenzek
2e805d56dd
CPU/CodeCache: Always backpatch KSEG2 writes
2024-12-12 16:24:54 +10:00
Stenzek
c3a2156c79
CPU/CodeCache: Fix event kicking for Cached Interpreter
2024-12-12 16:24:19 +10:00
Stenzek
cdcf05a878
CPU/Recompiler: Only truncate block for future writes
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If we overwrite an instruction that has already executed, it
should invalidate the block next time.
2024-12-12 16:23:32 +10:00
Stenzek
e507fdcb1f
System: Load state before calling OnSystemStarted()
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Needed for transitent state cleanup on Android.
2024-12-11 22:04:21 +10:00
Stenzek
d8af8e4a60
GPU/HW: Fix possibly-stale display with MSAA+Show VRAM
2024-12-11 22:04:21 +10:00
Stenzek
9743ce01a0
OpenGLDevice: Support GLES 3.0
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Android emulator still doesn't have GLES 3.1...
2024-12-11 22:04:21 +10:00
Stenzek
69947fb907
GPU/TextureCache: Look for replacements outside of subdirectory
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i.e. old setups that do not have the `replacements` subdirectory.
2024-12-11 15:02:55 +10:00