Commit Graph

7595 Commits

Author SHA1 Message Date
Stenzek 7927ec647f
Qt: Fix a couple of instances of inconsistent sorting 2024-07-04 13:25:26 +10:00
Stenzek 63b30e2925
Qt: Annotate unofficial release builds 2024-07-04 13:25:26 +10:00
Stenzek d178853392
PostProcessing/FX: Fix incorrect draw rect 2024-07-04 00:32:22 +10:00
Stenzek 3c230ba1bf
PlatformMisc: Swap include order for Mac 2024-07-03 16:04:05 +10:00
Stenzek e0509ebd9f
Common: Remove Rectangle class 2024-07-03 15:54:32 +10:00
Stenzek 29533650a8
MetalDevice: Rectangle -> GSVector4i 2024-07-03 15:54:32 +10:00
Stenzek 2bcb85d431
GPU/HW: Push all draws/writes through a common path 2024-07-03 15:44:12 +10:00
Stenzek 9ef7e8c5d0
GPU/HW: Use GSVector instead of Rectangle 2024-07-03 15:44:12 +10:00
Stenzek ef152c47a6
GPU/HW: Interpolate native texture coordinates when upscaling 2024-07-03 15:44:12 +10:00
Stenzek 2a7de25505
Common: Remove gsvector.h dependency on assert.h 2024-07-03 15:44:12 +10:00
Stenzek e16f2c4dab
README: Mention SSE4.1 requirement 2024-07-03 00:24:13 +10:00
Stenzek 044d7a4797
GPU: Eliminate heap allocation on state load 2024-07-03 00:24:12 +10:00
Stenzek f9bf2e8239
GPU: Use GSVector for SW scanout 2024-07-03 00:24:12 +10:00
Stenzek 0968610ba7
CDROM: Use GSVector 2024-07-03 00:24:12 +10:00
Stenzek 69471950f0
ImGuiOverlays: Use GSVector 2024-07-03 00:24:12 +10:00
Stenzek faa151d5ad
CDImageCHD: Use GSVector 2024-07-03 00:24:12 +10:00
Stenzek 0654b2dc43
AudioStream: Use GSVector 2024-07-03 00:24:12 +10:00
Stenzek b094c9cd87
MDEC: Vectorize IDCT 2024-07-03 00:24:12 +10:00
Stenzek 0ae6ddcf7f
Common: Add GSVector
Mostly based on PCSX2.
2024-07-03 00:24:12 +10:00
Stenzek baab966b4e
System: Check for SSE4.1 in early hardware checks 2024-07-03 00:24:12 +10:00
Stenzek 173a61039c
System: Use cpuinfo for cache line size check 2024-07-03 00:24:12 +10:00
Stenzek a255b5bc75
Deps: Remove cpuinfo from in-tree 2024-07-03 00:24:12 +10:00
Stenzek 31aa040758
Deps: Build cpuinfo 2024-07-03 00:24:12 +10:00
Stenzek 31c3af4866
RegTest: Add spacebar swapper 2024-07-02 16:56:11 +10:00
Stenzek aabe39d0f8
GPU: Allow DMAs in Mode 1
Exact behaviour is still unknown, but it works on console (Nicolas
Noble's torus demo).
2024-07-02 16:56:11 +10:00
Stenzek fbdeea7889
GameDB: Duke Nukem games 2024-07-02 16:56:10 +10:00
Stenzek e1f90e6baf
MDEC: Store scale/IDCT matrix transposed 2024-07-02 16:56:10 +10:00
Stenzek 6d6659c85e
MDEC: Increase intermediate IDCT precision 2024-07-02 16:56:07 +10:00
Stenzek da2dc5fa1e
FIFOQueue: Optimize PopRange() for trivially-copyable types 2024-07-02 14:26:16 +10:00
Stenzek 1963d80d2c
RegTest: Fix crash on startup 2024-07-01 01:07:27 +10:00
Stenzek e169189441
GPU/HW: Fix possible crash when changing texture filtering 2024-07-01 01:07:27 +10:00
Nikolai Chizhov 037519936a
GL/ContextEGL: Fix red_size to blue_size (#3238) 2024-07-01 00:28:05 +10:00
Stenzek 422102989c
CMake: Remove unused macro 2024-06-30 16:55:04 +10:00
Stenzek 44142ab4f9
CPU/Recompiler: Prefer adrp over trampoline for +/-4GB branches 2024-06-30 16:45:51 +10:00
Stenzek f3671d21f3
CPU/CodeCache: Reduce far code size when using NewRec 2024-06-30 16:45:51 +10:00
Stenzek 9b42ad3859
CPU/CodeCache: Purge JitCodeBuffer 2024-06-30 16:45:51 +10:00
Stenzek be8fbafd71
CPU/CodeCache: Always dynamically allocate code buffer
Reduces .bss size.
2024-06-30 16:45:51 +10:00
Stenzek 0d3e674500
Qt: Move resources out of exe into rcc file 2024-06-30 16:45:51 +10:00
Stenzek 8c0af03448
MSBuild: ARM64 only builds with Clang 2024-06-30 16:45:51 +10:00
Stenzek 5bf9e1d655
dep/vixl: Fix ARM32 build 2024-06-30 16:45:51 +10:00
Stenzek 890f3fcf5d
Common/Log: Make actually writing unlikely
Move it out of the hot path.
2024-06-30 16:45:51 +10:00
Stenzek 89eea91ed5
Extras: Update to PadTest 1.1 2024-06-30 16:45:51 +10:00
crashGG 66ba600a36
A super-simple shader (#3236)
A super-simple shader refined from the super-fast
2024-06-30 16:45:31 +10:00
Anderson Cardoso 07e9a01e87
Atualização Português do Brasil (#3237)
- Novas opções de vídeo e pós-processamento traduzidas;
- Removido obsoletos;
- Atualizado para a última versão.
2024-06-30 16:45:19 +10:00
Stenzek 34d5cdec96
GPU/HW: Expose depth buffer to internal postprocessing 2024-06-29 14:25:36 +10:00
Stenzek e39a2d00bf
GPU/HW: Use D32F for PGXP depth
16-bit isn't accurate enough for post processing.
2024-06-29 13:09:45 +10:00
Stenzek d8bd35e8d6
GPUDevice: Add D24S8/D32F/D32FS8 types 2024-06-29 13:09:45 +10:00
Stenzek 3f25db79b8
D3D11Device: Make depth targets sampleable 2024-06-29 13:09:45 +10:00
Stenzek 1cb3e6bd49
ShaderGen: Support multiple render target output 2024-06-29 13:09:45 +10:00
Stenzek 80d1056ddf
GPU: Add virtual call when buffers are swapped 2024-06-28 21:15:47 +10:00