Stenzek
|
15d26c976d
|
ImGuiFullscreen: Allow smooth scrolling
|
2024-09-09 22:10:14 +10:00 |
Stenzek
|
f77ee715e3
|
SPU: Connect 0x1F801DB8/0x1F801DBA writes
But I'm not aware of any games that actually use this, and if there is a
sweep active, it will be soon overwritten anyway.
|
2024-09-09 21:04:49 +10:00 |
Stenzek
|
2fe4877dbc
|
Settings: Default console logging to running from TTY
|
2024-09-09 20:58:43 +10:00 |
Stenzek
|
163a9d6ae4
|
Qt/Debugger: Snap code view to center on goto address
|
2024-09-09 20:41:10 +10:00 |
Stenzek
|
f1f0e7de14
|
Qt/Debugger: Highlight selection on dump address
|
2024-09-09 20:37:04 +10:00 |
Stenzek
|
eeca12467c
|
Qt/Debugger: Invalidate blocks on manual memory edit
Ensures recompiler isn't executing stale code.
|
2024-09-09 20:19:27 +10:00 |
Stenzek
|
830e0ad3ad
|
MSBuild: Disable RTTI on Windows builds
It's not used.
|
2024-09-09 19:22:42 +10:00 |
Stenzek
|
56a14db113
|
Cheats: Prevent inlining of memory functions
Clang is way too eager here and inlines the whole thing hundreds of
times within CheatList::Apply().
|
2024-09-09 18:53:52 +10:00 |
Stenzek
|
66c7682c89
|
MediaCapture: Fix audio timestamp drift
Fixes capture lag after approximately 10 minutes.
|
2024-09-09 17:37:22 +10:00 |
Stenzek
|
d7bca81240
|
D3D12Device: Fix crash when using media capture
|
2024-09-09 17:27:10 +10:00 |
Stenzek
|
7dff64eed8
|
D3D12Device: Use DXC and 12.0 feature level
|
2024-09-09 01:33:28 +10:00 |
Stenzek
|
011c8ab635
|
Deps: Include DXC and DirectX Agility SDK
|
2024-09-09 01:33:28 +10:00 |
Stenzek
|
4de1045693
|
GPUDevice: Add API version field
Also tie shader caches to API version and device LUID. That way we don't
have tons of cache files, and they're regenerated if the GPU/driver
changes.
|
2024-09-09 01:33:28 +10:00 |
Stenzek
|
4ec5ca4319
|
GPUDevice: Support ingesting SPIR-V
Will be transpiled to HLSL -> DXBC for DirectX backends.
|
2024-09-09 01:33:28 +10:00 |
Stenzek
|
1b4a6832dc
|
VulkanDevice: Handle rare case of unaligned SPIR-V
|
2024-09-09 00:43:32 +10:00 |
Stenzek
|
2c90680bc2
|
PostProcessing/FX: Use SPIR-V instead of GLSL for Vulkan
|
2024-09-09 00:43:32 +10:00 |
Stenzek
|
c63c4f58ef
|
dep/reshadefx: Update to 7bdfb03
|
2024-09-09 00:43:32 +10:00 |
Stenzek
|
0f8d512732
|
Common: Extract out ryml helpers
|
2024-09-09 00:35:31 +10:00 |
Stenzek
|
eb34f7f54f
|
StringUtil: Fix typo
|
2024-09-09 00:35:25 +10:00 |
Stenzek
|
41ff2ec5ee
|
Achievements: Fix incorrect plural string
|
2024-09-08 12:00:40 +10:00 |
Anderson Cardoso
|
955d7967f0
|
Atualização Português do Brasil (#3293)
Atualizado para última versão.
|
2024-09-08 11:53:49 +10:00 |
shikulja
|
911f80317c
|
Update Russian translation (#3292)
* upd ts
* Update Russian translation
* Update Russian translation
|
2024-09-08 11:53:42 +10:00 |
Stenzek
|
9d5a84541f
|
Cheats: Fix detection of ungrouped cheat import
|
2024-09-08 11:50:02 +10:00 |
Stenzek
|
f4e8470502
|
System: Add option to automatically resize window
|
2024-09-07 22:05:54 +10:00 |
Stenzek
|
fe18e2be77
|
Common: Fix GSVector natvis
|
2024-09-07 21:53:32 +10:00 |
Stenzek
|
e4570920b5
|
GPU: Fix internal res screenshot AR with None cropping
|
2024-09-07 20:19:28 +10:00 |
Stenzek
|
95f93b93c7
|
MediaCapture: Log video size
|
2024-09-07 20:19:14 +10:00 |
Stenzek
|
ba536352e9
|
CDROM: Support reading MODE1 sectors
|
2024-09-07 16:05:53 +10:00 |
Stenzek
|
655fdf8061
|
CDImage: Support reading MODE1 sectors
|
2024-09-07 16:05:43 +10:00 |
Stenzek
|
e7e0b03a70
|
Qt/Debugger: Auto refresh memory every 100ms
|
2024-09-07 13:55:58 +10:00 |
Stenzek
|
bed8100650
|
Qt/Debugger: Highlight changed bytes in memory view
|
2024-09-07 13:55:58 +10:00 |
Stenzek
|
26aacb0e92
|
GPUDevice: Remove BeginPresent() skip parameter
It wasn't used - System does its own present skipping.
|
2024-09-07 13:55:58 +10:00 |
Stenzek
|
6336c4ee1f
|
GPUDevice: Add recovery from lost device
|
2024-09-07 12:48:44 +10:00 |
Stenzek
|
3a4ac13c26
|
GPUDevice: Purge threaded presentation
Worse frame pacing, and GPU thread (when I finish it) will give
significantly faster performance on mobile anyway.
|
2024-09-07 12:15:43 +10:00 |
Stenzek
|
fc48133a75
|
CI/MacOS: Don't use ninja for lunasvg
|
2024-09-06 22:59:21 +10:00 |
Mrlinkwii
|
9c4739cb55
|
FSUI : some misc fixes (#3291)
FullscreenUI: Some misc fixes
|
2024-09-06 22:55:17 +10:00 |
Stenzek
|
ce3d110ba1
|
Qt: Add edit function to debugger memory view
|
2024-09-06 22:48:50 +10:00 |
Stenzek
|
efb0952c23
|
RegTest: Compile fix
|
2024-09-06 22:48:48 +10:00 |
Stenzek
|
b707a381df
|
Qt: Save/restore additional window positions
Cheat Manager, Memory Scanner, CPU Debugger.
|
2024-09-06 20:43:45 +10:00 |
Stenzek
|
70fd457cc4
|
CPU: Refactor execution mode switching
Fixes single step breaking in branch delay slots with recompiler.
Simplifies initialization.
Removes multiple sources of truth for fastmem.
|
2024-09-06 20:30:47 +10:00 |
Stenzek
|
f94a15126a
|
GPUDevice: Fix pipeline cache loading
(again)
|
2024-09-06 18:00:01 +10:00 |
Stenzek
|
600c0723ca
|
Qt: Fix 'Boot and Debug' menu option
|
2024-09-06 17:59:48 +10:00 |
Bobby Smith
|
14def953e8
|
GameDB: Fix MGS Premium Package (#3289)
|
2024-09-06 17:39:28 +10:00 |
spacepaw
|
cd6e2fc16a
|
Add *.psx as a supported PS-X EXE file type (#3290)
|
2024-09-06 17:33:19 +10:00 |
Anderson Cardoso
|
d9079d7e38
|
Atualização Português do Brasil (#3288)
Atualizado para a última versão.
|
2024-09-03 23:36:21 +10:00 |
Stenzek
|
2a05e8fb99
|
PostProcessing/FX: Log pipeline creation error description
|
2024-09-03 23:28:27 +10:00 |
Stenzek
|
e8eac9f3a8
|
GPUDevice: Fix initial pipeline cache not being created
|
2024-09-03 22:45:42 +10:00 |
Stenzek
|
2d40ddaf33
|
MemoryCard: Don't display message for empty card
|
2024-09-03 21:49:51 +10:00 |
Stenzek
|
2840262f28
|
Host: Add disambiguation variants for translations
|
2024-09-03 21:45:52 +10:00 |
Stenzek
|
9e67a7f3cc
|
INISettingsInterface: Use FileSystem atomic update routines
|
2024-09-03 20:43:46 +10:00 |