Stenzek
|
8c72fd57f1
|
GPUDevice: Disable SPIR-V optimization on GLSL output
SSO causes SPIRV-Cross to redeclare builtins, which we don't want
(breaks on Mesa).
|
2024-06-28 13:52:01 +10:00 |
Stenzek
|
dd420cbfcf
|
Common: Alloc failures in HeapArray are unlikely
|
2024-06-28 13:12:50 +10:00 |
Stenzek
|
a89ec0eaf9
|
Achievements: Always recompute state data size on save
It can be smaller, or, apparently fail in some cases...
|
2024-06-28 13:12:27 +10:00 |
Stenzek
|
5c94ab9f22
|
dep/rcheevos: Avoid -1 return in rc_runtime_progress_size()
|
2024-06-28 13:12:07 +10:00 |
Stenzek
|
71c319ccf0
|
dep/rcheevos: Set RC_NO_THREADS
We protect the state ourselves, **and** Win32 mutexes are horribly slow.
|
2024-06-28 12:25:28 +10:00 |
Ilham Nurjaman
|
12f2ff931b
|
Indonesian Translation
|
2024-06-27 12:38:41 +10:00 |
Hyllian
|
ad27f8bac3
|
Add some shaders and update others. (#3234)
- Add fxaa.fx, aa-shader-40.fx, bilateral.fx;
- Update geom.fx, crt-geom.fx, bicubic.fx, lanczos3.fx, super-xbr.fx.
|
2024-06-27 12:37:02 +10:00 |
Stenzek
|
ebf50edb79
|
System: Allocate JIT space before fastmem area
On Intel MacOS 14, the fastmem area gets allocated close to the
executable base, leaving no region free +/- 2GB for the JIT area.
|
2024-06-26 17:11:27 +10:00 |
Stenzek
|
8c1228a7aa
|
Qt: Tidy up theme change workaround
|
2024-06-24 13:25:16 +10:00 |
Stenzek
|
db305660c1
|
Achievements: Implement disc change without state reset
|
2024-06-24 13:16:50 +10:00 |
Stenzek
|
b9ff358ab3
|
Achievements: Support scratchpad memory
|
2024-06-24 13:16:50 +10:00 |
Stenzek
|
e7e09023e2
|
Achievements: Avoid malloc on state save/load
|
2024-06-24 13:16:50 +10:00 |
Stenzek
|
17d459511a
|
dep/rcheevos: Hash functions are not needed
|
2024-06-24 13:16:49 +10:00 |
Stenzek
|
1a2ad89a17
|
dep/rcheevos: Bump to d54cf8f
|
2024-06-24 13:16:49 +10:00 |
Anderson Cardoso
|
dd4b282ec5
|
Atualização Português do Brasil (#3233)
- Feito ajustes de consistência no texto;
- Novas linhas movidas adicionadas;
- Atualizado para versão atual.
|
2024-06-24 10:17:14 +10:00 |
Hyllian
|
9189588554
|
Shaders: Add new pack of shaders (reshade) (#3232)
- Add crt-geom, super-xbr, geom, multi-LUT, deblur-luma, bicubic and lanczos3. All .fx shaders;
- Added some LUTs.
|
2024-06-24 10:16:51 +10:00 |
Stenzek
|
6021e435ba
|
Qt: Work around QList<QPair> marshalling issue
|
2024-06-24 00:55:00 +10:00 |
Stenzek
|
6bfd862cb3
|
GPUDevice: Fix transpiled interface linking with OpenGL
|
2024-06-23 23:39:56 +10:00 |
Stenzek
|
b8ed013ec3
|
dep/reshadefx: Fix UBO reference with OpenGL
|
2024-06-23 23:39:39 +10:00 |
Stenzek
|
1797050f97
|
VulkanDevice: Release swap chain images on resize
|
2024-06-23 16:17:31 +10:00 |
Stenzek
|
6892c3d095
|
Qt: Work around theme swap bug with Classic Windows
|
2024-06-23 13:43:50 +10:00 |
Stenzek
|
e8541648ce
|
Deps: Bump versions
|
2024-06-23 13:20:48 +10:00 |
Stenzek
|
966cce1581
|
Postprocessing: Sort shader list lexiographically
|
2024-06-23 13:20:47 +10:00 |
Stenzek
|
ea3fa7fe3d
|
Postprocessing/FX: Fix locating shaders in subdirectories
|
2024-06-23 13:20:47 +10:00 |
Stenzek
|
63055f1e7f
|
FullscreenUI: Add sprite texture filtering option
|
2024-06-23 13:10:10 +10:00 |
Stenzek
|
3d00957248
|
Resources: Update gamecontrollerdb.txt
|
2024-06-23 11:15:17 +10:00 |
Anderson Cardoso
|
d8b7e25994
|
Atualização Português do Brasil (#3227)
Atualizado para a última versão.
|
2024-06-23 11:12:58 +10:00 |
Jordan
|
59c3c33bc8
|
Deps: Update to SDL 2.30.4 (#3228)
|
2024-06-23 11:12:47 +10:00 |
Víctor "IlDucci
|
7491ba656e
|
Spanish (Spain) Translation update 2024/06/19 (#3229)
- Translated all new strings.
- Backported a number of strings from PCSX2's Spanish (Spain) translation.
|
2024-06-23 11:12:29 +10:00 |
TheUbMunster
|
4827e548be
|
BinarySpanReaderWriter: Fix off-by-one error (#3230)
fix off-by-one error
|
2024-06-23 11:12:04 +10:00 |
Stenzek
|
ccb76d1451
|
GameList: Add custom title/regions
Largely inspired by https://github.com/PCSX2/pcsx2/pull/9330, but almost
entirely rewritten.
|
2024-06-17 23:45:02 +10:00 |
Stenzek
|
01fc3258a3
|
CPU/Recompiler: Warning fix for ARM64/Clang
|
2024-06-17 17:13:23 +10:00 |
Stenzek
|
70d7d4ab67
|
MSBuild: Enable Vulkan on Windows ARM64
Apparently there are drivers now/in the works.
|
2024-06-17 17:13:23 +10:00 |
PowerDuckSamurai
|
da51827e47
|
GameDB: Over Drivin' DX - Rally Edition (Japan) (#3226)
Co-authored-by: unknown <anrams777@gmail.com>
|
2024-06-17 17:04:12 +10:00 |
Stenzek
|
1ae79c89e3
|
System: Refactor unsafe settings warning
And warn about round upscaled texture coordinates option.
|
2024-06-17 17:02:55 +10:00 |
Stenzek
|
a5f8684bcd
|
BIOS: Add further detail to missing BIOS message
|
2024-06-17 16:47:21 +10:00 |
Stenzek
|
7b1ec5dab2
|
GameDB: Force round texcoords on Digimon World 3
|
2024-06-17 16:46:55 +10:00 |
Stenzek
|
34f20798a1
|
GPU/HW: Add separate 3D/2D (sprite) texture filtering
|
2024-06-17 15:56:56 +10:00 |
Stenzek
|
be4abb016f
|
GPU/HW: Reduce multiple setting source of truth
|
2024-06-17 15:49:12 +10:00 |
Stenzek
|
6870010351
|
GPU/HW: Remove log spam
|
2024-06-16 21:15:37 +10:00 |
Stenzek
|
e9a47233f7
|
GPUDevice: Compile warning fix
|
2024-06-16 20:49:30 +10:00 |
Stenzek
|
3d6b9e18c5
|
Settings: Include cheats in disable-all-enhancements
|
2024-06-16 19:22:09 +10:00 |
Stenzek
|
0563350d04
|
GameDB: Set force round texcoords on Crash games
|
2024-06-16 19:09:46 +10:00 |
Stenzek
|
8455c9c3c6
|
GPU/HW: Add 'Force Round Upscaled Texture Coordinates'
|
2024-06-16 19:09:46 +10:00 |
Stenzek
|
1582b2ae5d
|
GPU/HW: Make texture filtering a fragment shadergen parameter
|
2024-06-16 19:09:46 +10:00 |
Stenzek
|
5be2e68ab9
|
Qt: Update glyph ranges
|
2024-06-16 17:15:46 +10:00 |
Anderson Cardoso
|
451d15a812
|
Atualização Português do Brasil (#3224)
Atualizado para a última versão.
|
2024-06-16 17:14:22 +10:00 |
nishinji
|
d16470d761
|
Update Japanese translation (#3225)
|
2024-06-16 17:14:10 +10:00 |
Stenzek
|
c1792108f4
|
GPU/HW: Eliminate raw texture pipeline permutations
|
2024-06-16 17:09:24 +10:00 |
Stenzek
|
51648b0714
|
CI/AppImage: Explicitly remove libwayland-*
|
2024-06-16 17:09:23 +10:00 |