Achievements: Avoid malloc on state save/load
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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// TODO: Don't poll when booting the game, e.g. Crash Warped freaks out.
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@ -20,6 +20,7 @@
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#include "common/assert.h"
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#include "common/error.h"
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#include "common/file_system.h"
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#include "common/heap_array.h"
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#include "common/log.h"
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#include "common/md5_digest.h"
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#include "common/path.h"
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@ -202,6 +203,7 @@ static std::string s_game_title;
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static std::string s_game_icon;
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static rc_client_user_game_summary_t s_game_summary;
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static u32 s_game_id = 0;
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static DynamicHeapArray<u8> s_state_buffer;
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static bool s_has_achievements = false;
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static bool s_has_leaderboards = false;
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@ -846,6 +848,7 @@ void Achievements::IdentifyGame(const std::string& path, CDImage* image)
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ClearGameHash();
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s_game_path = path;
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s_game_hash = std::move(game_hash);
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s_state_buffer.deallocate();
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#ifdef ENABLE_RAINTEGRATION
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if (IsUsingRAIntegration())
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@ -899,6 +902,7 @@ void Achievements::BeginLoadGame()
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void Achievements::ClientLoadGameCallback(int result, const char* error_message, rc_client_t* client, void* userdata)
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{
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s_load_game_request = nullptr;
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s_state_buffer.deallocate();
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if (result == RC_NO_GAME_LOADED)
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{
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@ -989,6 +993,7 @@ void Achievements::ClearGameInfo()
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s_game_id = 0;
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s_game_title = {};
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s_game_icon = {};
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s_state_buffer.deallocate();
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s_has_achievements = false;
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s_has_leaderboards = false;
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s_has_rich_presence = false;
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@ -1485,19 +1490,20 @@ bool Achievements::DoState(StateWrapper& sw)
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return !sw.HasError();
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}
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const std::unique_ptr<u8[]> data(new u8[data_size]);
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sw.DoBytes(data.get(), data_size);
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s_state_buffer.resize(data_size);
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if (data_size > 0)
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sw.DoBytes(s_state_buffer.data(), data_size);
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if (sw.HasError())
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return false;
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#ifdef ENABLE_RAINTEGRATION
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if (IsUsingRAIntegration())
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{
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RA_RestoreState(reinterpret_cast<const char*>(data.get()));
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RA_RestoreState(reinterpret_cast<const char*>(s_state_buffer.data()));
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}
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else
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{
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const int result = rc_client_deserialize_progress(s_client, data.get());
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const int result = rc_client_deserialize_progress_sized(s_client, s_state_buffer.data(), data_size);
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if (result != RC_OK)
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{
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WARNING_LOG("Failed to deserialize cheevos state ({}), resetting", result);
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@ -1511,7 +1517,6 @@ bool Achievements::DoState(StateWrapper& sw)
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else
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{
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u32 data_size;
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std::unique_ptr<u8[]> data;
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#ifdef ENABLE_RAINTEGRATION
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if (IsUsingRAIntegration())
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@ -1519,25 +1524,33 @@ bool Achievements::DoState(StateWrapper& sw)
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const int size = RA_CaptureState(nullptr, 0);
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data_size = (size >= 0) ? static_cast<u32>(size) : 0;
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data = std::unique_ptr<u8[]>(new u8[data_size]);
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s_state_buffer.resize(data_size);
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const int result = RA_CaptureState(reinterpret_cast<char*>(data.get()), static_cast<int>(data_size));
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if (result != static_cast<int>(data_size))
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if (data_size > 0)
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{
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WARNING_LOG("Failed to serialize cheevos state from RAIntegration.");
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data_size = 0;
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const int result = RA_CaptureState(reinterpret_cast<char*>(s_state_buffer.data()), static_cast<int>(data_size));
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if (result != static_cast<int>(data_size))
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{
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WARNING_LOG("Failed to serialize cheevos state from RAIntegration.");
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data_size = 0;
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}
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}
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}
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else
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#endif
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{
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// internally this happens twice.. not great.
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const u32 size = static_cast<u32>(rc_client_progress_size(s_client));
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int result = RC_INSUFFICIENT_BUFFER;
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if (!s_state_buffer.empty())
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result = rc_client_serialize_progress_sized(s_client, s_state_buffer.data(), s_state_buffer.size());
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data_size = (size >= 0) ? static_cast<u32>(size) : 0;
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data = std::unique_ptr<u8[]>(new u8[data_size]);
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if (result == RC_INSUFFICIENT_BUFFER)
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{
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const size_t size = rc_client_progress_size(s_client);
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s_state_buffer.resize(size);
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result = rc_client_serialize_progress_sized(s_client, s_state_buffer.data(), s_state_buffer.size());
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}
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const int result = rc_client_serialize_progress(s_client, data.get());
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data_size = static_cast<u32>(s_state_buffer.size());
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if (result != RC_OK)
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{
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// set data to zero, effectively serializing nothing
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@ -1548,7 +1561,7 @@ bool Achievements::DoState(StateWrapper& sw)
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sw.Do(&data_size);
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if (data_size > 0)
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sw.DoBytes(data.get(), data_size);
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sw.DoBytes(s_state_buffer.data(), data_size);
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return !sw.HasError();
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}
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