Achievements: Avoid malloc on state save/load

This commit is contained in:
Stenzek 2024-06-24 11:56:46 +10:00
parent 17d459511a
commit e7e09023e2
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1 changed files with 30 additions and 17 deletions

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@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
// TODO: Don't poll when booting the game, e.g. Crash Warped freaks out.
@ -20,6 +20,7 @@
#include "common/assert.h"
#include "common/error.h"
#include "common/file_system.h"
#include "common/heap_array.h"
#include "common/log.h"
#include "common/md5_digest.h"
#include "common/path.h"
@ -202,6 +203,7 @@ static std::string s_game_title;
static std::string s_game_icon;
static rc_client_user_game_summary_t s_game_summary;
static u32 s_game_id = 0;
static DynamicHeapArray<u8> s_state_buffer;
static bool s_has_achievements = false;
static bool s_has_leaderboards = false;
@ -846,6 +848,7 @@ void Achievements::IdentifyGame(const std::string& path, CDImage* image)
ClearGameHash();
s_game_path = path;
s_game_hash = std::move(game_hash);
s_state_buffer.deallocate();
#ifdef ENABLE_RAINTEGRATION
if (IsUsingRAIntegration())
@ -899,6 +902,7 @@ void Achievements::BeginLoadGame()
void Achievements::ClientLoadGameCallback(int result, const char* error_message, rc_client_t* client, void* userdata)
{
s_load_game_request = nullptr;
s_state_buffer.deallocate();
if (result == RC_NO_GAME_LOADED)
{
@ -989,6 +993,7 @@ void Achievements::ClearGameInfo()
s_game_id = 0;
s_game_title = {};
s_game_icon = {};
s_state_buffer.deallocate();
s_has_achievements = false;
s_has_leaderboards = false;
s_has_rich_presence = false;
@ -1485,19 +1490,20 @@ bool Achievements::DoState(StateWrapper& sw)
return !sw.HasError();
}
const std::unique_ptr<u8[]> data(new u8[data_size]);
sw.DoBytes(data.get(), data_size);
s_state_buffer.resize(data_size);
if (data_size > 0)
sw.DoBytes(s_state_buffer.data(), data_size);
if (sw.HasError())
return false;
#ifdef ENABLE_RAINTEGRATION
if (IsUsingRAIntegration())
{
RA_RestoreState(reinterpret_cast<const char*>(data.get()));
RA_RestoreState(reinterpret_cast<const char*>(s_state_buffer.data()));
}
else
{
const int result = rc_client_deserialize_progress(s_client, data.get());
const int result = rc_client_deserialize_progress_sized(s_client, s_state_buffer.data(), data_size);
if (result != RC_OK)
{
WARNING_LOG("Failed to deserialize cheevos state ({}), resetting", result);
@ -1511,7 +1517,6 @@ bool Achievements::DoState(StateWrapper& sw)
else
{
u32 data_size;
std::unique_ptr<u8[]> data;
#ifdef ENABLE_RAINTEGRATION
if (IsUsingRAIntegration())
@ -1519,25 +1524,33 @@ bool Achievements::DoState(StateWrapper& sw)
const int size = RA_CaptureState(nullptr, 0);
data_size = (size >= 0) ? static_cast<u32>(size) : 0;
data = std::unique_ptr<u8[]>(new u8[data_size]);
s_state_buffer.resize(data_size);
const int result = RA_CaptureState(reinterpret_cast<char*>(data.get()), static_cast<int>(data_size));
if (result != static_cast<int>(data_size))
if (data_size > 0)
{
WARNING_LOG("Failed to serialize cheevos state from RAIntegration.");
data_size = 0;
const int result = RA_CaptureState(reinterpret_cast<char*>(s_state_buffer.data()), static_cast<int>(data_size));
if (result != static_cast<int>(data_size))
{
WARNING_LOG("Failed to serialize cheevos state from RAIntegration.");
data_size = 0;
}
}
}
else
#endif
{
// internally this happens twice.. not great.
const u32 size = static_cast<u32>(rc_client_progress_size(s_client));
int result = RC_INSUFFICIENT_BUFFER;
if (!s_state_buffer.empty())
result = rc_client_serialize_progress_sized(s_client, s_state_buffer.data(), s_state_buffer.size());
data_size = (size >= 0) ? static_cast<u32>(size) : 0;
data = std::unique_ptr<u8[]>(new u8[data_size]);
if (result == RC_INSUFFICIENT_BUFFER)
{
const size_t size = rc_client_progress_size(s_client);
s_state_buffer.resize(size);
result = rc_client_serialize_progress_sized(s_client, s_state_buffer.data(), s_state_buffer.size());
}
const int result = rc_client_serialize_progress(s_client, data.get());
data_size = static_cast<u32>(s_state_buffer.size());
if (result != RC_OK)
{
// set data to zero, effectively serializing nothing
@ -1548,7 +1561,7 @@ bool Achievements::DoState(StateWrapper& sw)
sw.Do(&data_size);
if (data_size > 0)
sw.DoBytes(data.get(), data_size);
sw.DoBytes(s_state_buffer.data(), data_size);
return !sw.HasError();
}