dolphin/Source/Plugins/Plugin_VideoOGL/Src
magumagu9 0099b5c957 Misc Linux build fixes in the wake of r1887; still doesn't work right
because Source/Plugins/Plugin_DSP_HLE/Src/Debugger/Logging.cpp appears 
to be missing, and I haven't looked at the fallout of r1884 yet.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1897 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-17 19:59:20 +00:00
..
Debugger Last commit: Missing files 2009-01-17 14:36:32 +00:00
GUI put the handy items on the first page of ConfigMain. Fix for plugins not loading on first boot. We should figure out how to get a pointer to the main app (see OGL main.cpp line 118) 2009-01-14 16:36:43 +00:00
OS Common: Moved Windows console functions to common 2009-01-17 14:28:09 +00:00
BPStructs.cpp some small changes to OGL plugin. 2009-01-12 15:00:00 +00:00
BPStructs.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Config.cpp some small changes to OGL plugin. 2009-01-12 15:00:00 +00:00
Config.h some small changes to OGL plugin. 2009-01-12 15:00:00 +00:00
GLUtil.cpp nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments 2009-01-15 06:48:15 +00:00
GLUtil.h compile fix thanks olejl 2008-12-23 19:50:34 +00:00
GLWindow.h compile fix 2009-01-15 11:46:09 +00:00
Globals.cpp Misc Linux build fixes in the wake of r1887; still doesn't work right 2009-01-17 19:59:20 +00:00
Globals.h Common: Moved Windows console functions to common 2009-01-17 14:28:09 +00:00
NativeVertexFormat.cpp More renaming. 2008-12-26 17:33:53 +00:00
PixelShaderCache.cpp More renaming. 2008-12-26 17:33:53 +00:00
PixelShaderCache.h More renaming. 2008-12-26 17:33:53 +00:00
Render.cpp Common: Moved Windows console functions to common 2009-01-17 14:28:09 +00:00
Render.h just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet. 2008-12-25 15:56:36 +00:00
SConscript Common: Moved Windows console functions to common 2009-01-17 14:28:09 +00:00
SDLWindow.cpp Some testgl work 2009-01-06 20:54:47 +00:00
SDLWindow.h Some testgl work 2009-01-06 20:54:47 +00:00
TextureConversionShader.cpp added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
TextureConversionShader.h added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
TextureConverter.cpp added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
TextureConverter.h added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
TextureMngr.cpp Fix a bit texture cache WIP for copyEFBToRam at least. 2009-01-17 13:31:17 +00:00
TextureMngr.h added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
VertexLoaderManager.cpp More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager. 2008-12-26 10:43:18 +00:00
VertexManager.cpp Debug compile fix 2008-12-27 20:11:37 +00:00
VertexManager.h Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon. 2008-12-26 12:56:56 +00:00
VertexShaderCache.cpp More renaming. 2008-12-26 17:33:53 +00:00
VertexShaderCache.h More renaming. 2008-12-26 17:33:53 +00:00
WXGLWindow.cpp Some testgl work 2009-01-06 20:54:47 +00:00
WXGLWindow.h Some testgl work 2009-01-06 20:54:47 +00:00
X11Window.cpp nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments 2009-01-15 06:48:15 +00:00
X11Window.h Some testgl work 2009-01-06 20:54:47 +00:00
XFB.cpp fix XFB enabled at boot. Should save some click for homebrew. 2009-01-17 16:16:47 +00:00
XFB.h fix XFB enabled at boot. Should save some click for homebrew. 2009-01-17 16:16:47 +00:00
XFStructs.cpp Forgot these 2008-12-26 11:33:15 +00:00
XFStructs.h Forgot these 2008-12-26 11:33:15 +00:00
cocoaGL.h Fix compile on osx 2008-12-18 21:40:50 +00:00
cocoaGL.m first step to get cocoa events 2009-01-12 20:52:45 +00:00
main.cpp fix XFB enabled at boot. Should save some click for homebrew. 2009-01-17 16:16:47 +00:00
main.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
nGLUtil.cpp nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments 2009-01-15 06:48:15 +00:00
nGLUtil.h more code cleanup 2008-12-21 21:02:43 +00:00
nmain.cpp compile fix 2009-01-15 11:46:09 +00:00
rasterfont.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
rasterfont.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
stdafx.cpp Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev. 2008-10-22 21:23:40 +00:00
stdafx.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00