dolphin/Source/Plugins/Plugin_VideoDX11/Src
Marcos Vitali 3b7a6ce336 I've observed that "FIFO is overflown by GatherPipe" is not real overflow.
Really that happens because the fifo.CPReadWriteDistance is negative.
Example: CPReadWriteDistance: -864 CPEnd: 10092672 fifo.CPBase: 9568416
In SMG this is because  PI_FIFO_RESET is writing and after fifo.CPReadWriteDistance will be setted to 0.
To Prevent that, I've Implemented AbortFrame function in the CommmandProcessor. It should fix overflown because of that. 
Note: There is other issue (Issue 2846) where the fifo.CPReadWriteDistance is negative too but the effect is different.
I'm working to solve this.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6083 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-10 07:25:35 +00:00
..
W32Util Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
BPFunctions.cpp DX11: Workaround for the default settings: 2010-06-13 20:19:53 +00:00
D3DBase.cpp Dependency cleanup in DX9. 2010-07-17 11:42:28 +00:00
D3DBase.h DX9/DX11: Workaround the viewpoint/EFB creation issues in e.g. SMG2 on NVIDIA hardware or when using HD. Will most likely cause glitches, but prevents crashing. Correct behavior can't be implemented in Direct3D, so this is the best option we have. 2010-07-11 16:26:46 +00:00
D3DBlob.cpp boring svn:eol-style native again... 2010-06-22 23:45:56 +00:00
D3DBlob.h boring svn:eol-style native again... 2010-06-22 23:45:56 +00:00
D3DShader.cpp Drop d3dcompiler_xx.dll dependence, using D3DX11CompileFromMemory instead. 2010-06-27 16:08:54 +00:00
D3DShader.h DX11: Introduce a D3DBlob class. 2010-06-16 23:25:19 +00:00
D3DTexture.cpp Committing some cleanups by avindra: 2010-07-18 10:11:34 +00:00
D3DTexture.h Committing some cleanups by avindra: 2010-07-18 10:11:34 +00:00
D3DUtil.cpp Committing some cleanups by avindra: 2010-07-18 10:11:34 +00:00
D3DUtil.h Move sampler state setting outside the drawQuad utility functions. 2010-07-17 15:18:52 +00:00
DlgSettings.cpp Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style. 2010-08-05 18:41:02 +00:00
DlgSettings.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
EmuWindow.cpp Add proper adapter enumeration in the DX11 plugin. 2010-06-14 19:20:41 +00:00
EmuWindow.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
FBManager.cpp Move sampler state setting outside the drawQuad utility functions. 2010-07-17 15:18:52 +00:00
FBManager.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
GfxState.cpp Move sampler state setting outside the drawQuad utility functions. 2010-07-17 15:18:52 +00:00
GfxState.h Committing some cleanups by avindra: 2010-07-18 10:11:34 +00:00
Globals.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
NativeVertexFormat.cpp Dependency cleanup in DX9. 2010-07-17 11:42:28 +00:00
PixelShaderCache.cpp DX11: Introduce a StateManager class, might improve performance a little. 2010-06-18 23:33:07 +00:00
PixelShaderCache.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
Render.cpp Marginally improve FPS counting logic in the video plugins. 2010-08-01 14:43:07 +00:00
TextureCache.cpp Move sampler state setting outside the drawQuad utility functions. 2010-07-17 15:18:52 +00:00
TextureCache.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
VertexManager.cpp Fix saving states on mesa3d and clean up the handling of asynchronous requests 2010-08-04 21:02:32 +00:00
VertexManager.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
VertexShaderCache.cpp Committing some cleanups by avindra: 2010-07-18 10:11:34 +00:00
VertexShaderCache.h Committing some cleanups by avindra: 2010-07-18 10:11:34 +00:00
main.cpp I've observed that "FIFO is overflown by GatherPipe" is not real overflow. 2010-08-10 07:25:35 +00:00
main.h Fix saving states on mesa3d and clean up the handling of asynchronous requests 2010-08-04 21:02:32 +00:00
resource.h Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style. 2010-08-05 18:41:02 +00:00
resource.rc Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style. 2010-08-05 18:41:02 +00:00
stdafx.cpp Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
stdafx.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00