Marginally improve FPS counting logic in the video plugins.
Should fix DX11 peaking at 59 FPS instead of 60 FPS. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6026 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -1004,11 +1004,11 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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// update FPS counter
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static int fpscount = 0;
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static unsigned long lasttime = Common::Timer::GetTimeMs();
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static unsigned long lasttime = 0;
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if (Common::Timer::GetTimeMs() - lasttime >= 1000)
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{
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lasttime = Common::Timer::GetTimeMs();
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s_fps = fpscount-1;
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s_fps = fpscount;
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fpscount = 0;
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}
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if (XFBWrited) ++fpscount;
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@ -1271,16 +1271,16 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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// ---------------------------------------------------------------------
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// Count FPS.
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// -------------
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static int fpscount = 1;
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static unsigned long lasttime;
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if (XFBWrited)
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++fpscount;
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if (Common::Timer::GetTimeMs() - lasttime > 1000)
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static int fpscount = 0;
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static unsigned long lasttime = 0;
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if (Common::Timer::GetTimeMs() - lasttime >= 1000)
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{
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lasttime = Common::Timer::GetTimeMs();
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s_fps = fpscount - 1;
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fpscount = 1;
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s_fps = fpscount;
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fpscount = 0;
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}
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if (XFBWrited)
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++fpscount;
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// Begin new frame
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// Set default viewport and scissor, for the clear to work correctly
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@ -571,7 +571,6 @@ TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
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return g_framebufferManager.ConvertEFBRectangle(rc);
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}
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void Renderer::ResetAPIState()
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{
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// Gets us to a reasonably sane state where it's possible to do things like
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@ -1202,14 +1201,14 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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// Count FPS.
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// -------------
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static int fpscount = 0;
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static unsigned long lasttime;
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++fpscount;
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if (Common::Timer::GetTimeMs() - lasttime > 1000)
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static unsigned long lasttime = 0;
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if (Common::Timer::GetTimeMs() - lasttime >= 1000)
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{
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lasttime = Common::Timer::GetTimeMs();
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s_fps = fpscount - 1;
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s_fps = fpscount;
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fpscount = 0;
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}
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++fpscount;
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// ---------------------------------------------------------------------
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GL_REPORT_ERRORD();
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