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D3DBase.cpp
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D3D9: Fall back to just creating a depth surface instead of a depth texture if the latter one isn't supported by the hardware.
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2011-01-04 12:56:52 +00:00 |
D3DBase.h
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D3D9: Fall back to just creating a depth surface instead of a depth texture if the latter one isn't supported by the hardware.
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2011-01-04 12:56:52 +00:00 |
D3DShader.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
D3DShader.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
D3DTexture.cpp
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Use CPUDetect.h and bSSSE3 to fix "unknown machine instructions" on DX9 plugin.
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2011-01-07 09:42:44 +00:00 |
D3DTexture.h
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fixed xfb bumping introduced by my last commit.
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2010-04-14 13:57:16 +00:00 |
D3DUtil.cpp
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D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device.
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2011-01-02 23:13:29 +00:00 |
D3DUtil.h
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Second Experimental commit:
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2010-12-27 03:18:01 +00:00 |
FramebufferManager.cpp
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Fix Z Read precision on DirectX9 plugin, this fixes some stuff in Killer7 such as the one hit kill, and the bullets effect.
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2011-01-10 21:28:02 +00:00 |
FramebufferManager.h
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D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device.
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2011-01-02 23:13:29 +00:00 |
Globals.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
NativeVertexFormat.cpp
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Clean out the long since bit-rotted video profiling code.
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2011-01-27 21:57:36 +00:00 |
PixelShaderCache.cpp
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Sneak in a quick fix for the sun effect in Wind Waker and Mario Sunshine before anyone notice it's broken !
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2011-01-11 21:46:58 +00:00 |
PixelShaderCache.h
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a little cleanup of dx9 depth conversion code that r6751 made unnecessary, and a question about D3DFMT_D24X8 checks, and (most importantly) spelled Stretch right in video config
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2011-01-06 02:24:03 +00:00 |
Render.cpp
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Migrate the "Adjust window size" option to the main configuration dialog (under the "Display" tab, in "Emulator Display Settings", after "Window Size"). Also rework the way that the option works. When using render to main and the auto resize option, the application window will be resized and then resized back when the emulator stops. This looks much better than the box in the corner look before. Also only resize when it would actually change the size of the window. This fixes the hang on emulation stop on linux.
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2011-01-25 03:30:12 +00:00 |
Render.h
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DX11 code maintenance, part 4:
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2011-01-24 10:42:43 +00:00 |
TextureCache.cpp
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normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :))
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2011-01-07 19:23:57 +00:00 |
TextureCache.h
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DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
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2010-11-24 19:13:19 +00:00 |
TextureConverter.cpp
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fix for a error introduced in my last commit.
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2011-01-08 03:41:28 +00:00 |
TextureConverter.h
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Second Experimental commit:
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2010-12-27 03:18:01 +00:00 |
VertexManager.cpp
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build fixin'
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2011-01-27 22:52:17 +00:00 |
VertexManager.h
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DX9 debugger improvements:
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2010-11-29 16:16:48 +00:00 |
VertexShaderCache.cpp
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Gah, missed still more files.
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2011-01-27 22:20:30 +00:00 |
VertexShaderCache.h
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DX9 debugger improvements:
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2010-11-29 16:16:48 +00:00 |
main.cpp
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fixed a couple of problems with UpdateFPSDisplay (DX9) (though it's a trivial fix somebody else was probably about to make)
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2011-01-24 04:42:34 +00:00 |
main.h
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Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
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2010-11-18 02:21:26 +00:00 |
stdafx.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
stdafx.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |