..
BPMemLoader.cpp
Hg:
2010-06-09 01:37:08 +00:00
BPMemLoader.h
Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
2010-07-06 16:16:07 +00:00
CPMemLoader.cpp
Hg:
2010-06-09 01:37:08 +00:00
CPMemLoader.h
Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
2010-07-06 16:16:07 +00:00
Clipper.cpp
abs() works on ints, not floats. Use fabsf() to avoid the double conversions.
2010-07-23 23:48:04 +00:00
Clipper.h
Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
2010-07-06 16:16:07 +00:00
CommandProcessor.cpp
My first commit :D
2010-06-24 13:28:54 +00:00
CommandProcessor.h
Hg:
2010-06-09 01:37:08 +00:00
DebugUtil.cpp
Hg:
2010-06-09 01:37:08 +00:00
DebugUtil.h
Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
2010-07-06 16:16:07 +00:00
EfbCopy.cpp
Hg:
2010-06-09 01:37:08 +00:00
EfbCopy.h
Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
2010-07-06 16:16:07 +00:00
EfbInterface.cpp
Hg:
2010-06-09 01:37:08 +00:00
EfbInterface.h
Hg:
2010-06-09 01:37:08 +00:00
GLUtil.cpp
Fix an issue that made it so that the emulator could not be resized in the nowx build on linux. Also some code cleanup in the OpenGL and Software plugins.
2010-07-16 21:56:40 +00:00
GLUtil.h
Use .cpp suffix when detecting libraries. On some systems, g++
2010-07-29 13:29:15 +00:00
HwRasterizer.cpp
Hg:
2010-06-09 01:37:08 +00:00
HwRasterizer.h
Hg:
2010-06-09 01:37:08 +00:00
NativeVertexFormat.h
Plugin_VideoSoftware fix
2010-07-18 16:53:49 +00:00
NativeVertexWriter.h
Hg:
2010-06-09 01:37:08 +00:00
OpcodeDecoder.cpp
Hg:
2010-06-09 01:37:08 +00:00
OpcodeDecoder.h
Hg:
2010-06-09 01:37:08 +00:00
PixelEngine.cpp
My first commit :D
2010-06-24 13:28:54 +00:00
PixelEngine.h
Hg:
2010-06-09 01:37:08 +00:00
RasterFont.cpp
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
RasterFont.h
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
Rasterizer.cpp
abs() works on ints, not floats. Use fabsf() to avoid the double conversions.
2010-07-23 23:48:04 +00:00
Rasterizer.h
Hg:
2010-06-09 01:37:08 +00:00
Renderer.cpp
This is basicall linux code cleanup. We don not need to pass the X display handle from the video plugin anymore. The wiimote plugins now open their own display handles, and the GUI uses the display handle of the main window frame. Only the window handle from the video plugin is needed. The pWindowHandle variable now passes this instead of the display handle.
2010-07-16 14:14:57 +00:00
Renderer.h
Hg:
2010-06-09 01:37:08 +00:00
SConscript
Some refinements to (r5955+r5962+r5964):
2010-07-24 17:39:17 +00:00
SetupUnit.cpp
Hg:
2010-06-09 01:37:08 +00:00
SetupUnit.h
Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
2010-07-06 16:16:07 +00:00
Statistics.cpp
Hg:
2010-06-09 01:37:08 +00:00
Statistics.h
Hg:
2010-06-09 01:37:08 +00:00
Tev.cpp
Hg:
2010-06-09 01:37:08 +00:00
Tev.h
Hg:
2010-06-09 01:37:08 +00:00
TextureEncoder.cpp
Hg:
2010-06-09 01:37:08 +00:00
TextureEncoder.h
Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
2010-07-06 16:16:07 +00:00
TextureSampler.cpp
Hg:
2010-06-09 01:37:08 +00:00
TextureSampler.h
Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
2010-07-06 16:16:07 +00:00
TransformUnit.cpp
Plugin_VideoSoftware fix
2010-07-18 16:53:49 +00:00
TransformUnit.h
Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
2010-07-06 16:16:07 +00:00
Vec3.h
dsphle - small mail protocol fix for zelda light type
2010-07-19 12:34:11 +00:00
VertexFormatConverter.cpp
Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
2010-07-06 16:16:07 +00:00
VertexFormatConverter.h
Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
2010-07-06 16:16:07 +00:00
VertexLoader.cpp
Hg:
2010-06-09 01:37:08 +00:00
VertexLoader.h
Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
2010-07-06 16:16:07 +00:00
VertexLoader_Position.h
Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
2010-07-06 16:16:07 +00:00
VideoConfig.cpp
Hg:
2010-06-09 01:37:08 +00:00
VideoConfig.h
Hg:
2010-06-09 01:37:08 +00:00
Win32.cpp
Hg:
2010-06-09 01:37:08 +00:00
Win32.h
Hg:
2010-06-09 01:37:08 +00:00
XFMemLoader.cpp
Hg:
2010-06-09 01:37:08 +00:00
XFMemLoader.h
Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
2010-07-06 16:16:07 +00:00
cocoaGL.h
Revert parts of r5576 and r5598 for Sonicadvance1's sake.
2010-06-04 05:00:37 +00:00
cocoaGL.m
Remove NSAutoreleasePools that are no longer necessary now that pools
2010-07-09 22:31:04 +00:00
main.cpp
Lots more work on making the frame aui stuff functional.
2010-07-22 02:05:28 +00:00
main.h
Hg:
2010-06-09 01:37:08 +00:00
stdafx.cpp
Hg:
2010-06-09 01:37:08 +00:00
stdafx.h
Hg:
2010-06-09 01:37:08 +00:00