..
BoundingBox.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
BoundingBox.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
CMakeLists.txt
D3D/CMakeLists: Migrate off add_dolphin_library
2018-04-02 08:15:22 -04:00
D3D.vcxproj
VideoBackends: Add AbstractShader and AbstractPipeline classes
2018-02-22 22:02:34 +10:00
D3D.vcxproj.filters
VideoBackends: Add AbstractShader and AbstractPipeline classes
2018-02-22 22:02:34 +10:00
D3DBase.cpp
D3D: Support compiling compute shaders
2018-02-22 19:11:25 +10:00
D3DBase.h
Reformat all the things!
2018-04-12 21:28:39 +02:00
D3DBlob.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DBlob.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DShader.cpp
D3D: Support compiling compute shaders
2018-02-22 19:11:25 +10:00
D3DShader.h
D3D: Support compiling compute shaders
2018-02-22 19:11:25 +10:00
D3DState.cpp
Common: Move BitSet helper functions into the Common namespace
2018-04-23 00:13:55 -04:00
D3DState.h
D3D: Make StateCache thread safe
2018-03-10 15:56:21 +10:00
D3DTexture.cpp
D3DTexture: in-class initialize class members where applicable
2017-09-03 13:08:06 -04:00
D3DTexture.h
D3DTexture: Remove unused bindflags D3DTexture2D member variable
2017-09-03 13:12:26 -04:00
D3DUtil.cpp
Reformat all the things!
2018-04-12 21:28:39 +02:00
D3DUtil.h
D3DUtil: Make file-scope variables internally linked where applicable
2017-11-19 12:12:39 -05:00
DXPipeline.cpp
Assert: Uppercase assertion macros
2018-03-14 22:03:12 -04:00
DXPipeline.h
VideoBackends: Add AbstractShader and AbstractPipeline classes
2018-02-22 22:02:34 +10:00
DXShader.cpp
Assert: Remove unused parameter from DEBUG_ASSERT
2018-03-16 13:01:11 -04:00
DXShader.h
VideoBackends: Add AbstractShader and AbstractPipeline classes
2018-02-22 22:02:34 +10:00
DXTexture.cpp
Assert: Remove unused parameter from DEBUG_ASSERT
2018-03-16 13:01:11 -04:00
DXTexture.h
VideoCommon: Add support for Abstract Framebuffers
2018-03-02 20:20:48 +10:00
FramebufferManager.cpp
VideoBackends: Restore the framebuffer as part of the API state
2018-03-01 17:31:24 +10:00
FramebufferManager.h
Remove old XFB logic
2017-11-17 22:11:29 -06:00
GeometryShaderCache.cpp
Move shader caches to VideoCommon
2018-03-10 15:56:30 +10:00
GeometryShaderCache.h
Move shader caches to VideoCommon
2018-03-10 15:56:30 +10:00
NativeVertexFormat.cpp
Reformat all the things!
2018-04-12 21:28:39 +02:00
PSTextureEncoder.cpp
Implement EFB copy filter and gamma in hardware backends
2018-04-29 19:05:20 +10:00
PSTextureEncoder.h
Implement EFB copy filter and gamma in hardware backends
2018-04-29 19:05:20 +10:00
PerfQuery.cpp
Improve PerfQuery accuracy
2016-07-04 18:54:49 +10:00
PerfQuery.h
Fix D3D12 headers missing includes.
2016-06-24 11:14:10 +00:00
PixelShaderCache.cpp
Move shader caches to VideoCommon
2018-03-10 15:56:30 +10:00
PixelShaderCache.h
Move shader caches to VideoCommon
2018-03-10 15:56:30 +10:00
Render.cpp
Implement EFB copy filter and gamma in hardware backends
2018-04-29 19:05:20 +10:00
Render.h
Implement EFB copy filter and gamma in hardware backends
2018-04-29 19:05:20 +10:00
TextureCache.cpp
Implement EFB copy filter and gamma in hardware backends
2018-04-29 19:05:20 +10:00
TextureCache.h
Implement EFB copy filter and gamma in hardware backends
2018-04-29 19:05:20 +10:00
VertexManager.cpp
D3D: Fix broken bounding box
2018-03-17 00:20:43 +10:00
VertexManager.h
Reformat all the things!
2018-04-12 21:28:39 +02:00
VertexShaderCache.cpp
Move shader caches to VideoCommon
2018-03-10 15:56:30 +10:00
VertexShaderCache.h
Move shader caches to VideoCommon
2018-03-10 15:56:30 +10:00
VideoBackend.h
VideoBackend: Remove PeekMessages method
2018-01-27 13:53:55 +10:00
main.cpp
OGL: Re-implement async shader compiling
2018-03-10 15:56:34 +10:00