dolphin/Source/Core/VideoBackends
Stenzek 9e798eec94 Implement EFB copy filter and gamma in hardware backends
Also makes y_scale a dynamic parameter for EFB copies, as it doesn't
make sense to keep it as part of the uid, otherwise we're generating
redundant shaders.
2018-04-29 19:05:20 +10:00
..
D3D Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
Null Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
OGL Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
Software Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
Vulkan Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
CMakeLists.txt CMake: remove references to D3D12 2017-05-26 01:16:04 -07:00