.. |
Debugger
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re-enable the ogl "debugger" (doesn't do much - and i don't have any plans for it - just wanted to dump shaders easily).
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2009-07-02 17:11:27 +00:00 |
GUI
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Misc warning fixes.
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2009-07-03 23:53:20 +00:00 |
OS
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Fixed one of the two remaining crash on Stop (issue 600), and removed some setup defines which are now useless anyway.
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2009-07-15 15:09:20 +00:00 |
BPFunctions.cpp
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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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2009-07-15 00:51:24 +00:00 |
Config.cpp
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revert accidental change to OpenGL's Config.cpp
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2009-06-28 16:47:14 +00:00 |
Config.h
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Rearrange LogManager includes. The main purpose is to make it possible to modify Thread.h without recompiling the whole entire project.
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2009-07-12 21:58:32 +00:00 |
FramebufferManager.cpp
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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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2009-07-15 00:51:24 +00:00 |
FramebufferManager.h
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Don't use undefined OpenGL behavior, even if it does somehow work. Also, enable PEEK_COLOR logic. Not sure if any games use it.
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2009-07-16 09:06:16 +00:00 |
GLUtil.cpp
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Fixed one of the two remaining crash on Stop (issue 600), and removed some setup defines which are now useless anyway.
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2009-07-15 15:09:20 +00:00 |
GLUtil.h
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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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2009-07-15 00:51:24 +00:00 |
GLWindow.h
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OpenGL: Fixed the screenshot function now that I found all the buffers
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2009-06-08 00:44:48 +00:00 |
Globals.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
NativeVertexFormat.cpp
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Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p
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2009-07-03 18:33:28 +00:00 |
OnScreenDisplay.cpp
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Add mini unit testing framework to Dolphin itself - use it to find bugs and verify the portable powerpc fp number classifier. also random cleanup.
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2009-06-13 22:08:01 +00:00 |
OnScreenDisplay.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
PixelShaderCache.cpp
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Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.
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2009-07-19 08:17:41 +00:00 |
PixelShaderCache.h
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revert last 2 commits
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2009-06-22 09:31:30 +00:00 |
PostProcessing.cpp
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add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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2009-07-06 02:10:26 +00:00 |
PostProcessing.h
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add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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2009-07-06 02:10:26 +00:00 |
Render.cpp
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Minor changes for video. Please test pictograph quests in Wind Waker.
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2009-07-16 22:45:18 +00:00 |
Render.h
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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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2009-07-15 00:51:24 +00:00 |
SConscript
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Linux build fixes.
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2009-06-29 18:40:10 +00:00 |
SDLWindow.cpp
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
SDLWindow.h
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
TextureConversionShader.cpp
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Misc warning fixes.
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2009-07-03 23:53:20 +00:00 |
TextureConversionShader.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
TextureConverter.cpp
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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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2009-07-15 00:51:24 +00:00 |
TextureConverter.h
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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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2009-07-15 00:51:24 +00:00 |
TextureMngr.cpp
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Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.
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2009-07-19 08:17:41 +00:00 |
TextureMngr.h
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Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.
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2009-07-19 08:17:41 +00:00 |
VertexLoaderManager.cpp
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Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games.
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2009-02-15 12:38:25 +00:00 |
VertexManager.cpp
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Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.
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2009-07-19 08:17:41 +00:00 |
VertexManager.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
VertexShaderCache.cpp
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Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
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2009-05-15 02:39:55 +00:00 |
VertexShaderCache.h
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revert last 2 commits
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2009-06-22 09:31:30 +00:00 |
WXGLWindow.cpp
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
WXGLWindow.h
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
Win32Window.cpp
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
Win32Window.h
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compile fix
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2009-01-31 20:31:19 +00:00 |
X11Window.cpp
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Fixed some log messages
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2009-03-20 15:01:49 +00:00 |
X11Window.h
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
XFB.cpp
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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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2009-07-15 00:51:24 +00:00 |
XFB.h
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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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2009-07-15 00:51:24 +00:00 |
cocoaGL.h
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Fix compile on osx
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2008-12-18 21:40:50 +00:00 |
cocoaGL.m
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osx fixes for nongui and ogl plugin
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2009-05-15 08:55:46 +00:00 |
main.cpp
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No more SleepCurrentThreads in Command Processor. Some Fifo cleanup.
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2009-07-17 22:57:02 +00:00 |
main.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
nGLUtil.cpp
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
nGLUtil.h
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
nmain.cpp
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nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
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2009-03-18 17:17:58 +00:00 |
rasterfont.cpp
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Use precompiled headers for faster build of the DebuggerWX and Dolphin projects. Fix a silly memory leak in debug text in the GL plugin.
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2009-07-19 09:15:00 +00:00 |
rasterfont.h
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Use precompiled headers for faster build of the DebuggerWX and Dolphin projects. Fix a silly memory leak in debug text in the GL plugin.
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2009-07-19 09:15:00 +00:00 |
stdafx.cpp
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
stdafx.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |