.. |
BoundingBox.cpp
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
BoundingBox.h
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
D3D.vcxproj
|
VideoBackend: Get rid of a boolean global
|
2016-01-02 18:03:28 -05:00 |
D3D.vcxproj.filters
|
VideoBackend: Get rid of a boolean global
|
2016-01-02 18:03:28 -05:00 |
D3DBase.cpp
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
D3DBase.h
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
D3DBlob.cpp
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
D3DBlob.h
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
D3DShader.cpp
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
D3DShader.h
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
D3DState.cpp
|
VideoBackends: Enable depth clamping.
|
2016-08-15 13:11:25 +02:00 |
D3DState.h
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
D3DTexture.cpp
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
D3DTexture.h
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
D3DUtil.cpp
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
D3DUtil.h
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
FramebufferManager.cpp
|
Fix D3D::SetDebugObjectName to bind to the EFB color_read_texture rather than the depth_read_texture (probably a copy paste error)
|
2016-07-31 10:48:09 -04:00 |
FramebufferManager.h
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
GeometryShaderCache.cpp
|
VideoCommon: Make API_TYPE an enum class
|
2016-07-29 19:20:16 -04:00 |
GeometryShaderCache.h
|
Remove the rest of ShaderDebugging.
|
2016-06-26 16:25:11 +12:00 |
NativeVertexFormat.cpp
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
PSTextureEncoder.cpp
|
VideoCommon: Make API_TYPE an enum class
|
2016-07-29 19:20:16 -04:00 |
PSTextureEncoder.h
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
PerfQuery.cpp
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
PerfQuery.h
|
Fix D3D12 headers missing includes.
|
2016-06-24 11:14:10 +00:00 |
PixelShaderCache.cpp
|
VideoCommon: Make API_TYPE an enum class
|
2016-07-29 19:20:16 -04:00 |
PixelShaderCache.h
|
Remove the rest of ShaderDebugging.
|
2016-06-26 16:25:11 +12:00 |
Render.cpp
|
D3D: Correctly invert the viewport depth range.
|
2016-08-23 09:57:11 +02:00 |
Render.h
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
Television.cpp
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
Television.h
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
TextureCache.cpp
|
D3D11: Support texture dumping of non-zero mipmap levels
|
2016-08-10 23:45:25 +10:00 |
TextureCache.h
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
TextureEncoder.h
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
VertexManager.cpp
|
VertexManager: Correct variable naming scheme
|
2016-08-22 20:01:00 -04:00 |
VertexManager.h
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
VertexShaderCache.cpp
|
VideoCommon: Make API_TYPE an enum class
|
2016-07-29 19:20:16 -04:00 |
VertexShaderCache.h
|
Remove the rest of ShaderDebugging.
|
2016-06-26 16:25:11 +12:00 |
VideoBackend.h
|
VideoCommon: Drop GetConfigName.
|
2016-06-26 12:34:59 +02:00 |
XFBEncoder.cpp
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
XFBEncoder.h
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
main.cpp
|
OGL: Handle cases where reversed depth is already used.
|
2016-08-23 15:54:04 +02:00 |