.. |
ABI.cpp
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Assorted jit64-related bugfixes. Discovered and papered over nasty codegen bug. No, IL64 still doesn't work.
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2009-02-16 22:06:11 +00:00 |
ABI.h
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Add a missing include; this was causing a crash on 32-bit Linux because
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2008-12-20 06:41:15 +00:00 |
CPUDetect.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
CPUDetect.h
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Nothing important, just cleaning my dev folder. (mostly formatting changes, removed a superfluous strlen from logging in ogl plugin)
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2009-02-06 18:04:24 +00:00 |
ChunkFile.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
ChunkFile.h
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PadSimple: Added rerecording option in that the input saving counter it saved with the save state and rewinded when a saved state is loaded
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2009-02-09 23:12:15 +00:00 |
Common.h
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added support to load WAD files of the WII
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2009-02-22 00:40:52 +00:00 |
ConsoleWindow.cpp
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Wiimote:
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2009-02-07 03:16:41 +00:00 |
ConsoleWindow.h
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Common: Moved Windows console functions to common
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2009-01-17 14:28:09 +00:00 |
DriveUtil.cpp
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Adds IsDrive to FileUtil for win32,
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2009-02-21 23:44:40 +00:00 |
DriveUtil.h
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rollback 1829. Seriously, WTF?
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2009-01-09 00:09:07 +00:00 |
DynamicLibrary.cpp
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CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code.
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2009-02-21 12:07:03 +00:00 |
DynamicLibrary.h
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just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
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2008-12-25 15:56:36 +00:00 |
ExtendedTrace.cpp
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Some warning and code cleanup.
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2009-01-24 00:45:46 +00:00 |
ExtendedTrace.h
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rollback 1829. Seriously, WTF?
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2009-01-09 00:09:07 +00:00 |
FileSearch.cpp
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Revert r1861
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2009-01-16 02:58:34 +00:00 |
FileSearch.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
FileUtil.cpp
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Adds IsDrive to FileUtil for win32,
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2009-02-21 23:44:40 +00:00 |
FileUtil.h
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Adds IsDrive to FileUtil for win32,
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2009-02-21 23:44:40 +00:00 |
FixedSizeQueue.h
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Fix bug in audio queue. This will hopefully fix the screechy noises that sometimes happen when starting a game.
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2009-02-21 12:07:51 +00:00 |
Hash.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
Hash.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
IniFile.cpp
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Adds IsDrive to FileUtil for win32,
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2009-02-21 23:44:40 +00:00 |
IniFile.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
MappedFile.cpp
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Revert r1861
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2009-01-16 02:58:34 +00:00 |
MappedFile.h
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Add Release_JITIL configuration to use magumagu's JIT instead under windows (currently 32-bit only) (this is intended to be temporary). Add comment about crashes with JITIL in Burnout2 and Animal Crossing. Some warning disables and cleanups.
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2009-02-08 13:09:58 +00:00 |
MathUtil.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
MathUtil.h
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added support to load WAD files of the WII
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2009-02-22 00:40:52 +00:00 |
MemArena.cpp
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Initial work on F-Zero - map & gameconfig. Far from playable - wacky math errors. NOTE: The game only boots if you disable LoadStore in the debugger window menu.
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2009-01-19 21:42:24 +00:00 |
MemArena.h
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Revert r1861
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2009-01-16 02:58:34 +00:00 |
MemoryUtil.cpp
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Revert r1861
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2009-01-16 02:58:34 +00:00 |
MemoryUtil.h
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Turn the X86 emitter into a class, so the code pointer is no longer a global, yay! Created XCodeBlock that derives from XEmitter, and the Jit now derives from XCodeBlock so it can call all ADD SUB JNZ etc without having to prefix them with "emit.". I think someone's gonna like this.
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2008-12-19 21:24:52 +00:00 |
MsgHandler.cpp
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Assorted jit64-related bugfixes. Discovered and papered over nasty codegen bug. No, IL64 still doesn't work.
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2009-02-16 22:06:11 +00:00 |
Paths.h
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Preliminary support for having MasterKey for U/P/J and MasterKey for Korean wii games. Needs testing by someone who has a Korean wii game
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2009-02-16 06:17:21 +00:00 |
Plugin.cpp
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CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code.
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2009-02-21 12:07:03 +00:00 |
Plugin.h
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CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code.
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2009-02-21 12:07:03 +00:00 |
PluginDSP.cpp
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CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code.
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2009-02-21 12:07:03 +00:00 |
PluginDSP.h
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CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code.
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2009-02-21 12:07:03 +00:00 |
PluginPAD.cpp
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nJoy: Readded some fixes to nJoy (Notice: these changes have nothing to do with the argument earlier. These are only for fixing nJoy (point one and three in the 1991 revision)). Now opening the Wiimote plugin doesn't crash either (it was just a typo in GetWiimote()).
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2009-01-24 12:09:30 +00:00 |
PluginPAD.h
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CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code.
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2009-02-21 12:07:03 +00:00 |
PluginVideo.cpp
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The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
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2009-02-20 22:04:52 +00:00 |
PluginVideo.h
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CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code.
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2009-02-21 12:07:03 +00:00 |
PluginWiimote.cpp
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CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code.
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2009-02-21 12:07:03 +00:00 |
PluginWiimote.h
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CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code.
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2009-02-21 12:07:03 +00:00 |
SConscript
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kill useless unit testing framework that doesn't work :p
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2009-02-01 14:21:08 +00:00 |
Setup.h
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OpenGL: Added a Setup.h option to avoid another annoying WaitForSingleObject() hanging. WaitForSingleObject() in Fifo_ExitLoop() would hang the thread it was waiting for when it arrived at Callback_PeekMessages(). Can't these waiting loops be replaced by a timer somehow? They are pretty ineffective if they hang the loop they are waiting for all the time.
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2009-02-22 06:47:27 +00:00 |
StringUtil.cpp
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Emulated Wiimote: Added game specific Wiimote cursor configuration. The IR pointer settings will be saved for the ISO id of the ISO that is loaded. This is necessary because there is no common way of treating the IR pointer positions. The IR data use a virtual resolution of 1024 x 768, but there is no consistency of where such a point is on the screen.
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2009-02-20 03:13:22 +00:00 |
StringUtil.h
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Emulated Wiimote: Added game specific Wiimote cursor configuration. The IR pointer settings will be saved for the ISO id of the ISO that is loaded. This is necessary because there is no common way of treating the IR pointer positions. The IR data use a virtual resolution of 1024 x 768, but there is no consistency of where such a point is on the screen.
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2009-02-20 03:13:22 +00:00 |
Thread.cpp
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The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
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2009-02-20 22:04:52 +00:00 |
Thread.h
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The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
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2009-02-20 22:04:52 +00:00 |
Thunk.cpp
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Turn the X86 emitter into a class, so the code pointer is no longer a global, yay! Created XCodeBlock that derives from XEmitter, and the Jit now derives from XCodeBlock so it can call all ADD SUB JNZ etc without having to prefix them with "emit.". I think someone's gonna like this.
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2008-12-19 21:24:52 +00:00 |
Thunk.h
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Turn the X86 emitter into a class, so the code pointer is no longer a global, yay! Created XCodeBlock that derives from XEmitter, and the Jit now derives from XCodeBlock so it can call all ADD SUB JNZ etc without having to prefix them with "emit.". I think someone's gonna like this.
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2008-12-19 21:24:52 +00:00 |
Timer.cpp
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The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
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2009-02-20 22:04:52 +00:00 |
Timer.h
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Rerecording: Wind back the frame counter in the status bar when a save state is loaded. Issues: The frame updates do currently not occur as often as the input updates. The input updates occur more frequently, perhaps closer to 60 times per real seconds.
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2009-02-16 07:17:34 +00:00 |
WaveFile.cpp
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DSP HLE: Fixed a sound problem with a new Setup.h option. For some reason all the SoundSyncEvent->Set() caused a lot of static for me in Wario Land.
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2009-02-14 01:07:20 +00:00 |
WaveFile.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
stdafx.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
stdafx.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
svnrev_template.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
x64Analyzer.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
x64Analyzer.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
x64Emitter.cpp
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fix crazy codegen bug and unban R12 from register allocators
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2009-02-17 22:18:21 +00:00 |
x64Emitter.h
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fix crazy codegen bug and unban R12 from register allocators
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2009-02-17 22:18:21 +00:00 |