..
Debugger
remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
2009-02-04 17:33:59 +00:00
GUI
remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
2009-02-04 17:33:59 +00:00
OS
Wiimote:
2009-02-07 03:16:41 +00:00
BPStructs.cpp
Nothing important, just cleaning my dev folder. (mostly formatting changes, removed a superfluous strlen from logging in ogl plugin)
2009-02-06 18:04:24 +00:00
BPStructs.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
Config.cpp
made stf(stretch to fit) enabled by default. in windows stf works fine but in linux it doesn't. please report anything that could help cause the plan is to remove this option and always do stf
2009-01-18 00:02:31 +00:00
Config.h
remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
2009-02-04 17:33:59 +00:00
GLUtil.cpp
Joined work of nakee and mine, cleanup the logging code a bit.
2009-02-04 15:28:39 +00:00
GLUtil.h
compile fix thanks olejl
2008-12-23 19:50:34 +00:00
GLWindow.h
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
Globals.cpp
Nothing important, just cleaning my dev folder. (mostly formatting changes, removed a superfluous strlen from logging in ogl plugin)
2009-02-06 18:04:24 +00:00
Globals.h
remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
2009-02-04 17:33:59 +00:00
NativeVertexFormat.cpp
temporarily disable vtx fmt jit in 64-bit mode until i can figure out why it crashes
2009-01-31 19:48:31 +00:00
PixelShaderCache.cpp
remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
2009-02-04 17:33:59 +00:00
PixelShaderCache.h
More renaming.
2008-12-26 17:33:53 +00:00
Render.cpp
remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
2009-02-04 17:33:59 +00:00
Render.h
Destination alpha works in OGL. Fixed reading XFB address from VI regs and removed a check to fix games which keep the XFB some place other than mem 1.
2009-01-18 19:03:14 +00:00
SConscript
scons fix
2009-02-04 18:00:38 +00:00
SDLWindow.cpp
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
SDLWindow.h
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
TextureConversionShader.cpp
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
TextureConversionShader.h
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
TextureConverter.cpp
remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
2009-02-04 17:33:59 +00:00
TextureConverter.h
build fix for those non-WIP OGL people out there
2009-01-30 07:35:47 +00:00
TextureMngr.cpp
Fix a bit texture cache WIP for copyEFBToRam at least.
2009-01-17 13:31:17 +00:00
TextureMngr.h
build fix for those non-WIP OGL people out there
2009-01-30 07:35:47 +00:00
VertexLoaderManager.cpp
More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.
2008-12-26 10:43:18 +00:00
VertexManager.cpp
Use glMultiDrawArrays instead of glDrawArrays, which significantly
2009-02-06 03:41:33 +00:00
VertexManager.h
Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon.
2008-12-26 12:56:56 +00:00
VertexShaderCache.cpp
remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
2009-02-04 17:33:59 +00:00
VertexShaderCache.h
More renaming.
2008-12-26 17:33:53 +00:00
WXGLWindow.cpp
Some testgl work
2009-01-06 20:54:47 +00:00
WXGLWindow.h
Some testgl work
2009-01-06 20:54:47 +00:00
Win32Window.cpp
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
Win32Window.h
compile fix
2009-01-31 20:31:19 +00:00
X11Window.cpp
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
X11Window.h
Some testgl work
2009-01-06 20:54:47 +00:00
XFB.cpp
build fix for those non-WIP OGL people out there
2009-01-30 07:35:47 +00:00
XFB.h
1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky.
2009-01-24 14:43:17 +00:00
XFStructs.cpp
Forgot these
2008-12-26 11:33:15 +00:00
XFStructs.h
Forgot these
2008-12-26 11:33:15 +00:00
cocoaGL.h
Fix compile on osx
2008-12-18 21:40:50 +00:00
cocoaGL.m
first step to get cocoa events
2009-01-12 20:52:45 +00:00
main.cpp
build fix
2009-02-04 17:48:40 +00:00
main.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
nGLUtil.cpp
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
nGLUtil.h
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
nmain.cpp
remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
2009-02-04 17:33:59 +00:00
rasterfont.cpp
Some warning and code cleanup.
2009-01-24 00:45:46 +00:00
rasterfont.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
stdafx.cpp
Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
2008-10-22 21:23:40 +00:00
stdafx.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00