dolphin/Source/Plugins/Plugin_VideoOGL/Src
degasus d19bc15d26 fix glsl140 workaround 2013-03-05 15:24:10 +01:00
..
FramebufferManager.cpp Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae" 2013-01-24 16:11:07 +01:00
FramebufferManager.h Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)." 2013-01-16 15:46:11 -05:00
GLUtil.cpp also check for glsl errors on linking, activation GLSL_DEBUG again (slowdown on shader compilation) 2013-02-07 12:47:41 +01:00
GLUtil.h also check for glsl errors on linking, activation GLSL_DEBUG again (slowdown on shader compilation) 2013-02-07 12:47:41 +01:00
Globals.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
NativeVertexFormat.cpp Revert "Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer." 2013-02-26 08:57:35 +01:00
PixelShaderCache.cpp merge Vertex and PixelShaderCache into ProgramShaderCache 2013-02-13 13:12:19 +01:00
PostProcessing.cpp merge Vertex and PixelShaderCache into ProgramShaderCache 2013-02-13 13:12:19 +01:00
PostProcessing.h Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
ProgramShaderCache.cpp fix glsl140 workaround 2013-03-05 15:24:10 +01:00
ProgramShaderCache.h merge glsl headers into one place 2013-02-13 21:34:48 +01:00
RasterFont.cpp merge glsl headers into one place 2013-02-13 21:34:48 +01:00
RasterFont.h Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae" 2013-01-24 16:11:07 +01:00
Render.cpp cleanup ogl extension osd 2013-02-26 23:36:22 +01:00
Render.h fix bug when rasterfont disappears sometimes 2013-01-25 20:39:19 +01:00
SamplerCache.cpp make samplercache global and call constructor/destructor 2013-02-26 18:30:13 +01:00
SamplerCache.h make samplercache global and call constructor/destructor 2013-02-26 18:30:13 +01:00
StreamBuffer.cpp workaround for GLEW_AMD_pinned_memory and older glew versions 2013-03-04 12:40:23 +01:00
StreamBuffer.h workaround for GLEW_AMD_pinned_memory and older glew versions 2013-03-04 12:40:23 +01:00
TextureCache.cpp Implement OGL sampler cache. Allows binding a texture multiple times with different parameters. Also possibly gives a very small speed improvement. 2013-02-19 21:18:53 -06:00
TextureCache.h Implement OGL sampler cache. Allows binding a texture multiple times with different parameters. Also possibly gives a very small speed improvement. 2013-02-19 21:18:53 -06:00
TextureConverter.cpp merge glsl headers into one place 2013-02-13 21:34:48 +01:00
TextureConverter.h use renderbuf fo xfb 2013-01-16 01:37:00 +01:00
VertexManager.cpp fix debug build 2013-03-04 10:20:55 +01:00
VertexManager.h create StreamBuffer class for ogl upload 2013-01-31 23:11:53 +01:00
VertexShaderCache.cpp merge Vertex and PixelShaderCache into ProgramShaderCache 2013-02-13 13:12:19 +01:00
VideoBackend.h Split VideoBackend::Cleanup from Shutdown. 2013-02-26 16:42:32 +01:00
main.cpp make samplercache global and call constructor/destructor 2013-02-26 18:30:13 +01:00
main.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
stdafx.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
stdafx.h Minor code formatting: 2010-09-28 02:15:02 +00:00