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Debugger
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Lots more work on making the frame aui stuff functional.
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2010-07-22 02:05:28 +00:00 |
GUI
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
OS
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i know still a lot to fix and much work to do but sometimes experiments are fun :)
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2010-09-23 02:17:48 +00:00 |
BPFunctions.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
FramebufferManager.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
FramebufferManager.h
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Extend the OGL virtual XFB to handle games that use multiple XFBs to make a frame. This should allow games that require the XFB to work without using a real XFB in RAM which is slow and limited to the original resolution. To use this enhancement you must check Use XFB in the options. The previous option was renamed Use Real XFB. I don't think this works with the aspect settings yet.
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2010-03-10 06:45:13 +00:00 |
GLUtil.cpp
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Plugin_VideoOGL: X11: Add another display connection to keep the two threads from
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2010-09-19 23:40:03 +00:00 |
GLUtil.h
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Plugin_VideoOGL: X11: Add another display connection to keep the two threads from
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2010-09-19 23:40:03 +00:00 |
GLWindow.h
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Config.h should never be included directly, but rather through Common.h
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2010-06-26 13:11:34 +00:00 |
Globals.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
NativeVertexFormat.cpp
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sometimes to advance you have to make a step back.
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2010-08-28 15:09:42 +00:00 |
PixelShaderCache.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
PixelShaderCache.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
PostProcessing.cpp
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
PostProcessing.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
RasterFont.cpp
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VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
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2009-10-13 06:12:58 +00:00 |
RasterFont.h
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VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
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2009-10-13 06:12:58 +00:00 |
Render.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
SConscript
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
TextureCache.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
TextureCache.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
TextureConverter.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
TextureConverter.h
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hopefully fixed zww issue with new efb to ram.
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2010-07-12 19:30:25 +00:00 |
VertexManager.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
VertexManager.h
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Sps fixed in all the games tested, code cleanup and reordering
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2009-10-06 14:24:10 +00:00 |
VertexShaderCache.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
VertexShaderCache.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
XFB.cpp
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Moving more things out of GL into VideoCommon...
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2009-09-03 20:37:35 +00:00 |
XFB.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
cocoaGL.h
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Revert parts of r5576 and r5598 for Sonicadvance1's sake.
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2010-06-04 04:59:07 +00:00 |
cocoaGL.m
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Remove NSAutoreleasePools that are no longer necessary now that pools
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2010-07-09 22:31:04 +00:00 |
main.cpp
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Fixed r6235 for the Mac and Linux builds. Thanks, glennricster.
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2010-09-28 21:28:49 +00:00 |
main.h
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Fix saving states on mesa3d and clean up the handling of asynchronous requests
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2010-08-04 21:02:32 +00:00 |
stdafx.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
stdafx.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |