dolphin/Data/Sys/Shaders
myownfriend cd6aa34979 Update acidmetal.glsl 2014-05-21 16:38:25 -04:00
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16bit.glsl Update 16bit.glsl 2014-05-21 15:14:56 -04:00
32bit.glsl Update 32bit.glsl 2014-05-21 16:36:46 -04:00
FXAA.glsl Update FXAA.glsl 2014-05-20 23:32:29 -04:00
README.txt Overlay the user Shaders/ over the shared one to avoid copying files 2013-09-14 06:08:30 +02:00
acidmetal.glsl Update acidmetal.glsl 2014-05-21 16:38:25 -04:00
acidtrip.glsl Update acidtrip.glsl 2014-05-20 23:34:32 -04:00
acidtrip2.glsl Update acidtrip2.glsl 2014-05-20 23:34:56 -04:00
asciiart.glsl Update asciiart.glsl 2014-05-21 15:15:48 -04:00
auto_toon.glsl Update auto_toon.glsl 2014-05-20 23:40:18 -04:00
auto_toon2.glsl Update auto_toon2.glsl 2014-05-21 00:06:38 -04:00
bad_bloom.glsl Update bad_bloom.glsl 2014-05-20 23:44:49 -04:00
brighten.glsl Fixes our post processing shaders so they work under OpenGL ES 3.0 2014-05-05 15:59:49 -05:00
chrismas.glsl Update chrismas.glsl 2014-05-21 14:52:46 -04:00
cool1.glsl Update cool1.glsl 2014-05-20 23:46:31 -04:00
darkerbrighter.glsl Update darkerbrighter.glsl 2014-05-20 23:47:05 -04:00
emboss.glsl Update emboss.glsl 2014-05-20 23:47:26 -04:00
fire.glsl Update fire.glsl 2014-05-20 23:48:16 -04:00
fire2.glsl Fixes our post processing shaders so they work under OpenGL ES 3.0 2014-05-05 15:59:49 -05:00
firewater.glsl Update firewater.glsl 2014-05-21 14:55:45 -04:00
grayscale.glsl Overlay the user Shaders/ over the shared one to avoid copying files 2013-09-14 06:08:30 +02:00
grayscale2.glsl Overlay the user Shaders/ over the shared one to avoid copying files 2013-09-14 06:08:30 +02:00
invert.glsl Overlay the user Shaders/ over the shared one to avoid copying files 2013-09-14 06:08:30 +02:00
invert_blue.glsl Overlay the user Shaders/ over the shared one to avoid copying files 2013-09-14 06:08:30 +02:00
invertedoutline.glsl Update invertedoutline.glsl 2014-05-20 23:51:34 -04:00
mad_world.glsl Update mad_world.glsl 2014-05-20 23:52:32 -04:00
nightvision.glsl Update nightvision.glsl 2014-05-20 23:53:13 -04:00
nightvision2.glsl Update nightvision2.glsl 2014-05-21 00:10:07 -04:00
nightvision2scanlines.glsl Update nightvision2scanlines.glsl 2014-05-21 00:11:11 -04:00
posterize.glsl Update posterize.glsl 2014-05-21 14:51:25 -04:00
posterize2.glsl Update posterize2.glsl 2014-05-20 23:55:59 -04:00
primarycolors.glsl Update primarycolors.glsl 2014-05-21 16:29:25 -04:00
sepia.glsl Update sepia.glsl 2014-05-20 23:58:02 -04:00
sketchy.glsl Update sketchy.glsl 2014-05-20 23:58:33 -04:00
spookey1.glsl Overlay the user Shaders/ over the shared one to avoid copying files 2013-09-14 06:08:30 +02:00
spookey2.glsl Overlay the user Shaders/ over the shared one to avoid copying files 2013-09-14 06:08:30 +02:00
stereoscopic.glsl Update stereoscopic.glsl 2014-05-21 00:00:18 -04:00
stereoscopic2.glsl Update stereoscopic2.glsl 2014-05-21 00:00:50 -04:00
sunset.glsl Fixes our post processing shaders so they work under OpenGL ES 3.0 2014-05-05 15:59:49 -05:00
swap_RGB_BGR.glsl Overlay the user Shaders/ over the shared one to avoid copying files 2013-09-14 06:08:30 +02:00
swap_RGB_BRG.glsl Overlay the user Shaders/ over the shared one to avoid copying files 2013-09-14 06:08:30 +02:00
swap_RGB_GBR.glsl Overlay the user Shaders/ over the shared one to avoid copying files 2013-09-14 06:08:30 +02:00
swap_RGB_GRB.glsl Overlay the user Shaders/ over the shared one to avoid copying files 2013-09-14 06:08:30 +02:00
swap_RGB_RBG.glsl Overlay the user Shaders/ over the shared one to avoid copying files 2013-09-14 06:08:30 +02:00
toxic.glsl Fixes our post processing shaders so they work under OpenGL ES 3.0 2014-05-05 15:59:49 -05:00

README.txt

//dummy shader:
uniform sampler2D samp9;

out vec4 ocol0;
in vec2 uv0;

void main()
{
  ocol0 = texture(samp9, uv0);
}

/*
And now that's over with, the contents of this readme file!
For best results, turn Wordwrap formatting on...
The shaders shown in the dropdown box in the video plugin configuration window are kept in the directory named User/Data/Shaders. They are linked in to the dolphin source from the repository at <http://dolphin-shaders-database.googlecode.com/svn/trunk/>. See <http://code.google.com/p/dolphin-shaders-database/wiki/Documentation> for more details on the way shaders work.

This file will hopefully hold more content in future...
*/