dolphin/Source/Core/VideoBackends/OGL
Pokechu22 c63f0f37cd VideoCommon: Pass WindowSystemInfo to InitBackendInfo 2023-06-08 22:07:39 -07:00
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CMakeLists.txt Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
GPUTimer.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
OGLBoundingBox.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
OGLBoundingBox.h VideoCommon: Abstract bounding box 2021-10-04 15:51:24 -04:00
OGLConfig.cpp OGL: Use GL_OES_texture_storage_multisample_2d_array when supported 2023-04-08 15:32:27 -07:00
OGLConfig.h OGL: Use GL_OES_texture_storage_multisample_2d_array when supported 2023-04-08 15:32:27 -07:00
OGLGfx.cpp OGL: Fix GLES crashing on initialization 2023-02-09 18:09:03 +01:00
OGLGfx.h VideoCommon: add constant value to set the allowed maximum number of pixel samplers 2023-02-10 00:46:11 -06:00
OGLMain.cpp VideoCommon: Pass WindowSystemInfo to InitBackendInfo 2023-06-08 22:07:39 -07:00
OGLNativeVertexFormat.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
OGLPerfQuery.cpp Return quarter value for PerfQuery in all backends. 2023-03-14 02:08:20 +01:00
OGLPerfQuery.h Don't set common globals from Video Backends 2023-01-31 19:41:23 +13:00
OGLPipeline.cpp VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration 2023-02-09 02:13:53 -06:00
OGLPipeline.h VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration 2023-02-09 02:13:53 -06:00
OGLShader.cpp OGL: use already known object label lengths 2022-11-01 01:10:03 +00:00
OGLShader.h VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
OGLStreamBuffer.cpp Common/MathUtil: Move IntLog2 into MathUtil namespace 2023-04-15 03:35:05 -04:00
OGLStreamBuffer.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
OGLTexture.cpp Video: add R10B10G10A2 and R16G16B16A16F texture types (needed by PR 11850) 2023-06-08 03:17:20 +03:00
OGLTexture.h Embrace nullptr over NULL and 0 2023-04-15 16:07:05 -05:00
OGLVertexManager.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
OGLVertexManager.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
ProgramShaderCache.cpp OGL: Use GL_OES_texture_storage_multisample_2d_array when supported 2023-04-08 15:32:27 -07:00
ProgramShaderCache.h VideoBackends:OGL: Creating vertex formats shouldn't unbind anything 2022-11-28 21:28:24 -06:00
SamplerCache.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
SamplerCache.h VideoCommon: add constant value to set the allowed maximum number of pixel samplers 2023-02-10 00:46:11 -06:00
VideoBackend.h VideoCommon: Pass WindowSystemInfo to InitBackendInfo 2023-06-08 22:07:39 -07:00