dolphin/Source/Plugins/Plugin_VideoOGL/Src
Shawn Hoffman ac157105c5 small code cleanup: rename "dual core" stuff to CPUThread, bOnThread, etc.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4455 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-23 15:26:35 +00:00
..
Debugger Rename Config.cpp/h to VideoConfig.cpp/h. 2009-09-13 09:23:30 +00:00
GUI Fix issue 1549, issue 1400, a crash when pressing reset while no game were running and better fix for issue 1556 2009-10-22 19:13:22 +00:00
OS Fix issue 1549, issue 1400, a crash when pressing reset while no game were running and better fix for issue 1556 2009-10-22 19:13:22 +00:00
BPFunctions.cpp D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it. 2009-09-13 17:46:33 +00:00
DLCache.cpp Linux: Alsa backend for the audio plugins. Didn't succeed in reducing latency though, but hopefully will work better than libao - shouldn't hang weirdly at underruns, I hope, like libao does. 2009-09-09 21:26:33 +00:00
DLCache.h Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup. 2009-08-09 11:03:58 +00:00
FramebufferManager.cpp OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches. 2009-09-26 12:39:12 +00:00
FramebufferManager.h Moving more things out of GL into VideoCommon... 2009-09-03 20:37:35 +00:00
GLUtil.cpp SW plugin: compile on linux 2009-10-12 20:33:01 +00:00
GLUtil.h Rename Config.cpp/h to VideoConfig.cpp/h. 2009-09-13 09:23:30 +00:00
GLWindow.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Globals.h Rename Config.cpp/h to VideoConfig.cpp/h. 2009-09-13 09:23:30 +00:00
NativeVertexFormat.cpp Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame. 2009-09-13 08:21:35 +00:00
PixelShaderCache.cpp OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches. 2009-09-26 12:39:12 +00:00
PixelShaderCache.h OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches. 2009-09-26 12:39:12 +00:00
PostProcessing.cpp OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches. 2009-09-26 12:39:12 +00:00
PostProcessing.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
RasterFont.cpp VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
RasterFont.h VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
Render.cpp Forgot a file for last commit :( 2009-10-22 20:22:50 +00:00
SConscript VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
TextureConverter.cpp OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches. 2009-09-26 12:39:12 +00:00
TextureConverter.h Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off 2009-09-04 06:09:21 +00:00
TextureMngr.cpp OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches. 2009-09-26 12:39:12 +00:00
TextureMngr.h D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup. 2009-09-19 13:14:55 +00:00
VertexLoaderManager.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
VertexManager.cpp Sps fixed in all the games tested, code cleanup and reordering 2009-10-06 14:24:10 +00:00
VertexManager.h Sps fixed in all the games tested, code cleanup and reordering 2009-10-06 14:24:10 +00:00
VertexShaderCache.cpp OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches. 2009-09-26 12:39:12 +00:00
VertexShaderCache.h OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches. 2009-09-26 12:39:12 +00:00
XFB.cpp Moving more things out of GL into VideoCommon... 2009-09-03 20:37:35 +00:00
XFB.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
cocoaGL.h Fix compile on osx 2008-12-18 21:40:50 +00:00
cocoaGL.m osx fixes for nongui and ogl plugin 2009-05-15 08:55:46 +00:00
main.cpp small code cleanup: rename "dual core" stuff to CPUThread, bOnThread, etc. 2009-10-23 15:26:35 +00:00
main.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
stdafx.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
stdafx.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00