..
Debugger
Rename Config.cpp/h to VideoConfig.cpp/h.
2009-09-13 09:23:30 +00:00
GUI
Fix a small misspell in OGL config, Fix the toggle fullscreen button when rendering to separate window + a weird issue related to rendering to main.
2009-10-24 00:18:21 +00:00
OS
OGL: allow the Esc button to work while windowed and not rendering to main
2009-11-13 10:45:41 +00:00
BPFunctions.cpp
D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
2009-09-13 17:46:33 +00:00
DLCache.cpp
apply warning fixes from r1447
2009-11-08 02:28:06 +00:00
DLCache.h
Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup.
2009-08-09 11:03:58 +00:00
FramebufferManager.cpp
Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release.
2009-11-10 12:45:03 +00:00
FramebufferManager.h
Moving more things out of GL into VideoCommon...
2009-09-03 20:37:35 +00:00
GLUtil.cpp
Fix some plugin communication with the video plugins (fixes Esc button) and apply an opengl equivalent of my first commit :P
2009-11-12 07:18:31 +00:00
GLUtil.h
Rename Config.cpp/h to VideoConfig.cpp/h.
2009-09-13 09:23:30 +00:00
GLWindow.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
Globals.h
Rename Config.cpp/h to VideoConfig.cpp/h.
2009-09-13 09:23:30 +00:00
NativeVertexFormat.cpp
Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.
2009-09-13 08:21:35 +00:00
PixelShaderCache.cpp
This is a "Try to fix" commit, reverted all the changes made by my first commit that could affect texturing, so please everyone with texture problems please test this, also in opengl let the viewport calculations the way they where, opengl can handle any values in the viewport.
2009-11-02 21:09:48 +00:00
PixelShaderCache.h
OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.
2009-09-26 12:39:12 +00:00
PostProcessing.cpp
OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.
2009-09-26 12:39:12 +00:00
PostProcessing.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
RasterFont.cpp
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
RasterFont.h
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
Render.cpp
This is a "Try to fix" commit, reverted all the changes made by my first commit that could affect texturing, so please everyone with texture problems please test this, also in opengl let the viewport calculations the way they where, opengl can handle any values in the viewport.
2009-11-02 21:09:48 +00:00
SConscript
Fix Compiling in OSX
2009-11-08 23:36:14 +00:00
TextureConverter.cpp
small code cleanup, and little fixing of errors introduced by mi in my first commit :(
2009-10-30 04:14:43 +00:00
TextureConverter.h
Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off
2009-09-04 06:09:21 +00:00
TextureMngr.cpp
Some errors in the values passed to e pixel shader caused the menu error, no they are fixed, thanks to LordMark for help me with the testing.
2009-10-31 13:40:53 +00:00
TextureMngr.h
D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
2009-09-19 13:14:55 +00:00
VertexLoaderManager.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
VertexManager.cpp
Sps fixed in all the games tested, code cleanup and reordering
2009-10-06 14:24:10 +00:00
VertexManager.h
Sps fixed in all the games tested, code cleanup and reordering
2009-10-06 14:24:10 +00:00
VertexShaderCache.cpp
This is a "Try to fix" commit, reverted all the changes made by my first commit that could affect texturing, so please everyone with texture problems please test this, also in opengl let the viewport calculations the way they where, opengl can handle any values in the viewport.
2009-11-02 21:09:48 +00:00
VertexShaderCache.h
OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.
2009-09-26 12:39:12 +00:00
XFB.cpp
Moving more things out of GL into VideoCommon...
2009-09-03 20:37:35 +00:00
XFB.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
cocoaGL.h
Fix compile on osx
2008-12-18 21:40:50 +00:00
cocoaGL.m
osx fixes for nongui and ogl plugin
2009-05-15 08:55:46 +00:00
main.cpp
Fix GCC 4.5 Compiling. -fvisibility=hidden seems to break it, so it was removed. Non-POD objects are now errors instead of warnings in 4.5, so I had to remove the wxString::Format. and a Fix where GCC 4.5 introduced strndup. Compiling with nowx=true gave me linker problems for some reason, and I added the -flto flag but commented out. Dunno what it will do yet.
2009-11-11 11:07:04 +00:00
main.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
stdafx.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
stdafx.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00