.. |
BoundingBox.cpp
|
spaces cleanup
|
2014-12-07 20:28:27 -03:00 |
BoundingBox.h
|
Add HW bounding Box support to d3d backend
|
2014-12-05 15:03:24 -03:00 |
D3D.vcxproj
|
VideoCommon: Merge PointGeometryShader into GeometryShaderGen.
|
2014-12-15 22:47:43 +01:00 |
D3D.vcxproj.filters
|
VideoCommon: Merge PointGeometryShader into GeometryShaderGen.
|
2014-12-15 22:47:43 +01:00 |
D3DBase.cpp
|
D3D: allow selecting adapters with no outputs.
|
2015-01-17 14:27:11 -08:00 |
D3DBase.h
|
More formatting and consistency fixes
|
2014-11-24 17:16:59 -05:00 |
D3DBlob.cpp
|
clang-modernize -use-nullptr
|
2014-03-09 21:14:26 +01:00 |
D3DBlob.h
|
clang-modernize -use-nullptr
|
2014-03-09 21:14:26 +01:00 |
D3DShader.cpp
|
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
|
2014-07-07 19:32:03 -04:00 |
D3DShader.h
|
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
|
2014-07-07 19:32:03 -04:00 |
D3DState.cpp
|
D3DState: Remove wireframe rasterizer support.
|
2014-12-19 14:10:52 +01:00 |
D3DState.h
|
D3DState: Remove wireframe rasterizer support.
|
2014-12-19 14:10:52 +01:00 |
D3DTexture.cpp
|
D3DTexture: Bind textures as texture arrays.
|
2014-12-14 13:28:43 +01:00 |
D3DTexture.h
|
D3D: Add 3D vision support.
|
2014-12-14 13:28:42 +01:00 |
D3DUtil.cpp
|
D3D: delete unnecessary code.
|
2015-01-26 10:58:32 -08:00 |
D3DUtil.h
|
D3D: delete unnecessary code.
|
2015-01-26 10:58:32 -08:00 |
FramebufferManager.cpp
|
D3D: Use the correct format when resolving the EFB depth texture.
|
2015-02-21 11:50:19 +01:00 |
FramebufferManager.h
|
FramebufferManagerBase: Remove obsolete parameters.
|
2014-12-25 00:58:16 +01:00 |
GeometryShaderCache.cpp
|
Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders.
|
2014-12-29 11:19:55 +01:00 |
GeometryShaderCache.h
|
GeometryShader: Disable the geometry shader stage if it is a pass-through shader.
|
2014-12-18 00:36:48 +01:00 |
Globals.h
|
Convert all includes to relative paths.
|
2014-02-18 02:19:10 -05:00 |
NativeVertexFormat.cpp
|
Move Zfreeze code out individual backends into videoCommon
|
2015-01-24 03:22:27 +13:00 |
PSTextureEncoder.cpp
|
D3D: Fixed crash rendering EFB textures with MSAA
|
2015-02-08 21:03:15 +01:00 |
PSTextureEncoder.h
|
WIP.
|
2015-01-25 15:49:35 -08:00 |
PerfQuery.cpp
|
More formatting and consistency fixes
|
2014-11-24 17:16:59 -05:00 |
PerfQuery.h
|
More range-based loops and overrides
|
2014-03-17 02:55:55 +01:00 |
PixelShaderCache.cpp
|
Anaglyph: Use matrices instead of vectors.
|
2015-01-02 14:32:42 +01:00 |
PixelShaderCache.h
|
D3D: Add anaglyph stereoscopy support.
|
2014-12-14 13:28:47 +01:00 |
Render.cpp
|
Merge pull request #1920 from CarlKenner/fix3dxfb
|
2015-01-25 15:44:06 +11:00 |
Render.h
|
D3D: Support stereoscopic XFB blit to screen.
|
2014-12-24 18:45:24 +01:00 |
Television.cpp
|
Merge pull request #1752 from Buddybenj/clean-up
|
2015-02-10 11:39:14 -08:00 |
Television.h
|
Fix XFB scaling in D3D
|
2014-10-14 22:25:31 -04:00 |
TextureCache.cpp
|
Decode EFB copies used as paletted textures.
|
2015-02-19 15:09:27 -08:00 |
TextureCache.h
|
Decode EFB copies used as paletted textures.
|
2015-02-19 15:09:27 -08:00 |
TextureEncoder.h
|
BPMemory: Make use of BitField in a number of structures.
|
2014-03-25 23:57:58 +01:00 |
VertexManager.cpp
|
Move Zfreeze code out individual backends into videoCommon
|
2015-01-24 03:22:27 +13:00 |
VertexManager.h
|
Cleanup and refactor of zfreeze port
|
2015-01-23 03:32:31 +13:00 |
VertexShaderCache.cpp
|
D3D: Use ROUND_UP macro for rounding buffer sizes.
|
2014-12-18 00:37:15 +01:00 |
VertexShaderCache.h
|
clang-modernize -use-nullptr
|
2014-03-09 21:14:26 +01:00 |
VideoBackend.h
|
More formatting and consistency fixes
|
2014-11-24 17:16:59 -05:00 |
XFBEncoder.cpp
|
XFBEncoder: Cosmetics.
|
2014-12-28 16:30:48 +01:00 |
XFBEncoder.h
|
Convert all includes to relative paths.
|
2014-02-18 02:19:10 -05:00 |
main.cpp
|
Decode EFB copies used as paletted textures.
|
2015-02-19 15:09:27 -08:00 |
main.h
|
Convert all includes to relative paths.
|
2014-02-18 02:19:10 -05:00 |