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AVIDump.cpp
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Renamed EuRGB60 to PAL60
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2014-11-18 16:51:21 -05:00 |
AVIDump.h
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Proper Audio/Video Dumping
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2014-10-09 00:06:04 -04:00 |
BPFunctions.cpp
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Include CommonTypes.h instead of Common.h.
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2014-09-08 15:39:58 -04:00 |
BPFunctions.h
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Remove some unnecessary semicolons
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2014-09-11 13:05:31 -04:00 |
BPMemory.cpp
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Include CommonTypes.h instead of Common.h.
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2014-09-08 15:39:58 -04:00 |
BPMemory.h
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Merge pull request #1308 from kayru/shader_generator_write_opt
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2014-10-20 17:15:53 +11:00 |
BPStructs.cpp
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OGL: disable bbox writes if not supported
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2014-11-22 15:17:57 +01:00 |
BPStructs.h
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Add the 'desynced GPU thread' mode.
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2014-09-28 21:34:29 -04:00 |
BoundingBox.cpp
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Make some variables static (should probably adjust for coding style too, but I'm not the one who merged code with bad style...)
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2014-10-16 17:03:37 -04:00 |
BoundingBox.h
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Reimplement Bounding Box calculation using the software renderer.
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2014-10-10 12:27:06 +01:00 |
CMakeLists.txt
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Cosmetics.
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2014-11-23 14:27:38 +01:00 |
CPMemory.cpp
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Changes to allow LoadCPReg to work in a preprocess mode which affects a separate state.
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2014-09-28 21:25:06 -04:00 |
CPMemory.h
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Convert some VideoCommon stuff to BitSet.
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2014-10-25 16:57:25 -04:00 |
CommandProcessor.cpp
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Added an exception check when the game is close to overflowing. Fixes the fifo overflow that occurs in Battalion Wars 2.
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2014-11-19 12:48:09 +11:00 |
CommandProcessor.h
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Add the 'desynced GPU thread' mode.
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2014-09-28 21:34:29 -04:00 |
ConstantManager.h
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VideoCommon: Switch to Nvidia stereoscopy offset formula.
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2014-11-23 14:27:40 +01:00 |
DataReader.h
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Add missing includes where headers depend on other headers having been included first.
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2014-10-21 21:22:16 -04:00 |
Debugger.cpp
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Core: Remove UpdateFPSDisplay
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2014-08-19 10:05:58 -04:00 |
Debugger.h
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Remove some unnecessary semicolons
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2014-09-11 13:05:31 -04:00 |
DriverDetails.cpp
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Adds a DriverDetails bug to track Qualcomm attributeless rendering.
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2014-10-29 19:58:18 -05:00 |
DriverDetails.h
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Adds a DriverDetails bug to track Qualcomm attributeless rendering.
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2014-10-29 19:58:18 -05:00 |
FPSCounter.cpp
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FPSCounter: Initialize members.
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2014-07-26 14:37:18 +02:00 |
FPSCounter.h
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FPSCounter: Remove redundant destructor.
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2014-07-18 12:49:40 +02:00 |
Fifo.cpp
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OpcodeDecoder: Skip recursiv display lists
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2014-11-15 16:24:06 +01:00 |
Fifo.h
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OGL: implement bounding box support with ssbo
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2014-11-17 21:20:32 +01:00 |
FramebufferManagerBase.cpp
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TextureCache: Ensure that all render target textures have as many layers as the frame buffer.
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2014-11-23 14:27:40 +01:00 |
FramebufferManagerBase.h
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TextureCache: Ensure that all render target textures have as many layers as the frame buffer.
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2014-11-23 14:27:40 +01:00 |
GeometryShaderGen.cpp
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GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid.
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2014-11-23 14:30:12 +01:00 |
GeometryShaderGen.h
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GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid.
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2014-11-23 14:30:12 +01:00 |
HiresTextures.cpp
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Allow custom textures to load from unicode paths.
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2014-09-22 12:51:30 -04:00 |
HiresTextures.h
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Remove some unnecessary semicolons
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2014-09-11 13:05:31 -04:00 |
ImageWrite.cpp
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Various formatting and consistency fixes
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2014-11-13 22:42:18 -05:00 |
ImageWrite.h
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Include CommonTypes.h instead of Common.h.
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2014-09-08 15:39:58 -04:00 |
IndexGenerator.cpp
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Include CommonTypes.h instead of Common.h.
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2014-09-08 15:39:58 -04:00 |
IndexGenerator.h
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Video backends: warn on usage of GL_DRAW_QUADS_2.
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2014-05-17 11:55:32 -07:00 |
LightingShaderGen.h
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LightingShader: hard code const variable
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2014-06-19 16:46:53 +02:00 |
LookUpTables.h
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Include CommonTypes.h instead of Common.h.
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2014-09-08 15:39:58 -04:00 |
MainBase.cpp
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OGL: implement bounding box support with ssbo
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2014-11-17 21:20:32 +01:00 |
MainBase.h
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Unify three types of non-FIFO requests to the GPU thread around Common::Event and Common::Flag.
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2014-08-26 12:43:39 -04:00 |
NativeVertexFormat.h
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Add missing includes where headers depend on other headers having been included first.
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2014-10-21 21:22:16 -04:00 |
OnScreenDisplay.cpp
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Include CommonTypes.h instead of Common.h.
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2014-09-08 15:39:58 -04:00 |
OnScreenDisplay.h
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Add missing includes where headers depend on other headers having been included first.
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2014-10-21 21:22:16 -04:00 |
OpcodeDecoding.cpp
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Update CPStatus before processing the FIFO events and force an exception check on interrupts.
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2014-11-19 12:48:08 +11:00 |
OpcodeDecoding.h
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OpcodeDecoder: Skip recursiv display lists
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2014-11-15 16:24:06 +01:00 |
PerfQueryBase.cpp
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clang-modernize -use-nullptr
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2014-03-09 21:14:26 +01:00 |
PerfQueryBase.h
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
PixelEngine.cpp
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OGL: implement bounding box support with ssbo
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2014-11-17 21:20:32 +01:00 |
PixelEngine.h
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Reimplement Bounding Box calculation using the software renderer.
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2014-10-10 12:27:06 +01:00 |
PixelShaderGen.cpp
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ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled.
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2014-11-23 14:27:40 +01:00 |
PixelShaderGen.h
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ShaderGen: Make use of padding to store the stereo flag.
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2014-11-23 14:27:38 +01:00 |
PixelShaderManager.cpp
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GPU: Only load the relevant color components upon writes to the tev color registers.
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2014-09-21 10:38:22 +02:00 |
PixelShaderManager.h
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GPU: Only load the relevant color components upon writes to the tev color registers.
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2014-09-21 10:38:22 +02:00 |
PostProcessing.cpp
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Revert "Catch broken configurations inside of the Post Processing shaders."
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2014-08-25 14:33:41 +02:00 |
PostProcessing.h
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PostProcessing: Add layered stereoscopy support.
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2014-11-23 14:23:41 +01:00 |
RenderBase.cpp
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OGL: Add Top-and-Bottom stereoscopy mode.
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2014-11-23 14:27:39 +01:00 |
RenderBase.h
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OGL: Add Top-and-Bottom stereoscopy mode.
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2014-11-23 14:27:39 +01:00 |
ShaderGenCommon.h
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VideoCommon: Switch to Nvidia stereoscopy offset formula.
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2014-11-23 14:27:40 +01:00 |
Statistics.cpp
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Statistics: Reformat stats string
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2014-06-27 09:36:50 +02:00 |
Statistics.h
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VideoCommon: remove unused stats
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2014-06-27 09:35:26 +02:00 |
TextureCacheBase.cpp
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TextureCache: Add "Mono EFB Depth Copy" stereoscopy option.
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2014-11-23 14:27:40 +01:00 |
TextureCacheBase.h
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TextureCache: Add "Mono EFB Depth Copy" stereoscopy option.
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2014-11-23 14:27:40 +01:00 |
TextureConversionShader.cpp
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use GL_TEXTURE_2D_ARRAY for most of our textures
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2014-11-23 14:22:22 +01:00 |
TextureConversionShader.h
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Include CommonTypes.h instead of Common.h.
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2014-09-08 15:39:58 -04:00 |
TextureDecoder.h
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Add missing includes where headers depend on other headers having been included first.
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2014-10-21 21:22:16 -04:00 |
TextureDecoder_Common.cpp
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Fix build failing when disabling precompiled headers.
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2014-09-19 18:17:51 -04:00 |
TextureDecoder_Generic.cpp
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Fix build failing when disabling precompiled headers.
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2014-09-19 18:17:51 -04:00 |
TextureDecoder_x64.cpp
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Destroy OpenMP
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2014-11-06 18:38:24 -08:00 |
VertexLoader.cpp
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Vertex loader: use ABI_CallFunction
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2014-11-28 20:26:00 -08:00 |
VertexLoader.h
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Vertex Loader: SSE implementations of more position/texcoord/normal formats
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2014-11-20 02:13:19 -08:00 |
VertexLoaderManager.cpp
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Convert some VideoCommon stuff to BitSet.
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2014-10-25 16:57:25 -04:00 |
VertexLoaderManager.h
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Changes to allow LoadCPReg to work in a preprocess mode which affects a separate state.
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2014-09-28 21:25:06 -04:00 |
VertexLoader_Color.cpp
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Mechanical changes to move most CP state to a struct rather than separate globals.
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2014-09-28 21:23:29 -04:00 |
VertexLoader_Color.h
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Add missing includes where headers depend on other headers having been included first.
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2014-10-21 21:22:16 -04:00 |
VertexLoader_Normal.cpp
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Vertex Loader: SSE implementations of more position/texcoord/normal formats
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2014-11-20 02:13:19 -08:00 |
VertexLoader_Normal.h
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Add missing includes where headers depend on other headers having been included first.
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2014-10-21 21:22:16 -04:00 |
VertexLoader_Position.cpp
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Vertex Loader: SSE implementations of more position/texcoord/normal formats
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2014-11-20 02:13:19 -08:00 |
VertexLoader_Position.h
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Add missing includes where headers depend on other headers having been included first.
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2014-10-21 21:22:16 -04:00 |
VertexLoader_TextCoord.cpp
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Vertex Loader: SSE implementations of more position/texcoord/normal formats
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2014-11-20 02:13:19 -08:00 |
VertexLoader_TextCoord.h
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VertexLoader: Change VtxDesc to use u64 instead of u32
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2014-09-01 11:18:02 +02:00 |
VertexManagerBase.cpp
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Vertex Loader: SSE implementations of more position/texcoord/normal formats
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2014-11-20 02:13:19 -08:00 |
VertexManagerBase.h
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More formatting and consistency fixes
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2014-11-24 17:16:59 -05:00 |
VertexShaderGen.cpp
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ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled.
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2014-11-23 14:27:40 +01:00 |
VertexShaderGen.h
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ShaderGen: Make use of padding to store the stereo flag.
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2014-11-23 14:27:38 +01:00 |
VertexShaderManager.cpp
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VideoConfig: Further optimize convergence and separation values and update their descriptions.
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2014-11-27 16:19:26 +01:00 |
VertexShaderManager.h
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
VideoBackendBase.cpp
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Migrate global init stuff into UICommon.
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2014-10-05 20:47:37 -04:00 |
VideoBackendBase.h
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OGL: implement bounding box support with ssbo
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2014-11-17 21:20:32 +01:00 |
VideoCommon.h
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Include CommonTypes.h instead of Common.h.
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2014-09-08 15:39:58 -04:00 |
VideoCommon.vcxproj
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Add geometry shader generator for stereo 3D.
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2014-11-23 14:22:55 +01:00 |
VideoCommon.vcxproj.filters
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Add geometry shader generator for stereo 3D.
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2014-11-23 14:22:55 +01:00 |
VideoConfig.cpp
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VideoConfig: Further optimize convergence and separation values and update their descriptions.
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2014-11-27 16:19:26 +01:00 |
VideoConfig.h
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VideoConfig: Add separation and convergence modifiers to the game ini.
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2014-11-24 15:10:52 +01:00 |
VideoState.cpp
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Get buildbot to compile.
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2014-10-10 12:28:15 +01:00 |
VideoState.h
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Convert some more header inclusions into forward declarations
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2014-07-29 20:55:07 -04:00 |
XFMemory.cpp
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Video backends: mass-replace "xfregs" with "xfmem".
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2014-05-16 18:58:07 -07:00 |
XFMemory.h
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Add the 'desynced GPU thread' mode.
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2014-09-28 21:34:29 -04:00 |
XFStructs.cpp
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Add the 'desynced GPU thread' mode.
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2014-09-28 21:34:29 -04:00 |
XFStructs.h
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
sfont.inc
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VideoCommon: Start putting common texture decoding code in TextureDecoder_Common
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2014-09-04 18:36:53 -07:00 |