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BreakpointDlg.cpp
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Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all.
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2011-03-17 04:26:01 +00:00 |
BreakpointDlg.h
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Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all.
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2011-03-17 04:26:01 +00:00 |
BreakpointView.cpp
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Make the break point window toolbar a real toolbar, and general debugger gui cleanup.
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2011-02-27 23:03:08 +00:00 |
BreakpointView.h
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Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
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2011-02-28 20:40:15 +00:00 |
BreakpointWindow.cpp
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Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
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2011-02-28 20:40:15 +00:00 |
BreakpointWindow.h
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Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
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2011-02-28 20:40:15 +00:00 |
CodeView.cpp
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Adjust the character counts in the debug views to more closely resemble the original pixel counts
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2011-07-03 20:47:18 +00:00 |
CodeView.h
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Clean up the debugger gui a bit. In general do not call SetSizeHints on a window unless it is a top level window. It isn't supposed to do anything for non top level windows, but it causes glitches on linux. Removing these calls does not affect the end result on windows.
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2011-02-24 05:05:25 +00:00 |
CodeWindow.cpp
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fix ppc "jump to address" textbox and some symbol menu items
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2011-03-15 05:12:06 +00:00 |
CodeWindow.h
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Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
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2011-02-28 20:40:15 +00:00 |
CodeWindowFunctions.cpp
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
DSPDebugWindow.cpp
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Clean up the debugger gui a bit. In general do not call SetSizeHints on a window unless it is a top level window. It isn't supposed to do anything for non top level windows, but it causes glitches on linux. Removing these calls does not affect the end result on windows.
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2011-02-24 05:05:25 +00:00 |
DSPDebugWindow.h
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Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized.
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2011-02-13 06:06:32 +00:00 |
DSPRegisterView.cpp
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fix an ascii/wxstring in gamelistctrl, replace fromascii("") with wxemptystring, don't push_back 0 at the end of wstrings
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2011-12-22 14:28:12 -08:00 |
DSPRegisterView.h
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Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized.
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2011-02-13 06:06:32 +00:00 |
DebuggerPanel.cpp
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Various UI and documentation improvements to the GFX debugger.
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2011-07-01 20:59:57 +00:00 |
DebuggerPanel.h
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Various UI and documentation improvements to the GFX debugger.
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2011-07-01 20:59:57 +00:00 |
DebuggerUIUtil.cpp
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Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized.
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2011-02-13 06:06:32 +00:00 |
DebuggerUIUtil.h
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Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized.
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2011-02-13 06:06:32 +00:00 |
JitWindow.cpp
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Fix a segmentation fault when the wiimote source is changed to a real wiimote in the config dialog.
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2011-02-25 03:56:14 +00:00 |
JitWindow.h
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Fix a segmentation fault when the wiimote source is changed to a real wiimote in the config dialog.
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2011-02-25 03:56:14 +00:00 |
MemoryCheckDlg.cpp
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Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all.
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2011-03-17 04:26:01 +00:00 |
MemoryCheckDlg.h
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Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all.
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2011-03-17 04:26:01 +00:00 |
MemoryView.cpp
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Improve text positioning in debug views by adding a static pixel offset
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2011-07-01 18:32:18 +00:00 |
MemoryView.h
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Clean up the debugger gui a bit. In general do not call SetSizeHints on a window unless it is a top level window. It isn't supposed to do anything for non top level windows, but it causes glitches on linux. Removing these calls does not affect the end result on windows.
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2011-02-24 05:05:25 +00:00 |
MemoryWindow.cpp
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
MemoryWindow.h
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Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized.
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2011-02-13 06:06:32 +00:00 |
RegisterView.cpp
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fix an ascii/wxstring in gamelistctrl, replace fromascii("") with wxemptystring, don't push_back 0 at the end of wstrings
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2011-12-22 14:28:12 -08:00 |
RegisterView.h
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Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized.
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2011-02-13 06:06:32 +00:00 |
RegisterWindow.cpp
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Clean up the debugger gui a bit. In general do not call SetSizeHints on a window unless it is a top level window. It isn't supposed to do anything for non top level windows, but it causes glitches on linux. Removing these calls does not affect the end result on windows.
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2011-02-24 05:05:25 +00:00 |
RegisterWindow.h
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Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized.
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2011-02-13 06:06:32 +00:00 |