dolphin/Source/Core/VideoBackends/D3D
Jules Blok d7cf5e28b6 Frame: Use PauseAndLock when switching fullscreen modes.
This allows us to regain exclusive mode directly from OnActive().
2016-11-11 20:36:10 +01:00
..
BoundingBox.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BoundingBox.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3D.vcxproj VideoBackend: Get rid of a boolean global 2016-01-02 18:03:28 -05:00
D3D.vcxproj.filters VideoBackend: Get rid of a boolean global 2016-01-02 18:03:28 -05:00
D3DBase.cpp D3DBase: Create the swapchain in fullscreen mode if enabled. 2016-11-11 20:36:10 +01:00
D3DBase.h D3DBase: Create the swapchain in fullscreen mode if enabled. 2016-11-11 20:36:10 +01:00
D3DBlob.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DBlob.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DShader.cpp Core: Remove double newlines at the end of *_LOG messages. 2016-11-02 02:09:33 +00:00
D3DShader.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DState.cpp VideoBackends: Always enable dual-source blending if supported. 2016-10-10 17:32:51 +02:00
D3DState.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DTexture.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DTexture.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DUtil.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DUtil.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
FramebufferManager.cpp Fix D3D::SetDebugObjectName to bind to the EFB color_read_texture rather than the depth_read_texture (probably a copy paste error) 2016-07-31 10:48:09 -04:00
FramebufferManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
GeometryShaderCache.cpp DiscIO/SConfig: Rename GetUniqueID to GetGameID 2016-10-29 15:24:02 +02:00
GeometryShaderCache.h Remove the rest of ShaderDebugging. 2016-06-26 16:25:11 +12:00
NativeVertexFormat.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PSTextureEncoder.cpp EFB2RAM: Downsample higher resolutions with linear filtering. 2016-09-07 11:17:32 +12:00
PSTextureEncoder.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PerfQuery.cpp Improve PerfQuery accuracy 2016-07-04 18:54:49 +10:00
PerfQuery.h Fix D3D12 headers missing includes. 2016-06-24 11:14:10 +00:00
PixelShaderCache.cpp DiscIO/SConfig: Rename GetUniqueID to GetGameID 2016-10-29 15:24:02 +02:00
PixelShaderCache.h Remove the rest of ShaderDebugging. 2016-06-26 16:25:11 +12:00
Render.cpp Frame: Use PauseAndLock when switching fullscreen modes. 2016-11-11 20:36:10 +01:00
Render.h Frame: Use PauseAndLock when switching fullscreen modes. 2016-11-11 20:36:10 +01:00
Television.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Television.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureCache.cpp D3D11: Support texture dumping of non-zero mipmap levels 2016-08-10 23:45:25 +10:00
TextureCache.h VideoBackends: Make TextureCache::CompileShaders return a bool 2016-10-01 01:09:12 +10:00
TextureEncoder.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexManager.cpp VertexManager: Correct variable naming scheme 2016-08-22 20:01:00 -04:00
VertexManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexShaderCache.cpp DiscIO/SConfig: Rename GetUniqueID to GetGameID 2016-10-29 15:24:02 +02:00
VertexShaderCache.h Remove the rest of ShaderDebugging. 2016-06-26 16:25:11 +12:00
VideoBackend.h VideoCommon: Drop GetConfigName. 2016-06-26 12:34:59 +02:00
XFBEncoder.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
XFBEncoder.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
main.cpp VideoCommon: Add config fields for multithreading and validation layers 2016-10-01 01:09:12 +10:00