dolphin/Source/Core/VideoBackends/OGL
JMC47 a88e5ef390
Merge pull request #11498 from iwubcode/save_pipeline_config
VideoCommon: store the configuration used to create the AbstractPipeline
2023-02-09 18:38:49 -05:00
..
CMakeLists.txt Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
GPUTimer.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
OGLBoundingBox.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
OGLBoundingBox.h VideoCommon: Abstract bounding box 2021-10-04 15:51:24 -04:00
OGLConfig.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
OGLConfig.h Lint fixes 2023-02-09 18:36:20 +13:00
OGLGfx.cpp OGL: Fix GLES crashing on initialization 2023-02-09 18:09:03 +01:00
OGLGfx.h Lint fixes 2023-02-09 18:36:20 +13:00
OGLMain.cpp Don't set common globals from Video Backends 2023-01-31 19:41:23 +13:00
OGLNativeVertexFormat.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
OGLPerfQuery.cpp Lint fixes 2023-02-09 18:36:20 +13:00
OGLPerfQuery.h Don't set common globals from Video Backends 2023-01-31 19:41:23 +13:00
OGLPipeline.cpp VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration 2023-02-09 02:13:53 -06:00
OGLPipeline.h VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration 2023-02-09 02:13:53 -06:00
OGLShader.cpp OGL: use already known object label lengths 2022-11-01 01:10:03 +00:00
OGLShader.h VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
OGLStreamBuffer.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
OGLStreamBuffer.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
OGLTexture.cpp Merge pull request #11522 from phire/KillRendererWithFire 2023-02-09 19:59:16 +13:00
OGLTexture.h VideoBackends: add a way to load data into a specific level AND layer, default to layer 0 2023-01-27 18:46:53 -06:00
OGLVertexManager.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
OGLVertexManager.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
ProgramShaderCache.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
ProgramShaderCache.h VideoBackends:OGL: Creating vertex formats shouldn't unbind anything 2022-11-28 21:28:24 -06:00
SamplerCache.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
SamplerCache.h Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
VideoBackend.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00