.. |
CMakeLists.txt
|
Implement AbstractGfx for OpenGL
|
2023-01-31 18:46:04 +13:00 |
GPUTimer.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
OGLBoundingBox.cpp
|
Implement AbstractGfx for OpenGL
|
2023-01-31 18:46:04 +13:00 |
OGLBoundingBox.h
|
VideoCommon: Abstract bounding box
|
2021-10-04 15:51:24 -04:00 |
OGLConfig.cpp
|
Implement AbstractGfx for OpenGL
|
2023-01-31 18:46:04 +13:00 |
OGLConfig.h
|
Lint fixes
|
2023-02-09 18:36:20 +13:00 |
OGLGfx.cpp
|
OGL: Fix GLES crashing on initialization
|
2023-02-09 18:09:03 +01:00 |
OGLGfx.h
|
Lint fixes
|
2023-02-09 18:36:20 +13:00 |
OGLMain.cpp
|
Don't set common globals from Video Backends
|
2023-01-31 19:41:23 +13:00 |
OGLNativeVertexFormat.cpp
|
Implement AbstractGfx for OpenGL
|
2023-01-31 18:46:04 +13:00 |
OGLPerfQuery.cpp
|
Lint fixes
|
2023-02-09 18:36:20 +13:00 |
OGLPerfQuery.h
|
Don't set common globals from Video Backends
|
2023-01-31 19:41:23 +13:00 |
OGLPipeline.cpp
|
VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
|
2023-02-09 02:13:53 -06:00 |
OGLPipeline.h
|
VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
|
2023-02-09 02:13:53 -06:00 |
OGLShader.cpp
|
OGL: use already known object label lengths
|
2022-11-01 01:10:03 +00:00 |
OGLShader.h
|
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
|
2021-08-30 13:47:48 -05:00 |
OGLStreamBuffer.cpp
|
Implement AbstractGfx for OpenGL
|
2023-01-31 18:46:04 +13:00 |
OGLStreamBuffer.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
OGLTexture.cpp
|
Merge pull request #11522 from phire/KillRendererWithFire
|
2023-02-09 19:59:16 +13:00 |
OGLTexture.h
|
VideoBackends: add a way to load data into a specific level AND layer, default to layer 0
|
2023-01-27 18:46:53 -06:00 |
OGLVertexManager.cpp
|
Implement AbstractGfx for OpenGL
|
2023-01-31 18:46:04 +13:00 |
OGLVertexManager.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
ProgramShaderCache.cpp
|
Implement AbstractGfx for OpenGL
|
2023-01-31 18:46:04 +13:00 |
ProgramShaderCache.h
|
VideoBackends:OGL: Creating vertex formats shouldn't unbind anything
|
2022-11-28 21:28:24 -06:00 |
SamplerCache.cpp
|
Implement AbstractGfx for OpenGL
|
2023-01-31 18:46:04 +13:00 |
SamplerCache.h
|
Implement AbstractGfx for OpenGL
|
2023-01-31 18:46:04 +13:00 |
VideoBackend.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |