dolphin/Source/Plugins/Plugin_VideoDX11/Src
Glenn Rice ff06b4c817 Unmark a few strings that should not be translated.
Updated Greek, French, Japanese, Portuguese (Brazilian), Russian translations.
Added Turkish translations thanks to nlgzrgn.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6883 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20 03:02:51 +00:00
..
D3DBase.cpp DX9/DX11: Fixing some maybe possible crashes if a game was started, the config dialog opened and the game closed again. Due to other issues this still happens quite often though... 2010-12-29 13:07:00 +00:00
D3DBase.h DX11: 2010-11-23 19:58:02 +00:00
D3DBlob.cpp DX9/DX11: Fixing some maybe possible crashes if a game was started, the config dialog opened and the game closed again. Due to other issues this still happens quite often though... 2010-12-29 13:07:00 +00:00
D3DBlob.h boring svn:eol-style native again... 2010-06-22 23:45:56 +00:00
D3DShader.cpp Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking. 2010-11-15 05:22:03 +00:00
D3DShader.h Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking. 2010-11-15 05:22:03 +00:00
D3DTexture.cpp DX11: 2010-11-23 19:58:02 +00:00
D3DTexture.h DX11: 2010-11-23 19:58:02 +00:00
D3DUtil.cpp Second Experimental commit: 2010-12-27 03:18:01 +00:00
D3DUtil.h Second Experimental commit: 2010-12-27 03:18:01 +00:00
FramebufferManager.cpp D3D9: 2011-01-03 14:35:07 +00:00
FramebufferManager.h Second Experimental commit: 2010-12-27 03:18:01 +00:00
GfxState.cpp DX11 plugin: Fix a small oversight 2010-11-13 00:05:14 +00:00
GfxState.h DX11 plugin: Do destination-alpha in a single pass. No more drawing the same geometry twice! SMG is faster now because it uses destination-alpha extensively. This uses dual-source color blending, a DirectX 10-level feature. The equivalent OpenGL function comes from the GL_ARB_blend_func_extended extension, which was made core in OpenGL 3.3. 2010-10-20 03:11:22 +00:00
Globals.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
NativeVertexFormat.cpp Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins. 2010-11-26 09:25:08 +00:00
PixelShaderCache.cpp some little optimizations and some cleaning. 2011-01-09 14:13:24 +00:00
PixelShaderCache.h DX11: 2010-11-27 11:11:05 +00:00
Render.cpp Fix alpha reads (hurray for the ZWW Pictograph quest and Killer 7) 2011-01-07 19:51:28 +00:00
Render.h Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size. 2011-01-07 04:57:59 +00:00
TextureCache.cpp normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :)) 2011-01-07 19:23:57 +00:00
TextureCache.h DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P 2010-11-24 19:13:19 +00:00
VertexManager.cpp Merged the D3D9 debugger into VideoCommon/VideoUICommon: 2010-12-05 14:15:36 +00:00
VertexManager.h Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins. 2010-11-26 09:25:08 +00:00
VertexShaderCache.cpp Second Experimental commit: 2010-12-27 03:18:01 +00:00
VertexShaderCache.h Committing some cleanups by avindra: 2010-07-18 10:11:34 +00:00
main.cpp Unmark a few strings that should not be translated. 2011-01-20 03:02:51 +00:00
main.h Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging) 2010-11-18 02:21:26 +00:00
stdafx.cpp Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
stdafx.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00