..
Debugger
Rename Config.cpp/h to VideoConfig.cpp/h.
2009-09-13 09:23:30 +00:00
GUI
Fix a small misspell in OGL config, Fix the toggle fullscreen button when rendering to separate window + a weird issue related to rendering to main.
2009-10-24 00:18:21 +00:00
OS
Fix a small misspell in OGL config, Fix the toggle fullscreen button when rendering to separate window + a weird issue related to rendering to main.
2009-10-24 00:18:21 +00:00
BPFunctions.cpp
D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
2009-09-13 17:46:33 +00:00
DLCache.cpp
Linux: Alsa backend for the audio plugins. Didn't succeed in reducing latency though, but hopefully will work better than libao - shouldn't hang weirdly at underruns, I hope, like libao does.
2009-09-09 21:26:33 +00:00
DLCache.h
Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup.
2009-08-09 11:03:58 +00:00
FramebufferManager.cpp
sorry for that, changes in this file should not be commited
2009-10-26 00:13:12 +00:00
FramebufferManager.h
Moving more things out of GL into VideoCommon...
2009-09-03 20:37:35 +00:00
GLUtil.cpp
SW plugin: compile on linux
2009-10-12 20:33:01 +00:00
GLUtil.h
Rename Config.cpp/h to VideoConfig.cpp/h.
2009-09-13 09:23:30 +00:00
GLWindow.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
Globals.h
Rename Config.cpp/h to VideoConfig.cpp/h.
2009-09-13 09:23:30 +00:00
NativeVertexFormat.cpp
Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.
2009-09-13 08:21:35 +00:00
PixelShaderCache.cpp
small code clean up:
2009-10-25 02:35:21 +00:00
PixelShaderCache.h
OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.
2009-09-26 12:39:12 +00:00
PostProcessing.cpp
OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.
2009-09-26 12:39:12 +00:00
PostProcessing.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
RasterFont.cpp
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
RasterFont.h
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
Render.cpp
as sl1nk3.s say make the updates directly to the viewport and let the scale fixed in 2^24.
2009-10-26 02:38:23 +00:00
SConscript
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
TextureConverter.cpp
OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.
2009-09-26 12:39:12 +00:00
TextureConverter.h
Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off
2009-09-04 06:09:21 +00:00
TextureMngr.cpp
OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.
2009-09-26 12:39:12 +00:00
TextureMngr.h
D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
2009-09-19 13:14:55 +00:00
VertexLoaderManager.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
VertexManager.cpp
Sps fixed in all the games tested, code cleanup and reordering
2009-10-06 14:24:10 +00:00
VertexManager.h
Sps fixed in all the games tested, code cleanup and reordering
2009-10-06 14:24:10 +00:00
VertexShaderCache.cpp
some work on zscale and zoffset, don't know if this is correct but at least it seem to fix one or two games.
2009-10-25 23:10:30 +00:00
VertexShaderCache.h
OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.
2009-09-26 12:39:12 +00:00
XFB.cpp
Moving more things out of GL into VideoCommon...
2009-09-03 20:37:35 +00:00
XFB.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
cocoaGL.h
Fix compile on osx
2008-12-18 21:40:50 +00:00
cocoaGL.m
osx fixes for nongui and ogl plugin
2009-05-15 08:55:46 +00:00
main.cpp
Fix a small misspell in OGL config, Fix the toggle fullscreen button when rendering to separate window + a weird issue related to rendering to main.
2009-10-24 00:18:21 +00:00
main.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
stdafx.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
stdafx.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00