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Boot
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Merge large parts of nakeee's "Soap" branch into trunk, after fixing a few crash bugs in FileUtil.cpp.
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2009-02-28 01:26:56 +00:00 |
Debugger
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Merge large parts of nakeee's "Soap" branch into trunk, after fixing a few crash bugs in FileUtil.cpp.
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2009-02-28 01:26:56 +00:00 |
HLE
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disabled code that i have submitted by accident
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2009-02-28 00:03:29 +00:00 |
HW
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Merge large parts of nakeee's "Soap" branch into trunk, after fixing a few crash bugs in FileUtil.cpp.
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2009-02-28 01:26:56 +00:00 |
IPC_HLE
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fixed assert
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2009-02-28 02:22:59 +00:00 |
PowerPC
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Compile fix on linux 64-bit, thanks ector.
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2009-02-26 15:09:12 +00:00 |
ARDecrypt.cpp
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Some warning and code cleanup.
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2009-01-24 00:45:46 +00:00 |
ARDecrypt.h
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Revert r1861
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2009-01-16 02:58:34 +00:00 |
ActionReplay.cpp
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ActionReplay: Made the BadCount message appear only in the debug builds
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2009-02-08 10:10:47 +00:00 |
ActionReplay.h
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Clarified Patch Add/Edit, added AR Add/Edit by slink3
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2009-02-20 00:07:35 +00:00 |
ConfigManager.cpp
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fix plugin dir on osx
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2009-02-26 07:24:50 +00:00 |
ConfigManager.h
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reorganize SI and EXI interfaces, add a gui for picking devices. XK, that was annoying. Now, you can deal with SI_Channel. This commit changes how memcards are handled a little, now they are .REGION.raw, like .USA.raw, and can be in any dir.
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2009-02-02 22:29:33 +00:00 |
Console.cpp
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More code reorganization.
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2008-12-20 12:10:59 +00:00 |
Console.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
Core.cpp
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Merge large parts of nakeee's "Soap" branch into trunk, after fixing a few crash bugs in FileUtil.cpp.
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2009-02-28 01:26:56 +00:00 |
Core.h
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Working screenshots for everyone! This may not be the 'best' way to implement it but it's the most compatible, working and least mutually exclusive as possible (works with DC too). More coming soon.
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2009-02-27 03:56:34 +00:00 |
CoreParameter.cpp
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restructured NAND application loading... it isn't complete but an improvement
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2009-02-27 23:44:15 +00:00 |
CoreParameter.h
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restructured NAND application loading... it isn't complete but an improvement
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2009-02-27 23:44:15 +00:00 |
CoreRerecording.cpp
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Update svn:eol-style=native ( r1442 ) for Source/*.cpp
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2009-02-23 06:15:48 +00:00 |
CoreTiming.cpp
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Memory pools are set up in core timing to avoid frequent calls to new and delete. This reduces memory usage and gives a very minor speed boost in windows debug.
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2009-02-25 07:06:02 +00:00 |
CoreTiming.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
DolLoader.h
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rollback 1829. Seriously, WTF?
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2009-01-09 00:09:07 +00:00 |
Host.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
Host.h
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Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h.
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2009-02-22 21:16:12 +00:00 |
LogManager.cpp
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Merge large parts of nakeee's "Soap" branch into trunk, after fixing a few crash bugs in FileUtil.cpp.
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2009-02-28 01:26:56 +00:00 |
LogManager.h
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small speedup of logmanager, minor logging improvements, misc code standard improvements, replace a crash with an error message in ppcanalyst
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2008-12-13 16:58:06 +00:00 |
MemTools.cpp
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Move #include <window.h> from all files that include it and common.h to common.h
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2009-01-13 04:23:26 +00:00 |
MemTools.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
PatchEngine.cpp
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The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
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2009-02-20 22:04:52 +00:00 |
PatchEngine.h
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Workaround for StringFromFormat-under-linux problem, random cleanup.
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2008-12-10 22:36:26 +00:00 |
PluginManager.cpp
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fix plugin dir on osx
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2009-02-26 07:24:50 +00:00 |
PluginManager.h
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Wiimote: Configure gamepad in Wiimote plugin
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2009-02-09 13:10:29 +00:00 |
SConscript
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Merge large parts of nakeee's "Soap" branch into trunk, after fixing a few crash bugs in FileUtil.cpp.
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2009-02-28 01:26:56 +00:00 |
State.cpp
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PadSimple: Added rerecording option in that the input saving counter it saved with the save state and rewinded when a saved state is loaded
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2009-02-09 23:12:15 +00:00 |
State.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
Tracer.cpp
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The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
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2009-02-20 22:04:52 +00:00 |
Tracer.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
VolumeHandler.cpp
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Fix of issue 408, the game still can't boot.
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2009-02-22 13:59:06 +00:00 |
VolumeHandler.h
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Fix of issue 408, the game still can't boot.
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2009-02-22 13:59:06 +00:00 |
stdafx.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
stdafx.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |