dolphin/Source/Core/VideoCommon/Src
Fircrestsk8 05401aeb0e Fixes NeobrainX's new method for toggling the ZTP Hack. The game properties is a much more appropriate place for the hack (I didn't even know about that menu:) ) Thanks to NeobrainX for the code cleanup, and to Mandrix999 for the fix. Also noticed a minor typo.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6062 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-06 02:53:09 +00:00
..
OpenCL Use .cpp suffix when detecting libraries. On some systems, g++ 2010-07-29 13:29:15 +00:00
AVIDump.cpp Linux global build. At least the basic footwork is done here. 2010-02-02 21:56:29 +00:00
AVIDump.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
BPFunctions.h D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed. 2010-01-12 23:40:30 +00:00
BPMemory.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
BPMemory.h HUGE commit :) 2010-06-05 00:01:18 +00:00
BPStructs.cpp Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style. 2010-08-05 18:41:02 +00:00
BPStructs.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
CPMemory.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
CPMemory.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
CommandProcessor.cpp When the new FIFO is being attached We make sure there wont be SetFinish event pending if so reset this. This protection fix Eternal Darkness booting, because the second SetFinish event when it is booting seems invalid or has a bug and hang the game. 2010-07-28 02:57:17 +00:00
CommandProcessor.h My first commit :D 2010-06-24 13:28:54 +00:00
DataReader.h Because we only ever call Pos_ReadDirect (and through that, DataRead<T>) 2010-07-18 05:31:51 +00:00
Fifo.cpp Fix saving states on mesa3d and clean up the handling of asynchronous requests 2010-08-04 21:02:32 +00:00
Fifo.h Fix saving states on mesa3d and clean up the handling of asynchronous requests 2010-08-04 21:02:32 +00:00
HiresTextures.cpp Automatically detect and use shared library packages for 2010-06-16 12:42:49 +00:00
HiresTextures.h DX9: - Add hires texture loading. 2009-12-22 06:47:42 +00:00
ImageWrite.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
ImageWrite.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
IndexGenerator.cpp some more minor optimizations introduced by aavindraa, i only corrected evaluation order using some (). 2010-07-16 12:36:55 +00:00
IndexGenerator.h let's keep experimenting: 2010-05-22 21:58:43 +00:00
LookUpTables.h Don't use lookup tables. It's better to use CPU registers and reduce memory accesses. 2009-07-30 20:29:52 +00:00
NativeVertexFormat.h D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things 2009-09-13 21:18:04 +00:00
NativeVertexWriter.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
NativeVertexWriter.h fast commit : 2010-05-04 14:43:30 +00:00
OnScreenDisplay.cpp Kill the last timeGetTime calls. 2010-01-21 21:27:52 +00:00
OnScreenDisplay.h Moving more things out of GL into VideoCommon... 2009-09-03 20:37:35 +00:00
OpcodeDecoding.cpp Add a toggle option for OpenCL in Config (in Advanced Settings). Default is off. 2010-06-22 13:17:01 +00:00
OpcodeDecoding.h I hope you all like this. Changes: 2009-10-02 14:03:07 +00:00
PixelEngine.cpp When the new FIFO is being attached We make sure there wont be SetFinish event pending if so reset this. This protection fix Eternal Darkness booting, because the second SetFinish event when it is booting seems invalid or has a bug and hang the game. 2010-07-28 02:57:17 +00:00
PixelEngine.h When the new FIFO is being attached We make sure there wont be SetFinish event pending if so reset this. This protection fix Eternal Darkness booting, because the second SetFinish event when it is booting seems invalid or has a bug and hang the game. 2010-07-28 02:57:17 +00:00
PixelShaderGen.cpp Further *BSD portability. 2010-07-23 23:51:34 +00:00
PixelShaderGen.h big changes here: 2010-07-18 00:18:31 +00:00
PixelShaderManager.cpp a little optimization in shaders constants setting , based on the same idea of nodchip changes. 2010-05-17 22:17:46 +00:00
PixelShaderManager.h Preparing stuff for DX11: 2010-06-12 15:49:21 +00:00
Profiler.cpp Kill the last timeGetTime calls. 2010-01-21 21:27:52 +00:00
Profiler.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Render.h 2 commits in one: 2010-07-09 20:56:16 +00:00
SConscript Get rid of a number of unnecessary env.Clones. 2010-07-19 03:42:37 +00:00
Statistics.cpp D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation. 2010-06-20 22:23:34 +00:00
Statistics.h D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation. 2010-06-20 22:23:34 +00:00
TextureConversionShader.cpp hopefully fixed zww issue with new efb to ram. 2010-07-12 19:30:25 +00:00
TextureConversionShader.h hopefully fixed zww issue with new efb to ram. 2010-07-12 19:30:25 +00:00
TextureDecoder.cpp Newer versions of GCC's <tmmintrin.h> check for __SSSE3__ (-mssse3). 2010-07-31 15:26:46 +00:00
TextureDecoder.h add a path to texture decoder to produce only rgba textures, this will make texture loading in dx11 a lot easier and give a little performance boost to. 2010-06-19 13:31:40 +00:00
VertexLoader.cpp VideoCommon: A minor speed up. 2010-06-23 03:02:15 +00:00
VertexLoader.h Removed more compiler warnings in linux. 2010-03-07 22:48:37 +00:00
VertexLoaderManager.cpp Fixed the crazy code in r5161. 2010-03-06 10:07:37 +00:00
VertexLoaderManager.h make DLCache compile on linux, required some weird casting so tell me 2009-08-10 06:18:10 +00:00
VertexLoader_Color.cpp I missed some cases in r5901: 2010-07-18 08:30:40 +00:00
VertexLoader_Color.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
VertexLoader_Normal.cpp Newer versions of GCC's <tmmintrin.h> check for __SSSE3__ (-mssse3). 2010-07-31 15:26:46 +00:00
VertexLoader_Normal.h Newer versions of GCC's <tmmintrin.h> check for __SSSE3__ (-mssse3). 2010-07-31 15:26:46 +00:00
VertexLoader_Position.cpp Newer versions of GCC's <tmmintrin.h> check for __SSSE3__ (-mssse3). 2010-07-31 15:26:46 +00:00
VertexLoader_Position.h VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements. 2010-04-09 15:13:42 +00:00
VertexLoader_TextCoord.cpp Newer versions of GCC's <tmmintrin.h> check for __SSSE3__ (-mssse3). 2010-07-31 15:26:46 +00:00
VertexLoader_TextCoord.h VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements. 2010-04-09 15:13:42 +00:00
VertexShaderGen.cpp Opengl and D3D are doing the perspective division differently 2010-08-05 23:04:34 +00:00
VertexShaderGen.h big changes here: 2010-07-18 00:18:31 +00:00
VertexShaderManager.cpp big changes here: 2010-07-18 00:18:31 +00:00
VertexShaderManager.h Preparing stuff for DX11: 2010-06-12 15:49:21 +00:00
VideoCommon.h some fixes to my last commit and .... 2010-06-14 14:36:01 +00:00
VideoConfig.cpp Fixes NeobrainX's new method for toggling the ZTP Hack. The game properties is a much more appropriate place for the hack (I didn't even know about that menu:) ) Thanks to NeobrainX for the code cleanup, and to Mandrix999 for the fix. Also noticed a minor typo. 2010-08-06 02:53:09 +00:00
VideoConfig.h Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style. 2010-08-05 18:41:02 +00:00
VideoState.cpp Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder. 2009-10-10 21:19:39 +00:00
VideoState.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
XFBConvert.cpp Woops, that is why getting work group size failed 2009-10-07 07:44:35 +00:00
XFBConvert.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
XFMemory.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
XFMemory.h a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback 2009-11-19 02:28:41 +00:00
XFStructs.cpp a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback 2009-11-19 02:28:41 +00:00
XFStructs.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
memcpy_amd.cpp GL Vertex loader moved to VideoCommon. 2008-12-26 13:09:16 +00:00