..
FramebufferManager.cpp
Revert "Revert 30dd9c2
e9d00bf
db5f4c8
and bff0fae"
2013-01-24 16:11:07 +01:00
FramebufferManager.h
Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
2013-01-16 15:46:11 -05:00
GLUtil.cpp
Fix some typos and correct some capitalizations in the log messages.
2013-03-31 19:13:30 -04:00
GLUtil.h
Set GLES Tex2D function to texture2D, texture is only available in GLES3. Fix some tabs in the config file.
2013-03-18 07:50:52 +00:00
Globals.h
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
2011-01-31 01:28:32 +00:00
NativeVertexFormat.cpp
Merge branch 'master' into GLSL-master
2013-03-06 15:59:29 +01:00
PerfQuery.cpp
Fix some typos and correct some capitalizations in the log messages.
2013-03-31 19:13:30 -04:00
PerfQuery.h
Kill warning.
2013-03-02 23:00:14 -06:00
PixelShaderCache.cpp
Open std::fstream in a unicode-safe manner.
2013-02-28 19:33:39 -06:00
PostProcessing.cpp
Fix some typos and correct some capitalizations in the log messages.
2013-03-31 19:13:30 -04:00
PostProcessing.h
reimplement postprocessing and fix one shader as example
2013-03-07 17:00:11 +01:00
ProgramShaderCache.cpp
Fix Intel Ironlake since it doesn't support version 120 of GLSL. I don't have Ironlake so it is hard to test. Dropping the shaders to version 120 worked here for me, ATI may be giving me some slack though.
2013-03-30 23:27:24 -05:00
ProgramShaderCache.h
GLSL: store and use exact ubo sizes
2013-03-17 16:49:42 +01:00
RasterFont.cpp
merge glsl headers into one place
2013-02-13 21:34:48 +01:00
RasterFont.h
Revert "Revert 30dd9c2
e9d00bf
db5f4c8
and bff0fae"
2013-01-24 16:11:07 +01:00
Render.cpp
Fix some typos and correct some capitalizations in the log messages.
2013-03-31 19:13:30 -04:00
Render.h
implement 4xSSAA for OGL
2013-03-25 15:45:10 +01:00
SamplerCache.cpp
make samplercache global and call constructor/destructor
2013-02-26 18:30:13 +01:00
SamplerCache.h
make samplercache global and call constructor/destructor
2013-02-26 18:30:13 +01:00
StreamBuffer.cpp
Fix some typos and correct some capitalizations in the log messages.
2013-03-31 19:13:30 -04:00
StreamBuffer.h
OGL: enable buffersubdata in detection
2013-03-28 12:18:39 +01:00
TextureCache.cpp
remove some ogl error
2013-03-17 12:46:30 +01:00
TextureCache.h
Merge branch 'master' into GLSL-master
2013-03-06 15:59:29 +01:00
TextureConverter.cpp
merge glsl headers into one place
2013-02-13 21:34:48 +01:00
TextureConverter.h
use renderbuf fo xfb
2013-01-16 01:37:00 +01:00
VertexManager.cpp
Some more logging typos and clarifications. Missed these in my last commit.
2013-04-01 00:10:54 -04:00
VertexManager.h
create StreamBuffer class for ogl upload
2013-01-31 23:11:53 +01:00
VertexShaderCache.cpp
Open std::fstream in a unicode-safe manner.
2013-02-28 19:33:39 -06:00
VideoBackend.h
Split VideoBackend::Cleanup from Shutdown.
2013-02-26 16:42:32 +01:00
main.cpp
implement 4xSSAA for OGL
2013-03-25 15:45:10 +01:00
main.h
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
2011-01-31 01:28:32 +00:00
stdafx.cpp
Minor code formatting:
2010-09-28 02:15:02 +00:00
stdafx.h
Minor code formatting:
2010-09-28 02:15:02 +00:00