dolphin/Source/Core
Stenzek 8aa0ea10d9 FramebufferManager: Don't discard in ReinterpretPixelData
This was causing the depth buffer to be discarded as well, which
has an effect on mobiles (doesn't get loaded into tile memory).

If we find this is hindering performance (remember, the EFB is
only a 640x528 texture), it may be worth changing the interface to
support discarding only the colour buffer.
2019-03-16 23:45:08 +10:00
..
AudioCommon Removed FFDShow DPL2 decoder 2019-02-13 22:52:41 -02:00
Common Merge pull request #7806 from jordan-woyak/wiimote-emu-swing-improve 2019-03-05 23:37:00 +00:00
Core Merge pull request #7637 from CrystalGamma/pr-crhelpers 2019-03-13 18:12:52 +00:00
DiscIO Keep track of GameTDB ID separately from game ID 2019-02-25 19:54:25 +01:00
DolphinNoGUI CMake: Add an ENABLE_NOGUI option 2019-02-15 18:40:46 +10:00
DolphinQt Merge pull request #7879 from spycrab/open_gc_save_folder 2019-03-15 18:25:19 +00:00
InputCommon Merge pull request #7829 from jordan-woyak/detect-input-improve 2019-03-13 19:00:24 -04:00
MacUpdater UpdaterCommon: Move most of the programs here 2019-03-03 15:02:44 +01:00
UICommon UICommon/ResourcePack: Provide inequality operator to complement equality operator 2019-03-13 15:55:20 -04:00
Updater Merge pull request #7844 from spycrab/updatecommon_electric_boogaloo 2019-03-07 19:09:35 +01:00
UpdaterCommon UpdaterCommon: Move most of the programs here 2019-03-03 15:02:44 +01:00
VideoBackends Use proper view type of framebuffer images 2019-03-15 12:24:39 -04:00
VideoCommon FramebufferManager: Don't discard in ReinterpretPixelData 2019-03-16 23:45:08 +10:00
CMakeLists.txt Move shared Updater logic into UpdaterCommon 2019-02-26 19:27:36 +01:00