8aa0ea10d9
This was causing the depth buffer to be discarded as well, which has an effect on mobiles (doesn't get loaded into tile memory). If we find this is hindering performance (remember, the EFB is only a 640x528 texture), it may be worth changing the interface to support discarding only the colour buffer. |
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AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinNoGUI | ||
DolphinQt | ||
InputCommon | ||
MacUpdater | ||
UICommon | ||
Updater | ||
UpdaterCommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |