dolphin/Source
Stenzek 8aa0ea10d9 FramebufferManager: Don't discard in ReinterpretPixelData
This was causing the depth buffer to be discarded as well, which
has an effect on mobiles (doesn't get loaded into tile memory).

If we find this is hindering performance (remember, the EFB is
only a 640x528 texture), it may be worth changing the interface to
support discarding only the colour buffer.
2019-03-16 23:45:08 +10:00
..
Android Merge pull request #7816 from JosJuice/titledatabase-edge-cases 2019-02-26 04:25:45 +00:00
Core FramebufferManager: Don't discard in ReinterpretPixelData 2019-03-16 23:45:08 +10:00
DSPSpy DSPSpy: Add a test for accelerator loop 2017-09-22 20:17:38 +02:00
DSPTool Update to Visual Studio's default Windows SDK 2018-10-20 00:53:08 +01:00
PCH Update to Visual Studio's default Windows SDK 2018-10-20 00:53:08 +01:00
UnitTests Merge pull request #7602 from CrystalGamma/stop-g_jit 2018-12-27 23:12:14 +01:00
VSProps Added FreeSurround to Externals 2019-02-13 22:52:39 -02:00
.clang-format clang-format: Split C++/ObjC sections 2018-10-06 11:30:45 +10:00
CMakeLists.txt cmake: Conditionally build the unit tests. 2018-12-08 14:07:06 -08:00
dolphin-emu.sln Move shared Updater logic into UpdaterCommon 2019-02-26 19:27:36 +01:00